Lighting Outdoors???
Author | Topic: Lighting Outdoors??? |
---|---|
Apprentice
Member # 5920
|
written Sunday, August 28 2005 05:35
Profile
Homepage
I have recently started to design my second scenario. The project started after I played Bahssikava through (That took a h*ll of a long time, sorry Kelandon) and I was inspired by it when I invented the plot. (There, you go as emissaries to the vahnatai realms and do a quest for them in order to attempt to make peace.) :) I have just finished writing the scenario data file. I have put a light radius of 3 for each of the building terrain types, but when I place the buildings outdoors they cast no light neither in the game nor in the 3D editor! :mad: They do cast light indoors, and the whole thing works fine in Avernum 3, but it doesn't seem to work in Blades of Avernum!! :mad: :mad: Is it a bug, or has the feature been dropped off the code by purpose?!! :mad: :mad: :mad: [ Sunday, August 28, 2005 05:40: Message edited by: Omikron ] -------------------- "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul." -Sauron Posts: 49 | Registered: Wednesday, June 8 2005 07:00 |
The Establishment
Member # 6
|
written Sunday, August 28 2005 06:26
Profile
I'm not sure if you get light outdoors. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Agent
Member # 5814
|
written Sunday, August 28 2005 06:54
Profile
Nope. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Master
Member # 5977
|
written Sunday, August 28 2005 07:47
Profile
Homepage
Lighting outdoors doesn't work, i think. Only your party casts light (its strange, but well, what can i do). Anyway, I'm glad to see new scenario projects are strted. Good luck! :) -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Apprentice
Member # 5920
|
written Monday, August 29 2005 06:25
Profile
Homepage
Awww...that's a shame. But, anyway, thanks! -------------------- "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul." -Sauron Posts: 49 | Registered: Wednesday, June 8 2005 07:00 |
Shock Trooper
Member # 6068
|
written Monday, August 29 2005 10:13
Profile
I've gotten light outside before... Maybe it's at a certain level, or you weren't doing it at the right time of the night. -------------------- "Sometimes I get all hungry! And then I catch some flies! They fly into my webs! They are really yummy guys!" -Spider Posts: 209 | Registered: Monday, July 4 2005 07:00 |
...b10010b...
Member # 869
|
written Monday, August 29 2005 15:08
Profile
Homepage
Light spells work (albeit poorly) outdoors, but light-emitting terrains don't. [ Monday, August 29, 2005 15:09: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Law Bringer
Member # 2984
|
written Monday, August 29 2005 19:43
Profile
Homepage
If you really want light outdoors, perhaps you should take a bit more inspiration from Bahssikava and do all the outdoors as towns, as in Geneforge. It makes combat a whole lot more flexible, and it allows all kinds of lighting effects. :) -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Apprentice
Member # 5920
|
written Tuesday, August 30 2005 04:55
Profile
Homepage
That, em, could be an option. But I have already started designing on the outdoor sections. However, I have also created several creature scripts that work best indoors, so maybe I'll try a combination of the two styles, by making a single outdoor section to act more like a map and then jam-pack it with towns. -------------------- "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul." -Sauron Posts: 49 | Registered: Wednesday, June 8 2005 07:00 |
Apprentice
Member # 5920
|
written Tuesday, August 30 2005 05:02
Profile
Homepage
quote:"Neat, where?" :D I used it in Avernum, and had special effects turned on, and to be on the safe side I lit a torch and saw the light being cast from it. But the terrain was as dark as without light. -------------------- "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul." -Sauron Posts: 49 | Registered: Wednesday, June 8 2005 07:00 |
Shock Trooper
Member # 6068
|
written Tuesday, August 30 2005 09:46
Profile
Just use a torch or a light spell at night. I think it works best in A3. ;) -------------------- "Sometimes I get all hungry! And then I catch some flies! They fly into my webs! They are really yummy guys!" -Spider Posts: 209 | Registered: Monday, July 4 2005 07:00 |
Agent
Member # 4506
|
written Tuesday, August 30 2005 10:00
Profile
Homepage
Couldn't you just pretend that the town cast light, while in actuality the terrain around the town was a lighter colour? That way it would look slightly "Lighter", without the terrain actually giving off light. However, this would have to be the right level of lightness to work. Oh well. It's an idea anyway. - Archmagus Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
...b10010b...
Member # 869
|
written Tuesday, August 30 2005 17:30
Profile
Homepage
The problem with that is that if you made it light enough to look right at night, it'd look wrong during the day. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
E Equals MC What!!!!
Member # 5491
|
written Tuesday, August 30 2005 17:39
Profile
Homepage
So change it on a timer. -------------------- SupaNik: Aran, you're not big enough to threaten Ash. Dammit, even JV had to think twice. Posts: 1861 | Registered: Friday, February 11 2005 08:00 |
Apprentice
Member # 5920
|
written Thursday, September 1 2005 07:40
Profile
Homepage
Best idea so far, thanks! :) -------------------- "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul." -Sauron Posts: 49 | Registered: Wednesday, June 8 2005 07:00 |
Law Bringer
Member # 2984
|
written Thursday, September 1 2005 21:57
Profile
Homepage
quote:That workaround is beginning to resemble some of the nastier ones in BoE in complexity... -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
...b10010b...
Member # 869
|
written Thursday, September 1 2005 23:31
Profile
Homepage
Clearly, you've never tried to make a frame animation. :P [ Thursday, September 01, 2005 23:31: Message edited by: Monkey Glands ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |