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Win32 Scenario Editor in Blades of Exile
Apprentice
Member # 7328
Profile Homepage #0
I was writing with the Win32 editor and I was creating a new Scenario, but when I tried it said file: bladbase.exs was missing. I couldn't find it anywhere so i open notepad and saved an empty document with that file name and then tried the editor again. It worked! My question is if that what I did was enough to have no problems with my game, or if that file was vital and if I somehow need to find it.
Posts: 14 | Registered: Monday, July 24 2006 07:00
BOE Windows Version in Blades of Exile
Apprentice
Member # 7328
Profile Homepage #2
OK well I finally figured out my problems, I needed both the folders that contained the scenarios and the images in the folder in which the executable file was located. So overall, it was a success. I still am getting the Error message and the warning (see previous post), but it doesn't seem to be affecting the program itself. So basically now that I figured all this out, the only thing I can do is to thank Ormus and everyone else working on updated and changing the code. Thank you all very much, it has saved me time and helped put me on my track for what I want to do. Although this topic didn't really have anyone else in it, hopefully if anyone else was as clueless as I was, they could look at this and save some time tinkering around.
Posts: 14 | Registered: Monday, July 24 2006 07:00
BOE Windows Version in Blades of Exile
Apprentice
Member # 7328
Profile Homepage #1
I would like to basically report what I've done and what worked just in case anyone was in the same boat. After downloading Ormus's:
"BoE for Win32, game + scenario editor + all source codes + VoDT", I extracted it into a folder in C:\. Then I edited all the folders to have no spaces, because DEV sometimes has errors if the folders are stored in spaces. Then I basically created a new DEV-C++ empty project, saved it in the folder \source_code\Blades_of_Exile,(made sure the project was a GUI not a Console APP) and then added /Dev-Cpp/lib/libmsimg32.a and /Dev-Cpp/lib/libwinmm.a into my linker under parameters in the project options. Then I added all the files from that folder into the project. When I compiled it, it said I was missing a .dll file, it's called boesounds.dll and it's located in a different folder, I suggest just searching for it then copying and pasting it into the folder you're using to build the game. Then I compiled and it worked, sort of. It gives a compilation error:

make.exe: warning: Clock skew detected. Your build may be incomplete.

However, the program sill works. The game loads, but it has no sounds or graphics. I assume thats what the error is trying to tell me. I know where the sound and image files are, I think. I just don't know how to link them in. Can anyone help??

In addition I get a warning message:

*** Warning: File `GAMESTR.RC' has modification time in the future (2025-07-17 17:27:00 > 2007-07-22 17:35:55)

I don't know what that means, or if it is just what happens during the compilation. Once again if you need clarification or an explanation, feel free to ask.

EDIT: The sound effects do seem to work, I assume that is because the .dll file was added...

[ Sunday, July 22, 2007 12:43: Message edited by: Bilinker ]
Posts: 14 | Registered: Monday, July 24 2006 07:00
BOE Windows Version in Blades of Exile
Apprentice
Member # 7328
Profile Homepage #0
I will most likely be yelled at for this either being answered somewhere else or me just being too dumb, but I was looking over the Windows Code that was put up both by Jeff himself and Ormus's and I'm a little confused. I understand that the code needs to be compiled, but how? I'm using Dev-C++ and I simply created a new project and added all the files, but to get it to actually start working, I think i need to do more than that. In addition are there any libraries needed to be linked in order to allow the code to work? Also how are the images and sound files stored? I know I probably sound clueless, because I suppose I am, but if anyone could help me out, that would be great. If you need me to clarify or explain anything just ask.
Posts: 14 | Registered: Monday, July 24 2006 07:00
Multiple Questions Relating to the End Of Avernum 1 in The Avernum Trilogy
Apprentice
Member # 7328
Profile Homepage #12
wow i'm an idoit nvm about the mertis spiral.
Posts: 14 | Registered: Monday, July 24 2006 07:00
Multiple Questions Relating to the End Of Avernum 1 in The Avernum Trilogy
Apprentice
Member # 7328
Profile Homepage #11
I had 4 of the brooches and then died. The reason I wondered about the demonslayer was cause I beat grah a little while back. Where is the Mertis Spiral?
Posts: 14 | Registered: Monday, July 24 2006 07:00
Multiple Questions Relating to the End Of Avernum 1 in The Avernum Trilogy
Apprentice
Member # 7328
Profile Homepage #0
6. In the remote islands, there is an area blocked off by one barrier it is also near the Dragon's lair. You can only get to it by boat and I don't know what to do. BTW I have the Royal Seal and the ritual knowlegde. - I have gotten up to where I need to go somewhere to kill him. But then it says, my magic or something is not powerful enough and I need to learn something.... ??

10. Also Erica talks about needing brooches, what is that about? Does that have anything to do with leaving to kill Hawthorne? - Where are the brooches and how do you use them? I have 2 the Ivory and Malachite.
11. What do you use the Demonslayer sword for?
12.

[ Thursday, August 17, 2006 10:25: Message edited by: Bilinker ]
Posts: 14 | Registered: Monday, July 24 2006 07:00
In Avernum - Gray Mold Salve in The Avernum Trilogy
Apprentice
Member # 7328
Profile Homepage #4
I talked to someone in Patricks Tower who knew something about the salve he says someone in The tower of Magi knows something about it but I can't find the person.
Posts: 14 | Registered: Monday, July 24 2006 07:00
In Avernum - Gray Mold Salve in The Avernum Trilogy
Apprentice
Member # 7328
Profile Homepage #3
Well I meant, I knew where to get the quest was, but I remember talking to same man in some town, and he said that he was trying to make the salve, do I get it from him? BTW avernum 1
Posts: 14 | Registered: Monday, July 24 2006 07:00
In Avernum - Gray Mold Salve in The Avernum Trilogy
Apprentice
Member # 7328
Profile Homepage #0
How do you get the Gray Mold Salve? I remember talking to someone about it, but I can't remember who and in what town cause I think I deleted it from my journal. Also on a side note. Was there anything interesting in Fort Remote before it was destoyed? I can't remember.
Thanks

[ Tuesday, August 15, 2006 17:49: Message edited by: Bilinker ]
Posts: 14 | Registered: Monday, July 24 2006 07:00
Any Game Wiz I need technical help with A Small Rebellion in Blades of Avernum
Apprentice
Member # 7328
Profile Homepage #7
Btw, I've tested the file on 2 other computers and the same thing happened. However, If I use the character editor to take me out of the town, everything returns to normal, as far as I can tell. So, it's seems like it's a small bug in a very specific area of the game ingrained in my .sav file. Is there anything I can do?
Posts: 14 | Registered: Monday, July 24 2006 07:00
Any Game Wiz I need technical help with A Small Rebellion in Blades of Avernum
Apprentice
Member # 7328
Profile Homepage #6
quote:
_____________________________________________
If that's actually the case, then you should just be able to save the game, re-load that save, and check the printing text area for any red error messages. If you don't see any, then script is running.
___________________________________________________
Well when i save and re load the game nothing changes, but I do remember now that before I had the problem it said in the text area: error not running ____ script. Or something like that. But now when I load the game no errors are reported, but the same problems occur. Could it be my save file that's bugged? Cause I might have saved even after it started erroring; I just don't remember.

quote:
________________________________________________
Are any specials working? Do you get any messages when you go anywhere?
_______________________________________________
I don't get any messages about anything anymore, even from stuff that used to work that are unrelated to the doors.
Posts: 14 | Registered: Monday, July 24 2006 07:00
Any Game Wiz I need technical help with A Small Rebellion in Blades of Avernum
Apprentice
Member # 7328
Profile Homepage #3
Thanks to both of you, but I don't think I stressed my real problem. For some reason if I look at opened doors they won't close. In addition, I can't open new doors by walking into them. When I try, nothing happens. How did this happen, and what should I do?
Posts: 14 | Registered: Monday, July 24 2006 07:00
Any Game Wiz I need technical help with A Small Rebellion in Blades of Avernum
Apprentice
Member # 7328
Profile Homepage #0
Well I'm not very far in the game, but I think it's not a me being stupid problem, but more of a my game is screwed up problem. Anyway, so i'm in the area where an assaination attempt is made and ur pulled into the sewers. I've tried the non-usable stairs and I've searched the whole floor and found 2 sewer-type keys or something like that. And now I tried to open a door on the far east of the area and towards the north. In addition when I try to go up the stair the note that the stairs are blocked off no longer pops up. Am I missing something? How do I open that door? And more importantly how do I get out? I mean I know that I can just use the Editor and take me out of the town, but I don't know if there are any items I need to find in the sewers. If anyone could help me out that would be apprieciated.
Posts: 14 | Registered: Monday, July 24 2006 07:00