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More questions... in Blades of Avernum
Apprentice
Member # 3175
Profile #8
Trog, I think you are being overly sensative. That post which you quoted was in response to the first reply of my post. I was making a clarification statement in an attempt to fully understand the response made to my initial post.

Sorry you went ape**** for nothing.
Posts: 19 | Registered: Saturday, July 5 2003 07:00
BoA Status Report! in Blades of Avernum
Apprentice
Member # 3175
Profile #8
Thanks for giving us a bone!

Appreciate the update :)
Posts: 19 | Registered: Saturday, July 5 2003 07:00
More questions... in Blades of Avernum
Apprentice
Member # 3175
Profile #3
So, you can't alter exsisting spells or effects but you can add new ones via a new scenario.
Posts: 19 | Registered: Saturday, July 5 2003 07:00
More questions... in Blades of Avernum
Apprentice
Member # 3175
Profile #0
Will we be able to add custom sound / graphical effects for spells and actions?
Posts: 19 | Registered: Saturday, July 5 2003 07:00
ETA?` in Blades of Avernum
Apprentice
Member # 3175
Profile #5
I'd pre-order BoA if Jeff would focus on that first ( for Macintosh )

:D
Posts: 19 | Registered: Saturday, July 5 2003 07:00
ETA?` in Blades of Avernum
Apprentice
Member # 3175
Profile #2
Curiosity, enthusiasm for product, expectations. Desire to be in the 'know' with regards to product.

And since BoA isn't going to be confined by production schedules of a large corporation, the only people to know will be the small, family of hard working, passionatte people at spiderweb software. Maybe they would throw us a bone.

Also, I don't have time to go through every single post on this board and look for the 'dropped hints' or the tentative release schedule.
Posts: 19 | Registered: Saturday, July 5 2003 07:00
ETA?` in Blades of Avernum
Apprentice
Member # 3175
Profile #0
Now that GF2 is out, is there a tentative release date set for BoA?
Posts: 19 | Registered: Saturday, July 5 2003 07:00
Wish list for BoA in Blades of Avernum
Apprentice
Member # 3175
Profile #26
I really hope he reconsiders his stance on NPC's.
Posts: 19 | Registered: Saturday, July 5 2003 07:00
Hello. Have a few questions in General
Apprentice
Member # 3175
Profile #12
I have no intention of selling a game at all. I guess I've always been on the lookout for a product that would enable me alot of versatility.

For Example, the ability to create new spells, new npc's, new character classes and races. My brief research on BoA leads me to believe that this will not be possible.

I do see the conundrum SW software is in, however. By requiring that all the scenarios run from BoA, they are requiring a purchase or download of BoA. ( Or is it just Avernum? )

The one thing I find hard to understand is the restricition on Character Classes and spells, so that anyone can 'import' their characters into a BoA player made scenario.

I'll be honest with everyone, I keep extremely busy and haven't yet explored BoE. ( WTB 48 hours in each day ) So if these questions seem repetitive or too generalized, I apologize.

*Note* i've looked at other engines and rpg makers but the majority of them are all Nintendo esque. That's all well and good, but honestly, the tactical elements in Avernum3 are what really stick with me. That's why I'm excited about the possibility of this new tool called BoA
Posts: 19 | Registered: Saturday, July 5 2003 07:00
Hello. Have a few questions in General
Apprentice
Member # 3175
Profile #4
Thanks everyone! Very helpful indeed.

In regards to the software lisence. Blades of Avernum will not, as I understand it, be a fully maluable product in the sense that all the 'mods' for it are intended to be set in the world of Avernum.

If the Engine itself could be lisenced 'via a fee of course' I would be able to sidestep the limitation.

Unless of course I'm not clear 100% on the Blades of Avernum limitations.
Posts: 19 | Registered: Saturday, July 5 2003 07:00
Hello. Have a few questions in General
Apprentice
Member # 3175
Profile #0
First allow me to thank Spiderweb Softwarre for creating what truly is, in my mind, the only viable ' Old School ' RPG's being created for the Mac and PC today.

Perhaps the use of the term ' Old School ' is a misnomer. I mean to say that in this day and age of ' Action / RPG hybrids ' (Namely The recend Baldur's Gate, and Final Fantasy / Platform RPG) playing your game is like settling into a warm embrace after a hellish day.

Now, I am registering the product ( first shareware game ever registered for me ) and looking at Blades of Exile to finally create that game that has been in teh back of my mind all these years.

that leads me to my questions:

1) Can teh Avernum engine be fully liscensed in order to avoid the limitations that Blades of Exile proposes?

2) Many of the Blades of Exile sites for graphics and information are broken or outdated, are there any current areas you could point me too?

3) I haven't been able to find any 'game makers' out there except for a plethera of tile based platform makers. Any suggestions?

Thanks for your time and keep up the awesome work!
Posts: 19 | Registered: Saturday, July 5 2003 07:00