Horrible graphics corruption in OBoE
Author | Topic: Horrible graphics corruption in OBoE |
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Apprentice
Member # 9013
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written Monday, August 27 2007 06:45
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When I start OBoE via Wine (from anywhere on my hard drive, and at any monitor resolution), I get graphics corruption that looks very much like what happens with these bugs: http://bugs.winehq.org/show_bug.cgi?id=6908 http://bugs.winehq.org/show_bug.cgi?id=6909 The above are fixed in the demo version (and the registered version, from what I can tell with updated executables and the proper bladmisc.dat file). Open BoE, on the other hand, looks like this on start: Has this been seen with OBoE on any other platforms? How might I go about fixing it? (BTW, has anyone gotten the PC editor for Windows to compile? In certain scenarios it can be very useful for undoing otherwise permanent screwups.) Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Shock Trooper
Member # 7662
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written Tuesday, August 28 2007 02:49
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In one word No. I can't get anything to compile. On Bloodshed Dev-C++ I got hit with 31 errors and there was no output file. (I was using the official Spiderweb source code, the only one I know of.) The problem with the Character Editor is that the items given are based upon a default scenario, when most scenarios have a few or a lot of customized items. Itemdata.h contains the list used. Posts: 292 | Registered: Monday, November 13 2006 08:00 |
Guardian
Member # 6670
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written Tuesday, August 28 2007 09:55
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I'm not sure about OBoE, but supposedly it's nigh impossible to get Spiderweb games to work on Wine. I haven't tried it myself, but the problem might be there. -------------------- "You sure you don't want the tent we consumated our marriage in?" Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Apprentice
Member # 9013
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written Tuesday, August 28 2007 10:34
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I can't vouch for other Spidweb games (other than BoA, which works decently without sound), but registered and unregistered copies of BoE work perfectly, with no corruption (they crash when you use ALSA instead of OSS, but that's it). Given that, it wouldn't be unreasonable to expect OBoE to work. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Shock Trooper
Member # 10488
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written Tuesday, September 18 2007 16:53
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Here's my experience on this topic: The original, unregistered BoE crashes.Ormus's version runs, but fails to load any resources (that includes both graphics and sounds).On the other hand, I'm using Darwine on the Mac, so I just play the Mac version. :D Posts: 334 | Registered: Friday, September 14 2007 07:00 |