Profile for Miramor
Field | Value |
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Displayed name | Miramor |
Member number | 9013 |
Title | Apprentice |
Postcount | 43 |
Homepage | |
Registered | Tuesday, June 19 2007 07:00 |
Recent posts
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Author | Recent posts |
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Park rangers are cute in General | |
Apprentice
Member # 9013
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written Monday, September 3 2007 18:13
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quote:Aha... You're right, I had speed items when I observed this. My mistake. (Hmm, another "bug" to fix in OBoE I guess.) Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Park rangers are cute in General | |
Apprentice
Member # 9013
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written Monday, September 3 2007 14:39
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That's what I've heard, but from what I've seen (in the Windows version anyway) it cuts out at 1 AP, 2 while hasted. Still very nasty, especially when mixed with slowing and cursing attacks, but it doesn't end your game. Exile 2 did have that problem, but BoE doesn't seem to. At any rate, the web touch (as opposed to throwing) would mean that it was top priority to slay the buggers before they got near you. I think this is a scenario in which the generally worthless Flame Arrows spell might be handy. (Actualyl, come to think of it, Conflagration might make it too easy to handle without some sort of improved monster AI.) Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Maddness or Genius??? in General | |
Apprentice
Member # 9013
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written Monday, September 3 2007 08:49
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This is an interesting topic... There are a couple ways to look at it. First off, the people who tend to make the biggest noise about their "genius" (be it real or imagined) tend to be the ones who are more or less crazy. Sometimes they really are brilliant (e.g. Nichola Tesla), other times... not so much (the Timecube guy). At any rate, such delusions of grandeur are common in several mental illnesses, and could have fueled the myth of the mad genius for a long time. The other thing is that it could indicate that you can only scale up certain capacities of the human brain so far before certain types of errors start to appear. It could be, for lack of a better analogy, that some of the limits on our brainpower involve exception handling - and that removing some of those fail-safe mechanisms can make a brain handle certain problems better, but at the expense of causing it to screw up horribly when faced with other problems. Remember though, this is purely speculative. There's also the possibility that people with random neurological changes that make them brilliant in certain areas are likely to have other differences from the norm as well, which can cause problems. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Park rangers are cute in General | |
Apprentice
Member # 9013
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written Monday, September 3 2007 08:10
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Dang, communal spiders really ought to be included in some scenario. Maybe I'll try that if I ever get around to working on one. /Think lots of weak little spiders with 12 AP, web touch, and bite to poison... Nothing a few Firestorms couldn't handle, but potentially deadly to low-level parties. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Favorite Scenarios? in Blades of Exile | |
Apprentice
Member # 9013
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written Sunday, September 2 2007 04:02
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In no particular order... Falling Stars - engaging plot, lots of characters, lots of hidden stuff. Some people have complained about combat balance, but I find that the "unbalanced" fights make it feel more realistic - some days you're up against a bunch of disorganized orcs, others you're facing Seraphim and Rokka that are tailor-made to kill unwilling targets. Tomorrow - Essence spells, cool. Wickerman, cool. Fight with Cornell, really cool. Ending cutscene... amazing. At the Gallows - This scenario didn't strike me as really great until the stuff with the mysterious purple-robed guy and the alternate reality business came into play. It never really got elaborated on, but the utter weirdness of it all was wonderful. Revenge - this scenario gets a special place in my list, because it proved that you can make a scenario very difficult without making all the tough monsters magic-immune. This makes combat a lot more interesting. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
At the Gallows - Help needed under Vanguard in Blades of Exile | |
Apprentice
Member # 9013
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written Thursday, August 30 2007 05:52
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Have you found the boat? There's a portcullis blocking the water from entering that area, but a little to the east of the portcullis (southeast of the boat) there's a room with a lever - that's the one you want. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
OBoE Suggestion List in Blades of Exile | |
Apprentice
Member # 9013
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written Wednesday, August 29 2007 11:35
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The chief use of the character editor, at least for me, is preventing myself from getting permanently screwed - for example, removing the party from a scenario when I've managed to get stuck with no way out, or replenishing my mages' SP if I've managed to save during a fight that I was losing badly. Those things can't be done with the scenario editor. (The PC editor is very buggy though. I've found other items that don't work properly, e.g. you can't give the party smokey crystals, at least on the Windows version, and the editor's version of Aescal's Ring apparently never runs out of charges.) Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Spears Clash! Of Uncombined Items? in Blades of Exile | |
Apprentice
Member # 9013
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written Wednesday, August 29 2007 11:27
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Featherfoot can be found in the ruined Troglo fortress, as can The Last Alnerian. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
At the Gallows - Help needed under Vanguard in Blades of Exile | |
Apprentice
Member # 9013
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written Wednesday, August 29 2007 11:26
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There's a boat in the north, but the canal has been drained there. IIRC the key gives you access to a small room with a drainage control lever, which lets you flood the canal so you can use the boat. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Spears Clash! Of Uncombined Items? in Blades of Exile | |
Apprentice
Member # 9013
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written Tuesday, August 28 2007 16:15
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It isn't. I haven't built one from stock components, but from personal experience I can say that they're not very hard to assemble, given a screwdriver* and some time. *Tool, not drink. Stamped metal cases and alcohol are probably a bad combination. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Horrible graphics corruption in OBoE in Blades of Exile | |
Apprentice
Member # 9013
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written Tuesday, August 28 2007 10:34
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I can't vouch for other Spidweb games (other than BoA, which works decently without sound), but registered and unregistered copies of BoE work perfectly, with no corruption (they crash when you use ALSA instead of OSS, but that's it). Given that, it wouldn't be unreasonable to expect OBoE to work. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Spears Clash! Of Uncombined Items? in Blades of Exile | |
Apprentice
Member # 9013
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written Tuesday, August 28 2007 09:38
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What OS? If it's Windows, you can use Notepad to edit the source (and I think there's also a Windows version of EMACS, no sure), and TurboC++ should compile it. Keep in mind that some stuff doesn't work though. (Also, you should probably find some more RAM... it does wonders on slow machines. 256 MB of PC-100 or whatever you use shouldn't be hard to find on EBay, though it may be a little more expensive than DDR.) Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Spears Clash! Of Uncombined Items? in Blades of Exile | |
Apprentice
Member # 9013
|
written Monday, August 27 2007 14:19
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You'd have to be wielding only a bow and arrows for it to work, since weapon poison is automatically applied to the primary weapon (no way of selecting). Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Spears Clash! Of Uncombined Items? in Blades of Exile | |
Apprentice
Member # 9013
|
written Monday, August 27 2007 13:20
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Hmm. Weapon poison? As far as I know, it never worked on arrows in BoE. Might have worked in E1, when projectile weapons had to be swapped in, but I don't know because I never managed to hit anything with an arrow in E1. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Spears Clash! Of Uncombined Items? in Blades of Exile | |
Apprentice
Member # 9013
|
written Monday, August 27 2007 11:15
Profile
I'm not sure, but I think there may be an issue with items that have a special item number not stacking. A lot of the potions and gems are given such numbers in Spears so that they can be used for making other items, opening portals, etc. Speaking of opening portals... In the ancient tower in the Nephil lands, there's a portal that can be made usable by dropping rubies (ordinary ones, not Nath's red gems) on the runes around it. It goes to a library, where the undead patrons will give you access to study rooms in return for handing over four rare books that can be procurred elsewhere. Each book you give them allows access to one study room, and each study room contains a useful spell in one of the bookcases; if you've found one of the books (easiest to find is probably The Last Alnerian), try going to the library, giving the librarian-spirit the book, and saving the game. Then enter one study room, look at the bookcases for spells, reload, go to the second, etc. until you find the one with the dispel barrier spell. (If it's there, that is. The bookcases outside the study also contain useful and interesting stuff, such as special spells and historical information; however, the library is huge, disorganized, and full of lesser undead, so it's a pain in the neck - and the hands - to browse.) Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Horrible graphics corruption in OBoE in Blades of Exile | |
Apprentice
Member # 9013
|
written Monday, August 27 2007 06:45
Profile
When I start OBoE via Wine (from anywhere on my hard drive, and at any monitor resolution), I get graphics corruption that looks very much like what happens with these bugs: http://bugs.winehq.org/show_bug.cgi?id=6908 http://bugs.winehq.org/show_bug.cgi?id=6909 The above are fixed in the demo version (and the registered version, from what I can tell with updated executables and the proper bladmisc.dat file). Open BoE, on the other hand, looks like this on start: Has this been seen with OBoE on any other platforms? How might I go about fixing it? (BTW, has anyone gotten the PC editor for Windows to compile? In certain scenarios it can be very useful for undoing otherwise permanent screwups.) Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
OBoE Suggestion List in Blades of Exile | |
Apprentice
Member # 9013
|
written Saturday, August 25 2007 16:23
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Another suggestion, which may be difficult to implement but could make a lot of scenarios (e.g. At the Gallows) work better - time passage could do with some fixing. It's been known for a while that a "day" spent in the overland map (or in bed at an inn) is not counted as a day, or at least not as a full day, for all purposes. Making time spent in bed or outdoors count properly would make certain scenarios less annoying to players. (It might also make some scenarios a bit more difficult, but I highly doubt it would do so to the point of making them unplayable.) Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
OBoE Suggestion List in Blades of Exile | |
Apprentice
Member # 9013
|
written Saturday, August 25 2007 05:32
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If it hasn't been implemented already, and isn't too nasty... Checks for RoS casting on a space should be made into a check for a spell cast on a space, defaulting to RoS. There are ways around the lack of a spell-on-space check but they're kind of ugly, and don't really allow for requiring specific spells. (Spell-effect-on-space would be even better, but I think it could be extremely nasty to implement.) Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Spears Questions in Blades of Exile | |
Apprentice
Member # 9013
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written Friday, July 6 2007 10:39
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I've seen this, but I don't think it's a bug. Remember when Commander Whatsit tells you about the room with your equipment? I'm pretty sure I remember him saying the equipment room won't be yours for long, because Fort Silver has some problems with limited storage space. Anyway, if it is a bug then it does make sense thematically. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Spears Questions in Blades of Exile | |
Apprentice
Member # 9013
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written Sunday, July 1 2007 08:28
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There are a number of places with cauldrons set up for preparing such potions, e.g. the alchemy room under the Slith capitol. Just place the necessary ingredients on the cauldron and wait a few turns. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
OBoE Suggestion List in Blades of Exile | |
Apprentice
Member # 9013
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written Wednesday, June 27 2007 08:44
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Hmm, I was looking in a different file I think (and it was in the Windows source). Just a second... Here, it was in party.cpp: Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
OBoE Suggestion List in Blades of Exile | |
Apprentice
Member # 9013
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written Tuesday, June 26 2007 18:55
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Here's a small nuisance I almost forgot about... Kill Party/Stone Party nodes kill PCs that don't exist, turning them into corpses that do. Subsequent Resurrect Party nodes will then inflate the party to the full 6 PCs. To avoid inconveniencing people using smaller parties, the game should probably check to make sure that a character exists before killing it. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Errors when compiling with Winelib in Blades of Exile | |
Apprentice
Member # 9013
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written Saturday, June 23 2007 12:27
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Wine does not and should not provide "windows.so". I've also gotten the same message for "blades.so"... Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Errors when compiling with Winelib in Blades of Exile | |
Apprentice
Member # 9013
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written Thursday, June 21 2007 06:37
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Hmm, apparently I ran winemaker in the wrong directory. Damn clumsy fingers. So now I get this: make: *** No rule to make target `windows.so', needed by `all'. Stop. ... Apparently this is an issue with the contents of the makefile. Anyone know what I have to put in there to get it to work? Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Errors when compiling with Winelib in Blades of Exile | |
Apprentice
Member # 9013
|
written Tuesday, June 19 2007 18:49
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Yep it was something obvious, make is using winegcc instead of wineg++. And the settings in Makefile look right, wineg++ for CPP files... How do I change this? [ Tuesday, June 19, 2007 18:51: Message edited by: Miramor ] Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |