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HLPM update in Blades of Avernum
Apprentice
Member # 7840
Profile Homepage #33
Hey Kel,

Just another thought abt the HLPM skill selling thingy....when it comes right down to it...its just the money....

Why dont we have a test like thing (a kinda random sidequest - Just like the arena generation...but a bit more tricky (something like puzzle level, and not bare fighting...so that only when the individual completes that he is qualified for buying those levels of skills)

I mean, if its again the whole party which would go through the quest, its gonna be the same case. Put the usual power-stuff in and hack away to glory.

The skill teaching should be based on an individual. So like you did with that Vel-something dragon sidequest in Exodus...where only a single person can go through...you can do this one too??

This test can be set for people above lev 50 or something...for the minor players...getting money is not gonna be easy, but for lev 50 and above, its gotta be a piece of cake.

When the person comes out the other side, he's qualified to train for one skill if he gives the money of course. After that he's gotta go thru the test for te next training..and so on...something like that. If you can make this "gauntlet" tough enough (but not just based on combat...and RANDOM enough...so that the answers to puzzles arent posted on the BB), we could ensure that only ppl who are truly skilled can get those other skills...kapish?

I got some ideas about how to generate RANDOM puzzles too...so that there wont be any one answer to it all the time....even you wont know the answer....

Drop me a line....I got lotta ideas...but i don' know the 1st thing about coding....ok well i confess i do code...but i dont have time to think and code...lotta work here.
Posts: 4 | Registered: Saturday, December 30 2006 08:00
Problem in Exporting Exodus Items in Blades of Avernum
Apprentice
Member # 7840
Profile Homepage #3
Hey guys,

Thanks for those replies...Did abt 10 mins of brainstorming...apparently...in EXODUSDATA file...in the Item modification section, Kel has put the begindefineitem for both these cloaks as 262 and 263...these 2 numbers are assigned by deafult for the Scrolls....thats y i got those scrolls....

I just changed those numbers to 270 and 271...and saved it..

Then loaded back the save game jus before finishing the scenario and gave me the items 270, 271 thru char edit...i felt that was not cheating (!!! Yah...never cheated once thruout the whol gamin experience)...

then u get these items, wen ur outta the scnerio.

Hey Kel,

U gotta add that to ur list of things to be changd in ver 1.0.1 of exodus man!!
Posts: 4 | Registered: Saturday, December 30 2006 08:00
Problem in Exporting Exodus Items in Blades of Avernum
Apprentice
Member # 7840
Profile Homepage #0
Hey all,

Im having a problem with the Goblin Cloak and Rakshasha Cloak after coming out of Exodus...they'r showing up as Bitter loss and withering scrolls....What can I do to include them in the Game engine or something??

Im not much of a programmer or scripter to work that out myself :(
Posts: 4 | Registered: Saturday, December 30 2006 08:00
Stuck in Exodus in Blades of Avernum
Apprentice
Member # 7840
Profile Homepage #44
Hey guys..hats off to all comments posted in this thrd. all together they turned out to be better than the walkthru.

One MAJOR thing. After finishing the scenario...

The GOblin Cloak - turns into a Bitter loss scroll

Rakshasha cloak - turns into a Withering scroll...

HELP!!!! Can i include these 2 items in the BOA engine?
Posts: 4 | Registered: Saturday, December 30 2006 08:00