RP: The Empire Always Loses

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AuthorTopic: RP: The Empire Always Loses
Bob's Big Date
Member # 3151
Profile Homepage #0
The Empire, as public record will gladly show, always loses.

The Empire lost the first Empire-Exile war. The Empire came out the worst of the players in the Plagues. The Empire did plenty of losing in the years to follow.

It is now some hundreds of years after the reign of Prazac I. The Empire is ruled by a few doddering, inbred incompetents, the Imperial Army and Imperial Navy are continuously squabbling for prestige and funding, and Avernum is worse.

There is civil war on the horizon. An Empire that rules dozens of continents (advances in shipmaking and scrying have proven that the Empire is far smaller, with respect to the cosmos, than it likes to believe) and thousands of miles of cavern cannot retain control over all of it.

Some would be nice.

The greatest civil conflict is approaching the biggest, most diverse, and most hideously incompetent and overstretched government the universe will know for some time.

And the Empire, as public record will gladly show, always loses.

...

The tide of separatist movements would begin, appropriately enough, in Avernum, where bitterness over centuries of Imperial misrule since the reunification have come to a head. While Avernum has no unified government as it did in the first War, several powerful factions seem to be arising from the ashes -- as down there the government hardly even bothers pretending it maintains control -- and, given that the porous caverns will offer easy transport for any group of warring factions, they may stand to become the most influential on the course of Imperial history.

Shao's Legions were the first to revolt, but more would certainly follow.

--

House rules:
First, no unreasonably unrealistic behavior unless consented to by all affected parties. This is called drawbridging and it was the bane of this RP's last incarnation.

Second, play by the most decent facsimile of the golden rule possible.

Third, no overpowered factions, no continent-rulers, and no monopolies. Yes, these things have existed in history, but they make for a damn poor RP.

Fourth, new factions should arise from the Empire, unless arrangements have been made otherwise.

Fifth, if 'We aren't human' becomes an excuse too often, reconsider why you're playing as the race you are.

Sixth, the Empire hates everyone equally, effectively blocks most easy expansion, and most certainly won't make any deals with you.

Seventh, all four canon continents share a land connection and all land on Ermarian shares connection by the cave-system. Connection to the cave-system is a trait essentially universal to all factions.
While this means you can basically pull the equivalent of marching from New Guinea to Greenland, things work out better that way.

Eighth, the Knights Of The Old Republic space paradigm applies to Avernum: it, like space, is essentially limitless, but going outside of explored territory is asking for it and very little territory has been explored.

Ninth, the Empire always loses.

Have fun, everyone!

--

(WORTH NOTING: Because I am lazy, in TEAL, Exile is the cave system and Avernum is the country; the Imperials use them interchangably, the Exiles/Avernites do not, but no one generally cares what they have to say.
CANON NOTES:
The conflict between humanity and the Vahnatai, along with the inviability of Micah's imperial line, lead to a dynastic and eventually national union between the Empire and Avernum.
The Vahnatai are not one faction; the Vahnatai faction possessing Rentar-Ihrno is one of many.
The tech level has advanced to one roughly coherent with the early Renaissance: early cannons, but no hand-cannons, no extensive use or study of explosives, and relatively limited understanding of physics. Heavy siege weapons are extremely expensive, nationalism is a non-factor, and mages of great power tend to be mercenary and, again, very expensive. Magic is in a defensive period (e.g. shielding is generally better and cheaper than attack magic), whereas tech is in an offensive period (e.g. weapons are generally more powerful than armor).
)

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The biggest, the baddest, and the fattest.
Posts: 2367 | Registered: Friday, June 27 2003 07:00
Bob's Big Date
Member # 3151
Profile Homepage #1
[i]FACTION ROLLS[/i]
In no particular order.

Template:
Faction Name

System of Government:
Government Legitimacy:
Government Stability:
Location:
Sphere of Greatest Influence:
Territory:

Fiscal System:
Fiscal Status:
Economic Growth:
Standard of Life:
Imports:
Exports:

Population:
Recognized Species:
Populating Species:
Army:
Comparative Technology Level:
Army Training:
Army Discipline:

Diplomatic Status:
Traditional Enemies:
Major Problems:

Flag Description:

The Empire

System of Government: Absolute Monarchy
Government Legitimacy: Absolute
Government Stability: Zero
Location: Global
Sphere of Greatest Influence: Global
Territory: incalculably vast
NOTE: the Empire lays explicit claim to 'the Imperial Palace, the City of Imperia which surrounds it, all to the west, east, north, and south of her, all lands, seas, and skies in between, and all above and below her' -- in effect, the entire Universe

Fiscal System: Feudal-Capitalist
Fiscal Status: Bankrupt
Economic Growth: Contractionary, disastrous
Standard of Life: Global Standard (definitionally)
Imports: N/A (embargoes all factions, otherwise controls world trade)
Exports: N/A (embargoes all factions, otherwise controls world trade)

Population: incalculably large
NOTE: figure for home continents and Crown Avernum around 1 billion; the Empire lays explicit claim to entire Universe and as such cannot properly calculate all sapients under its legal jurisdiction
Recognized Species: Human
Populating Species: All sapient races
Army: incalculably large
NOTE: only Imperial Expeditionary Force is active, comprising six Imperial Expeditionary Force commands -- one for each home continent, Avernum, and the Outlands -- each 5 million in size and further subdivided as the situation demands
Comparative Technology Level: Global Standard (definitionally)
Army Training: Global Standard (definitionally)
Army Discipline: Mutinous
NOTE: while the Imperial Army as a whole is a band of mutinous scum, the Imperial Expeditionary Force retains some significant loyalty to the Crown

Diplomatic Status: N/A
NOTE: the Empire does not and legally cannot officially recognize the right of any other nation to exist
Traditional Enemies: N/A
NOTE: the Empire will continue to treat each and every faction as a mortal enemy so long as it exists
Major Problems: plagues; banditry; high treason; rampant corruption; overspreading of ministries; failure to effectively rule save by force any of its jurisdictional territory except a few square miles of Pralgad; rebellions due to taxation, religion, ethnicity, species, lack of taxation, proximity of non-humans, proximity of other rebellions, non-proximity of non-humans, non-proximity of other rebellions, reactionary, democratic, republican, anarcho-communist, anarcho-capitalist, anarcho-pragmatist, and anarcho-utopian tendencies, mind control, military incompetence, military competence, insane nobility, sane nobility, conflation of ethnicity and species, direct and wanton Imperial attack, popular figures rising in revolt, unpopular figures rising in revolt, sheer cussedness, and counter-rebellions against any and all of the above; the Vahnatai

Flag Description: white horizontal band on top, black horizontal band on bottom, each taking roughly 1/6 of the banner; the middle 2/3 of the background is dominated by a green and a blue band, meeting each other halfway across the flag; this is the banner for the Empire, and is most commonly seen defaced with a four-rayed sun in the center (with one ray pointing into each field); variant banners with a similar device exist with black, green, blue, and theoretically white backgrounds depending on the branch of Imperial Army service in which it is used

---

Shao's Legions

System of Government: Martial dictatorship
Government Legitimacy: High
Government Stability: High
Location: Execa, Valorim
Sphere of Greatest Influence: Valorim
Territory: Execa, outposts around it

Fiscal System: Feudal-style command economy; goods and services provided in exchange for protection
Fiscal Status: Stable
Economic Growth: Small
Standard of Life: Fair
Imports: Labor, supplies
Exports: War materiel
NOTE: Shao's Legions, in addition to illegally selling high-quality weapons and armor, enjoy a robust mercenary trade while not at war

Population: ca. 65,000
NOTE: this figure represents civilians within SL sphere of influence; they have few legal rights except for protection by the government from crime
Recognized Species: Humans (military)
NOTE: Shao's Legions technically obey the racial protocol of the Imperial military; they do not take into consideration militiamen, independent mercenaries, or allied nonhumans
Populating Species: Human
Army: 15,300
Comparative Technology Level: Excellent
Army Training: Good
Army Discipline: Good

Diplomatic Status: Shao is no diplomat, and his relations with other factions are mostly ad hoc. However, this faction takes a particularly dim view of pirate states, which it views as a threat to stability, to magical consortiums, which it views as competition, and to the Empire, which considers it a pack of high treasonists and has put a price on the head of every member
Traditional Enemies: None
NOTE: due to the mercenary nature of Shao's Legions, it is atypical for them to pursue a diplomatic grudge unless the other party poses a direct threat to their security
Major Problems: Shao's Legions depend on the market for weapons and mercenaries; an outbreak of peace would pose a serious problem to their continued economic viability; the peasantry owes little personal loyalty to the Legions and bad conditions are likely to cause major rebellion in the absence of a real and powerful civilian government

Flag Description: black defaced with a red saltire

[ Monday, May 30, 2005 13:02: Message edited by: Custer XVI ]

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The biggest, the baddest, and the fattest.
Posts: 2367 | Registered: Friday, June 27 2003 07:00
Bob's Big Date
Member # 3151
Profile Homepage #2
New factions welcome. (Note: this is not a character-oriented RP; while plenty of factions might have a dynamic leader, understand that the FACTION and not the LEADER is the focus of the RP efforts.)

I'll edit new ones into faction rolls as they come along.

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The biggest, the baddest, and the fattest.
Posts: 2367 | Registered: Friday, June 27 2003 07:00
Law Bringer
Member # 2984
Profile Homepage #3
Mmmmh... considering I RPed a colony of Ermarian for some time in Nationstates (www.nationstates.net), this could be interesting. I just need to get clear on when my next exams are scheduled, so I don't run into any problems with that.

By Wednesday, I could try to write something. Since you mentioned all those dozens of non-canon continents, am I right in understanding that this particular "incarnation" of Ermarian can be added to at will, ie we can all just make something up?

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"Polaris leers down from the black vault, winking hideously like an insane watching eye which strives to convey some strange message, yet recalls nothing save that it once had a message to convey." --- HP Lovecraft.
"I single Aran out due to his nasty temperament, and his superior intellect." --- SupaNik
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Bob's Big Date
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Profile Homepage #4
Mmm, I suppose. But I happen to prefer that factions be on Valorim until we run out of room.

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The biggest, the baddest, and the fattest.
Posts: 2367 | Registered: Friday, June 27 2003 07:00
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Divinity's Followers

System of Government: Absolutist Theocracy
Government Legitimacy: Moderate
Government Stability: Extreme
Location: Isle of Bigail
Sphere of Greatest Influence: Sharamik
Territory: Isle of Bigail

Fiscal System: Ecclesial, all citizens bequeath an otherwise unthinkable amount of capital out of faith
Fiscal Status: Very Good
Economic Growth: Moderate
Standard of Life: Monastic
Imports: War Materiel, Cotton
Exports: Food, Lumber, Furniture, Propaganda

Population: 80,000
Recognized Species: Human (Non-humans are UnSaved)
Populating Species: Humans
Army: 20,000
Comparative Technology Level: Fair
Army Training: Good
NOTE: Whereas the Followers don't have any cannons and their personal armaments are mediocre, their monks are well-trained in the martial arts, and their prayer corps is formidable. A standard army exists, but only comprises 60% of the military.
Army Discipline: Undying

Diplomatic Status: Extremely amicable. High Priest Lucius is easily bribed by goods and services.
Traditional Enemies: The Empire, admittedly liberalistic nations, non-corrupt nations
Major Problems: Whistleblowing Clergy, Sex Scandals, Other Religions, Peasantry Withholding Possessions

Flag Description: The flag of Divinity's Followers has a palm with fingers facing upwards, colored gold. The background is black on the top half and red on the bottom half.

----

The Divinity's Followers are essentially a state-sponsored cult. The citizens live either in crowded areas in cities, or crowded barracks on the expanses of farmland. The priests make incalculable wealth and live in mansions, whilst the commoners toil thanklessly in the belief that they will be saved, engendered in them from birth onwards. The populace is extremely forgiving of the clergy's wealth, and will mobilize for any task upon command.

[ Monday, May 30, 2005 21:32: Message edited by: Dervish Malachai ]

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
For Carnage, Apply Within
Member # 95
Profile #6
Faction Name: The Ratbane Clan

System of Government: Tribal oligarchy
Government Legitimacy: Extremely high
Government Stability: Very high
Location: The mountains of northeastern Valorim.
Sphere of Greatest Influence: The forests and mountains of northern Monroe province
Territory: In the mountains, bordered by the Guild lands to the west, the ocean in the east, and the foothills of southern Pralgad to the north.

Fiscal System: Barter. Property is mostly communal, and they engage in very little trade with outsiders.
Fiscal Status: Poor.
Economic Growth: Almost none.
Standard of Life: Very low.
Imports: Food, rarely.
Exports: Labor, also rarely.

Population: About 20,000.
Recognized Species: Nephilim.
Other Nephilim are generally welcome; other non-human species are tolerated as long as they keep their distance. They will sometimes deal with humans, but only when desperate.
Populating Species: Nephilim.
Army: N/A
The Ratbane have no formal army. Most are skilled hunters and quite a few are ruthless bandits. Almost all have some skill with a bow, and a few are shamans as well.
Comparative Technology Level: Very low.
Army Training: Superb.
Many of the Ratbane nephilim are hunters and bandits, and masterful at it. They have much less experience with stand-up fights, and avoid them whenever possible.
Army Discipline: Very high.

Diplomatic Status: No formal diplomatic relations. Nephilim and humans have never seen eye to eye, and the once-mighty Ratbane clan is still bitter. They have lived in isolation for ages, protected by the harsh terrain they call home, and only the Empire’s decline has made them bold enough to raid the human settlements below them.
Traditional Enemies: All humans, and the Empire especially.
Major Problems: Centuries of human encroachment have pushed the Ratbane into some of the highest, most inhospitable mountains on Ermarian. Agriculture is almost impossible, and the animals they hunt often insufficient. In recent years they have had to rely on banditry to make up the difference, and old hatreds are beginning to flare again on both sides.
Flag Description: None.
Posts: 567 | Registered: Friday, October 5 2001 07:00
Guardian
Member # 2238
Profile Homepage #7
Am I allowed to do this? Here's mine, regardless.

Shogarde Commune

System of Government: True Communism
Government Legitimacy: Moderate
Government Stability: High
Location: Northern Reaches
Sphere of Greatest Influence: Damothar Islands Region
Territory: Snowed plains/islands of far North

Fiscal System: Commune/Basic Trade
Fiscal Status: Poor/Staggering
Economic Growth: Dwindling
Standard of Life: Slightly Sub-Standard (considered
Imports: Ores, Foodstuffs
Exports: Ships, Fish, Ale, Mercenaries, Leather, War

Population: 20-25,000 (if united)
Recognized Species: Human, Nephil
Populating Species: Human, Nephil
Army: All men of Age, roughly 10-16,000
Comparative Technology Level: Poor
Army Training: High*
NOTE: Lacks formal training. Children raised for conflict due to the nature of the region. Comparitive to the Spartans, minus the tactics. These guys stick to hit-and-run amphibious assaults.)
Army Discipline: Fair

Diplomatic Status: Likeable, a good ally. Currently lacking an actual agreement with any one (or more) faction
Traditional Enemies: Besides giants, none.
Major Problems: Reckless nature, drunken warriors, distant homeland.

Flag Description: (White) Hand gripping a war-axe, on an extremely deep red (in tradition, blood soaked) background. Clan standards vary, ranging from simple stripes to elaborate coat-of-arms.

---

Call 'em "vikings", basically.

[ Tuesday, May 31, 2005 07:33: Message edited by: secondwind ]

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The critics agree!

Demonslayer is "a five star hit!" raves TIMES Weekly!

"I've never heard such thoughtful comments. This man is a genious!" says two-time Nobel Prize winning physicist Erwin Rasputin!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
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quote:
Originally written by Turumby:

Faction Name: The Ratbane Clan
...woah. Have you been playing my unreleased scenario? :P

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
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(I'm separating these two posts for what should be obvious reasons.)

----

A typically matted and destitute nephilim walks into the Great Hall whilst carrying an atypically ornate and small sack of gold, whilst carrying a large, burlap bag.

"Chief... Chief!"

"What? What is it? And what are you carrying?"

The nephil dumps his heavy load, letting the bag open. Red, plump apples tumble across the floor. The chief seems a bit astounded.

"Where did you get these ripe fruits?"

"I... These men in robes, they gave it to me. They also gave me this, and told me to give both to you."

The nephil reaches into his fur and produces a small note written on paper lined with gold leaf.

Dear Chieftain of the Ratbane Clan,

These apples grow well in Bigail. The offer we have for you is a generous one; at the simple cost of your freshest of corpses, you will no longer have starvation which creates more of them. Our spies know where your cemetaries are; if you allow us uninhibited access to them, we will give you payments in food healthier than any you could grow on your own proportionate to the corpses we unearth. Think over this offer well. We will consider it extended if you post a sentry at the graveyard's entrance with three spears in his hand. We do not want to negotiate unnecessarily or use coercion to have our deal; hold four spears if our offers are inadequate, and hold any other number to stop the trade. We will not contact you in person. Consider this deal and respond accordingly.

Signed,
Red Ribbon

PS- I prefer to remain anonymous. I trust you understand. By the by, the gold this messanger carries is yours for the taking. We gave it to him to convince him to do this job for us.


Shao's Legion a similarly written letter from a bribed messanger as well, offering lumber. Shogarde's Commune received a letter offering wheat in exchange for ships.

----

OOC: Which continent is the Shogarde Commune located in? And "Local Shaman Lore" is not a sphere of influence- a city or province might be, though.

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
For Carnage, Apply Within
Member # 95
Profile #10
quote:
Originally written by Dervish Malachai:

quote:
Originally written by Turumby:

Faction Name: The Ratbane Clan
...woah. Have you been playing my unreleased scenario? :P

Ratbane is in the canon, if I'm not mistaken. One of the books you can pick up in E3 mentions it.

IC:
The Divinity spy arrived at the Nephilim graveyard to find four spears planted firmly in the ground, facing outward. On the nearest was a note tied in a red ribbon. It read:

Your spies are not very good, stranger, if they have told you we will barter our fathers for gold. The corpses of our enemies dot the valleys below us, and those we treasure not. We will leave them to you in exchange for your food, and we trust one with so many eyes can find them.

[ Tuesday, May 31, 2005 00:47: Message edited by: Turumby ]
Posts: 567 | Registered: Friday, October 5 2001 07:00
Triad Mage
Member # 7
Profile Homepage #11
Black Rock Clan

System of Government: Clan Chief with Shaman Council
Government Legitimacy: High
Government Stability: Low-Medium
Location: Mountains and caves of central Midori Province

Fiscal System: Barter, some coinage
Fiscal Status: Stable, self-sufficient
Economic Growth: Stagnant
Standard of Life: Mostly poor, leaders higher
Imports: Spoils of war
Exports: None

Population: 15,000 (giants only)
Recognized Species: Giants, humans, nephilim, ogres
Populating Species: Giants, worgs, ogres
Army: 4500 (giants only)
Comparative Technology Level: Awful
Army Training: Moderate
Army Discipline: Decent

Diplomatic Status: Uneasy peace with those nearby, but liable to change any day
Traditional Enemies: Troglodytes, the Empire, erosion
Major Problems: Small farming area, low technology level, erosion.

Flag Description: A bloody black rock on a field of white.

[ Tuesday, May 31, 2005 05:09: Message edited by: Drakefyre ]

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Agent
Member # 3364
Profile Homepage #12
Oh, goodie, goodie! I wish to remain the same faction, but I think I'll make some significant changes first...

EDIT: *scratches chin* Still too big?

...

*ponders profusely*
_____

Faction Name: Nature's Amethist

System of Government: Aristocracy
Note: Once a Monarchy encompassing the whole of the Empire, the queen has fallen and rule of the wood-nymphs has gone to her first generation of children.
Government Legitimacy: High
Note: While none question Amethist's right to rule, some of the number choose to remain dorment in their trees and let life happen without intervention.
Government Stability: High
Location: The forests north of Wainscotting.
Sphere of Greatest Influence:They have very little influence anywhere, but the most in the center of the copse.
RP note: Finding the specific tree of the daughter is very, very difficult. Please ensure that you go through said difficulty if you intend to find it and don't expect to be able to identify it without being told. It looks like all the other trees.
Territory: Confined to forests edge and always receeding but not widely defined.

Fiscal System: Barter
Fiscal Status: Poor
Economic Growth: Slowly growing as contacts are made.
Standard of Life: Very-low (but when you're the life essence of a tree you don't need much in the way of possesions.)
Imports: N/A
No official imports since they don't really need anything but some are willing to trade for metal weapons, gemstones, and magical items.
Exports: N/A
No official exports but they are willing to trade alchemical ingredients, recipes, and sensitive information.

Population: One for every tree on Wainscotting Peninsula. Believed to be between 20,000 and 30,000
Recognized Species: Wood-nymphs
Populating Species: Wood-nymphs
Only nymphs are counded among the populace but sprites, faires, animals, and a few of other species who choose to live in their woods.
Army: Roughly 5,000
Note: Only those who have lived to be over 30 have enough strength to fight, and only those over 60 have any good level of magical training.
Comparative Technology Level: Very-low for usage but fairly high for knowledge. Many a secret experiment has been conducted in the depths of the woods.
Army Training: Medium-Low (recent years have shown the need for training but finding good trainers has been difficult)
Army Discipline: Loyal
Note: Strictly voluntary. Those who choose not to be dormant follow orders without question.

Diplomatic Status: Before the former queen stirred them, they had mostly just hidden in the past, observing without much contact of the other species. With her fall also went her orders to kill all who made firewood of them. Amethist holds the same sentiment but knows much better their limitations. They hold a generally strained understanding with all other sapients, but very good rapport with sprites, faries, and animals.
Traditional Enemies: The Empire and any sapient faction that harvests lumber without thought for the life of the trees.
Major Problems: Wood Nymphs cannot wander far from their tree before losing power so expansion of territory is limited to the planting of more trees. Until a Nymph's tree is 30 years old, their powers are usually too weak to do anything other then appear in physical form. After that the next 30 years is spent learning how to use their in-born powers. Hand to hand combat is easier and quicker to learn but very few have enough knowledge to train the rest. The ever expanding population of other species who cut down trees in order to build things or clear land has been cutting their population and continues to do so. Also a few well placed forest fires could literally wipe them all out in a matter of days.

Flag Description: A sky blue stripe on top, a dirt brown stripe on the bottom. The middle a sea of green with a lavendar starburst in the center.
_____

After enduring great hardships under her mother's order and realizing the bredth of her request, Amethist has decided on a simpler, more peaceful goal. Teach the sapients that trees hold life and teach the nymphs to defend that life.

[ Wednesday, June 01, 2005 19:03: Message edited by: Jewels of the Forest ]

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"Even the worst Terror from Hell can be transformed to a testimony from Heaven!" - Rev. David Wood 6\23\05

"Do all the good you can, by all the means you can, in all the ways you can, in all the places you can, at all the times you can, to all the people you can, as long as you ever can." - John Wesley
Posts: 1001 | Registered: Tuesday, August 19 2003 07:00
Guardian
Member # 2238
Profile Homepage #13
OOC:

Does anyone have a rough sketch of Ermania? Aizo? I'm not sure what to call my locations... whatever is near the northern polar cap.

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The critics agree!

Demonslayer is "a five star hit!" raves TIMES Weekly!

"I've never heard such thoughtful comments. This man is a genious!" says two-time Nobel Prize winning physicist Erwin Rasputin!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
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IC:

"Lucius, sir, they don't want us to use nephil corpses, and they still want the food."

"..."

"Sir?"

"Wretched furballs. Fine, exhaust the supplies of corpses below them. They should be fresh enough to be... Somewhat feasible."

"So you will use the corpses of humans, sir?"

"Well, why not? It can be a way of securing a less-painful position in the Valley of Pathos. It'll be... An act of charity."

"Fine. And what of the furballs? Do we still give them food?"

"They let us wander their lands. Keep their type pacified, indeed. Food? Let them have a menagerie of givings. I don't want to have any difficulties for a while, you see..."

"Sir, I understand completely. Then with your blessings, sir?"

The lesser priest leaves the office. Lucius leans back in his chair and begins contemplating.

----

OOC: Giz, your faction ain't really feasible. Why not make one that has a defined location, a defined leader, defined exports, defined government, et cetera? See Alec's nonhumans rule above.

And apologies- I'll try to be very conservative with this obvious scheme I'm hatching.

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Warrior
Member # 5823
Profile #15
Suggestion... why not make this the OoC thread, and make another for IC?

Death Clan

System of Government: Total Dictatorship
Government Legitimacy: Low
Government Stability: High
Location: Southeast Valorim w/ Islands
Sphere of Greatest Influence: Gebra, Lost Isle, Gorst
Territory: All of the Isles in Southeast Valorim along with a portion of Valorim's southeast coast line

Fiscal System: Trade
Fiscal Status: Bad
Economic Growth: Poor
Standard of Life: Poor.. they're undead
Imports: None
Exports: Mercenaries

Population: 15,000+
Recognized Species: Anything undead, and very few humans
Populating Species: Undead
Army: Everyone's the army!
Comparative Technology Level: Fair
Army Training: High
Army Discipline: High

Diplomatic Status: No allies. They raid nearby human settlements. Mercenary faction. Will fight for anyone for a certain cost.
Traditional Enemies: Humans
Major Problems: Wealth. The leader, a greedy archmagi, will stop at nothing to gain wealth.

Flag Description: White skull and cross-bones on a deep red background.

[ Tuesday, May 31, 2005 13:22: Message edited by: Mystery Man ]
Posts: 58 | Registered: Tuesday, May 17 2005 07:00
Triad Mage
Member # 7
Profile Homepage #16
Valorim at the time of Exile/Avernum 3: http://www.sitemouse.com/users/drakefyre/valorim.gif

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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desperance.net - We're Everywhere
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You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Bob's Big Date
Member # 3151
Profile Homepage #17
I've got a map of factions I'm maintaining.

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The biggest, the baddest, and the fattest.
Posts: 2367 | Registered: Friday, June 27 2003 07:00
Bob's Big Date
Member # 3151
Profile Homepage #18
quote:
Originally written by secondwind:

OOC:

Does anyone have a rough sketch of Ermania? Aizo? I'm not sure what to call my locations... whatever is near the northern polar cap.

Conventional wisdom dictates that's a long, long ways away from where the action is... I couldn't even reasonably put you in a (scaled) map of the other factions.

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The biggest, the baddest, and the fattest.
Posts: 2367 | Registered: Friday, June 27 2003 07:00
Guardian
Member # 2238
Profile Homepage #19
So we're staying within Valorim?

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Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Bob's Big Date
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Profile Homepage #20
Shao's headquarters - Execa - 200 days after secession

"God damn it, Wade. You're telling me that the undead infestation to the south has a leader now? As in, they're fighting under a single banner as an organized army, much like ourselves?"

"Well, sir, that's exactly what we had to expect," replied Colonel Meriwether to his flustered commander. "Without Imperial agents in Valorim to keep order, it was bound to go to pot quickly. Between Avernite settlement, looser ordinances on magecraft, and a destabilized situation to begin with, we're not exactly talking about the best environment for multilateral statecraft."

Shao eyed Meriwether angrily. "You know as well as I do that the 'Imperial agents' nonsense was propaganda. We were the ones spreading that idiot rumor, and if there were Imperial agents of any kind, half of this chaos would be a no-show. Instead, we've got the lovely choice between dealing with subhumans, dealing with bandits, dealing with fanatics, and dealing with the dead."

Meriwether grunted. "What is your instinct on this one?"

"Kill them all and let the Emperors past know their own." Shao laughed. "Something seems so wrong about a treasonist invoking the Emperors, doesn't it? Well, so it goes. The only faction neighboring us without a robust trade in banditry are the giants; the fundamentalists are too far, the undead are certain to turn rogue before long, and the Nephilim are a pirate state hostile to our interests. Send feelers out to the giants: we're offering them vassalhood in exchange for help in our efforts to contain banditry and disorder on Valorim."

"So our response to... "Red Ribbon"?"

Shao thought on it. "It's a tempting offer, but we could always cut a deal with someone demanding something besides corpses for timber. Let it be known that, in the future, all corpses recovered - be they our own, those of enemies, or, circumstances permitting, those of allies - should be ceremonialized, crushed, and thrown into the sea as chum."

[ Tuesday, May 31, 2005 16:02: Message edited by: Custer XVI ]

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The biggest, the baddest, and the fattest.
Posts: 2367 | Registered: Friday, June 27 2003 07:00
Warrior
Member # 5823
Profile #21
*Thud*

Lucius glanced over at his door surprisedly. Curiousity over-becoming him, he got up and opened the door. Outside, he found a tattered piece of parchment with near-illegible writing. Wincing, he was able to comprehend most of it.

We hear you seek corpses. We can help, for a cost. Have one of your men contact us on the coastline. I'll be waiting.

- KP
Death Clan

Posts: 58 | Registered: Tuesday, May 17 2005 07:00
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"Wait up, Saccio!"

The plump abbot stops in his mis-managed pace and opens the door.

"Why, Lucius... You look--"

"How the hell did someone from the lands of the dead manage to get in here?"

"Why, you're absolutely correct. This smell is--"

"I want the guards of this place to be awake, got it? Goddamn, you're one hell of a fatass to be the leader of the monastic order."

"Right, yes sir, High Priest Lucius. With your bles--"

"Wait up, fatzo. I actually have a job for you."

"Sir?"

"Tell the deadies that we'll give 'em some lumber for fortifications and a royal smathering of jewelry for as many corpses as they can spare."

"Very well, I'll send my three swiftest delegates to run there."

"Running? These aren't those..."

Saccio pulls out three black stones and rubs them. One monk in black leaps through Lucius' open window, while the other two run up the stairs. Their movements are lightning-quick.

"Dart. Ra. Eben. Go to Gebra and ask for corpses of all shapes and sizes. Offer them lumber and jewelry, of which we have plenty and are willing to offer decent portions of. Be swift. Come back alive with their response. Go with the Divine."

The three dash out of the building almost without sound.

"Lucius, I assure you, this task is complete."

"Very well. You are dismissed, Saccio."

"Then with your blessings, Father, I go."

The abbot moves much more confidently than before. He has a smirk on his face as he moves.

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
For Carnage, Apply Within
Member # 95
Profile #23
Homurr, the most powerful of chief of the Ratbane, leads his warriors down through the foothills that mark the edge of his lands. Behind him are the pastures where his people tend their flocks. This is no mere raiding party, however: more than 200 Nephilim walk softly behind Homurr, the largest force of them to assemble in some time. Their goal is a small, hastily-built fort about two hours to the south, an armory and safehouse for the local human farmers. Patrols from it are pursuing Nephil bandits for miles around, but the last place their captain expected a battle was at his own doorstep.

It is a dark, moonless night, but the torches on the walls provide more than enough light for the keen-eyed Nephilim. The guards on the walls never know what hits them, and the soldiers who rush to their aide fall shortly after; the Nephilim present no target to return fire on. The shouts of alarmed soldiers spread quickly through the barracks, spreading panic among the refugees from other Nephil raids. With barely a sound, the agile Nephilim throw grappling hooks and begin to scale the walls.

In the courtyard, where a few of the more cool-headed residents are building a large fire. The lieutenant in command of the place is pulled suddenly from his sleep and rushes outside, only to be caught up in a general stampede toward the armory. They find it locked, the keys still under the lieutenant's pillow. By now, arrows are flying everywhere, killing the armed and unarmed indiscriminantly.

In a few minutes, it's all over. The survivors are taken prisoner and made to haul wagons loaded with goods away into the mountains. Swords, chain mail, arrows of iron and steel, and a great store of provisions go north with the prisoners, while most of the attackers disperse silently into the woods to wait for any human soldiers who were away from the fort to return. Behind them, the place goes up in flames.

* * *

News of the battle takes a few days to reach Tevrono, but from their it speeds south quickly. It is the first time in living memory that Nephilim have attacked a military target, and the shock is considerable.
Posts: 567 | Registered: Friday, October 5 2001 07:00
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A well-concealed, black-robed human stands at an overly-cautious distance from the raid, thinking to himself.

"Well. This is surprising... But if what Red said was true, then... No. I suppose I'll wait until they disperse. Can't be too cautious."

One day later, when the stragglers are well and dead and the nephilim have abandoned the fort, a small cadre of black-robed men sneak in like vultures and leave the place corpse-free. A few moderate-sized crates of vittles arrive on Homurr's doorstep a day later.

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00

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