D&D (Dungeons and Dragons) - Influences? Players? Opinions?
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Author | Topic: D&D (Dungeons and Dragons) - Influences? Players? Opinions? |
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Bob's Big Date
Member # 3151
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written Thursday, August 14 2003 23:41
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"I don't see why he shouldn't. After all, we all have a right to our opinions and intererests/disinterests, no matter how odd they may be," said the man whose reading habits would, in most civilized circles, mark him as a direct threat to the gene pool. -------------------- In a word, gay. --Bob the Impaler Posts: 2367 | Registered: Friday, June 27 2003 07:00 |
Shaper
Member # 496
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written Friday, August 15 2003 18:29
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I don't think your friend would mind being "steral" if he had his DMs Manual, MimeTime. Stop dishonouring Confusius and wasting vital bodily fluids with your reading there, *GC! Odd schools banned D&D - I know prisons still do because because of mad evangelicals linking it to Satanism and the endtime, like rock music. I guess this was mainly because--as with rock music--their kids were more into it than all that Bible reading and prayer meeting, but D&D did rather ask for it, featuring devils and demons actually named from Christian mythology in the Monster Manual (basically a player hit list for experience chasers, rather than DM design tool in my own experience). I quickly prefered Chaosium's RuneQuest (and later Call of Cthulhu) to D&D anyway - more flexible character development, more logical game systems, and more comprehensive background mythology, even if names for a lot of the monsters sucked. Posts: 2333 | Registered: Monday, January 7 2002 08:00 |
Senile Reptile
Member # 547
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written Friday, August 15 2003 19:11
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Actually, one gripe I have about the new monster's manual is the fact that it features all sorts of creatures that resemble various aspects of a child's nightmares, and others that are just lame (Digester especially, that's just a dumb creature). And they have too many undead that get into an undead state under specific conditions, like "this creature becomes an EvilDoomMister if he was wearing a green cloak on a fine Saturday evening whilst strolling along a promenade when a skeleton lept at his throat screaming 'bloody red rum' and brandishing not two, but three spiked maces and a somewhat large bludgeon that must be made of six toothpicks and an owl." -------------------- Polaris Posts: 1614 | Registered: Wednesday, January 23 2002 08:00 |
Bob's Big Date
Member # 3151
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written Friday, August 15 2003 19:31
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I've never understood Call of Cthulhu. If I wanted a game whose gameplay can essentially be summed up as "run and hide while you still can", I'd play Paranoia. -------------------- In a word, gay. --Bob the Impaler Posts: 2367 | Registered: Friday, June 27 2003 07:00 |
Infiltrator
Member # 2669
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written Friday, August 15 2003 19:45
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But you get six lives in Paranoia. Killing off the first four is half the fun. And, ahem, Hoorj Paranoia! -------------------- ... Posts: 647 | Registered: Wednesday, February 19 2003 08:00 |
Shaper
Member # 496
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written Sunday, August 17 2003 09:26
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I think people were into the horror genre and period settings for 'Cthulhu'. And the slapstick humour / satire potential with 'Paranoia', though all the note-passing in that made it pretty difficulty to DM + keep the flow of the game up. Posts: 2333 | Registered: Monday, January 7 2002 08:00 |
Law Bringer
Member # 335
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written Sunday, August 17 2003 12:15
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The point of Paranoia isn't the game. The point is either learning self-control and not throttling your DM if you're a player, or watching the players turn interesting colors as they struggle not to throttle you if you're the DM yourself. —Alorael, who would say that the nice thing about computer RPG's is that they're dependable. A pencil and paper game can be much better, but it can also be much, much worse. You think Diablo is a boring hackfest? Try it when each hit takes a handful of dice and those mind-twisting calculations using variables that were banned by international treaty. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Master Jeweller
Member # 409
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written Monday, August 18 2003 04:04
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Paranoia is great! I especially love mastering it, and it's great anti-munchkin therapy too. There's even a novel about it called 'title deleted for security reasons'. -------------------- Freude, schöner Götterfunken, Tochter aus Elysium, Wir betreten feuertrunken, Himmlische, dein Heilighthum! Deine Zauber binden wieder, was die Mode streng getheilt, Alle Menschen werden Brüder, wo dein sanfter Flügel weilt. Pieter Simoons aka Radiant Official Crystal Shard and SubTerra webpage Posts: 798 | Registered: Monday, December 17 2001 08:00 |
This Side Towards Enemy
Member # 3098
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written Tuesday, August 19 2003 11:54
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Galois was an arrogant little nutter with zero social skills. I'll grant he put some interesting stuff in his writings, although he only provided the basis for group theory due to his being shot and he'd have had more if almost every paper he'd ever submitted hadn't been lost, but mostly Galois was just a bad shot. -------------------- Hell hath no fury like a woman scorned I'll tell you my story, man Though I wish I'd never been born I'm loose at the seams, I've broken my dreams And my hand it shakes the pen Come on, come on now baby, Let the good times roll again Posts: 961 | Registered: Thursday, June 12 2003 07:00 |
Warrior
Member # 3351
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written Tuesday, August 19 2003 22:14
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In many computer RPG players turn into "gros bill", saying they have the best items, skills and whatever. In paranoia they have an opportunity to learn about the role-play part of these games. It's the hard way, but do they deserve any better ? -------------------- /Seawinds are calling Posts: 187 | Registered: Thursday, August 14 2003 07:00 |
Master Jeweller
Member # 409
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written Wednesday, August 20 2003 02:29
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Ahh, I remember mastering Paranoia for a group once who hadn't heard of it before. I told them beforehand that one of the might be a mutant or in a secret society. Of course they all were, and some of them were clever enough to realize this; but two guys did not, and thought they were the special one, and tried all sorts of things in hiding it from the others. I can still see the look on their faces when I told them... (also there was a mutant detector helmet that all of them wanted to have because they could be found out otherwise. Of course when one of them finally put it on it detected the closest mutant at a range of zero meters, then self destructed...) -------------------- Freude, schöner Götterfunken, Tochter aus Elysium, Wir betreten feuertrunken, Himmlische, dein Heilighthum! Deine Zauber binden wieder, was die Mode streng getheilt, Alle Menschen werden Brüder, wo dein sanfter Flügel weilt. Pieter Simoons aka Radiant Official Crystal Shard and SubTerra webpage Posts: 798 | Registered: Monday, December 17 2001 08:00 |
Infiltrator
Member # 2242
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written Thursday, August 21 2003 18:54
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quote:Power gamers? What are those? -------------------- "He who fights with monsters should look to it that he himself does not become a monster... when you gaze long into the abyss the abyss also gazes back into you." -Friedrich Nietzsche "There is no dodging the quad laser." -Ugnagnok Posts: 469 | Registered: Thursday, November 14 2002 08:00 |
Master Jeweller
Member # 409
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written Friday, August 22 2003 07:55
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Munchkins query, "What's a munchkin?" (sorry, couldn't resist). http://www.liacs.nl/~psimoons/munchkin.htm -------------------- Freude, schöner Götterfunken, Tochter aus Elysium, Wir betreten feuertrunken, Himmlische, dein Heilighthum! Deine Zauber binden wieder, was die Mode streng getheilt, Alle Menschen werden Brüder, wo dein sanfter Flügel weilt. Pieter Simoons aka Radiant Official Crystal Shard and SubTerra webpage Posts: 798 | Registered: Monday, December 17 2001 08:00 |
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