Custom Items
Author | Topic: Custom Items |
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Shock Trooper
Member # 1723
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written Saturday, August 9 2003 18:28
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I read a post (somewhere) saying that we would be able to make custom items/weapons/armor and things, but that we wouldn't be able to take them to anyone else's scenario. Does this mean that there's absolutely no way to take one of these custom items to a new scenario, even if it's by the same designer? There's nothing that can be done to allow for this? -------------------- I hate signatures. Posts: 277 | Registered: Tuesday, August 13 2002 07:00 |
Shake Before Using
Member # 75
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written Saturday, August 9 2003 19:30
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Unless something changes from BoE, items with custom graphics will not be able to be taken between scenarios. That is all. Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Guardian
Member # 2238
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written Sunday, August 10 2003 04:52
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You'll be able to take anything custom along with you, as long as it uses the default (not custom) graphics that everyone has. ie... If you want to take that Mega Sword that uses that picture of Tony Danza for it's graphic, tough luck. -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Shock Trooper
Member # 3190
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written Sunday, August 10 2003 09:05
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Dosn't that make it slightly pointless to use custom item graphics. -------------------- "Omnipresent, but always late" Posts: 220 | Registered: Tuesday, July 8 2003 07:00 |
BANNED
Member # 3321
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written Sunday, August 10 2003 09:11
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There is a sword with tony danza picture!? Posts: 97 | Registered: Saturday, August 9 2003 07:00 |
BANNED
Member # 3121
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written Sunday, August 10 2003 10:14
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JUST STOP. -------------------- The Great Mister kommari@gmail.com[/url] Posts: 761 | Registered: Thursday, June 19 2003 07:00 |
Shaper
Member # 32
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written Sunday, August 10 2003 11:20
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I'm also assuming that any custom items with a Special Flag will also still be taken away. One would not want a sword which banishes all demons in one scenario to summon a whole horde of them in another. -------------------- Lt. Sullust Cogito Ergo Sum Polaris Posts: 2462 | Registered: Wednesday, October 3 2001 07:00 |
Triad Mage
Member # 7
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written Sunday, August 10 2003 11:51
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Flags are just stripped. I'm not sure what happens to items that call scripts, though. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Guardian
Member # 2238
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written Sunday, August 10 2003 13:16
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Scripts shouldn't be... it's all within the games parameters, everybody would have the resources it takes to use the script in the first place. That would be a good thing to get someone to haggle Jeff about. ::spots Drakey:: :) -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Shaper
Member # 73
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written Tuesday, August 12 2003 05:17
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Actually, if items with scripts were able to be taken from one scenario to another, it could change a variable when used, which would be bad. I'm hoping we'll at least be able to give items a default ability that lets you display a text message, like a book, though. Though I doubt it will happen. Books will probably have to be scenario-specific. -------------------- My Myspace, with some of my audial and visual art The Lyceum - The Headquarters of the Blades designing community The Louvre - The Blades of Avernum graphics database Alexandria - The Blades of Exile Scenario database BoE Webring - Self explanatory Polaris - Free porn here Odd Todd - Fun for the unemployed (and everyone else too) They Might Be Giants - Four websites for one of the greatest bands in existance -------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Posts: 2957 | Registered: Thursday, October 4 2001 07:00 |
Shock Trooper
Member # 1207
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written Saturday, August 16 2003 06:45
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I think I read somewhere that items with custom graphics can taken from scenario to scenario... Posts: 316 | Registered: Saturday, May 25 2002 07:00 |
Law Bringer
Member # 2984
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written Saturday, August 16 2003 09:07
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I don't think so - the custom graphic couldn't be carried over. Otherwise the engine would need to load every single custom graphic sheet there is in the scenario folder when loading a party because the party *might* have taken an item with a custom graphic from there. It would be hell on the loading time for a scenario. ;) [ Saturday, August 16, 2003 09:08: Message edited by: Arancaytar ] -------------------- Encyclopaedia • Archives • Members • RSS [Topic / Forum] • Blog • Polaris • NaNoWriMo Look on my works, ye mighty, and despair. I have a love of woodwind instruments. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Triad Mage
Member # 7
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written Saturday, August 16 2003 09:50
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quote:In BoE, definitely not. In BoA, I seriously doubt it. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Law Bringer
Member # 2984
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written Sunday, August 17 2003 07:38
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Btw, if - in BoE - items with custom classes cannot be taken out of a scenario, does this mean if I don't want the party to take a certain item with them, I can give it a custom class and it will get taken away? Because in my scenario I plan to have a super-weapon that can only be used in one special battle (it's given to the player right before then, and taken away afterwards because it's too powerful to be used in normal fights.) But that couldn't stop players exiting the scenario with the editor during the battle, so would a special class prevent the item from being carried over? -------------------- Encyclopaedia • Archives • Members • RSS [Topic / Forum] • Blog • Polaris • NaNoWriMo Look on my works, ye mighty, and despair. I have a love of woodwind instruments. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Guardian
Member # 2238
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written Sunday, August 17 2003 08:28
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Give it a custom graphic, that way they can't take no matter what. I'll probably be doing something along those lines as well. -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Shake Before Using
Member # 75
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written Sunday, August 17 2003 09:28
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Arancaytar, let's look at this from a cheater's (in other words, my) perspective. To gain from using the sword normally : - An easy fight To lose from using the sword normally : - The sword To gain from stealing the sword from the scenario : - The sword To lose from stealing the sword from the scenario : - The scenario While clearly the boon of using the sword normally is nowhere near the boon of smuggling the sword out, the bane of using the sword is MUCH less (as it is no loss to your party - you did not rely on that sword, being as how you only had it for one fight) than that of smuggling it out. (you DID plan on beating the scenario, didn't you?) If the scenario is of any decent length, the fact that you would have to replay it should you engage in such actions would be deterrent enough, I should think. And really, there will be enough uberitems to outfit my party with that you are supposed to keep that I won't need to smuggle illegal goodsz out of scenarios. [ Sunday, August 17, 2003 09:30: Message edited by: Imban ] Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Law Bringer
Member # 2984
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written Sunday, August 17 2003 13:26
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LOL! I thought so too after some time thinking about how to prevent players from taking it. Like, "Who'd actually be so daft as to *want* to take it?" :D It's supposed to be a special item btw (the sheathed sword), which can be used once in a certain place (ie. the scene of the battle), and then gives the item, which is again taken away after the battle, immediately after moving the PC away from the battle scene, so there's no naughty dropping it and picking it up afterwards. :P The thing I'm concerned with is not making cheating impossible, but making it just so hard that players are aware what they're doing is purposely spoiling their fun, and that there are no loopholes which can unintentionally be exploited. ;) -------------------- Encyclopaedia • Archives • Members • RSS [Topic / Forum] • Blog • Polaris • NaNoWriMo Look on my works, ye mighty, and despair. I have a love of woodwind instruments. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |