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Well, looks like I've discovered an exploit. in Nethergate
Apprentice
Member # 7174
Profile #5
Lol glad I didnt spend much time killing summons. I've also killed the allies in battle, doesn't seem to change anything anyway.
Posts: 9 | Registered: Monday, May 29 2006 07:00
Why would you buy that?! in Nethergate
Apprentice
Member # 7174
Profile #5
Ah, ever more impressive :D

Also, I've realize a minimal use for objects, such as ink and pen and papyrus...
Posts: 9 | Registered: Monday, May 29 2006 07:00
Well, looks like I've discovered an exploit. in Nethergate
Apprentice
Member # 7174
Profile #2
lol, yeah, there isn't exactly a point to it >< just that you can. Apparently I was a bit slow on the bug there. Anyhow, I started to use it then stopped shortly. It took away the fun of the game so I decided it wasn't worth the time. If I really wanted something and will get it sooner or later, I might as well use the editor -_-
Posts: 9 | Registered: Monday, May 29 2006 07:00
Why would you buy that?! in Nethergate
Apprentice
Member # 7174
Profile #2
Ah, I've always wondered if Jeff--and his wife--did everything themselves... texture, programming, and such. I've always been fond of the way the game makes you feel closer to them... kinda like they're story tellers and we gather to listen to them.
Posts: 9 | Registered: Monday, May 29 2006 07:00
Why use one weapon over the other? in Nethergate
Apprentice
Member # 7174
Profile #0
While in the Exile series, there are differeciations between all kinds of melee weapons: Swords, Maces, ect. But in NG, Swords and Maces are considered as ONE catagory! Why would I use one weapon over another when they have the same abilities? I mean, since Regular Swords do more than Regular Hammers, in what case would I use a hammer over a Sword... why would I even want a hammer?
Posts: 9 | Registered: Monday, May 29 2006 07:00
Why would you buy that?! in Nethergate
Apprentice
Member # 7174
Profile #0
There are various objects in Nethergate you can buy, such as: Mortar, Sac of Grains, Papyrus Paper. These things are fun to read of how they were used--and the Nethergate staff did their homework--and the little references to stuff like Daffy Duck. But these items are otherwise useless, arn't they? I mean, why would you buy an amphorae? It doesn't even look good when you put it in your room! I tried to decorate my given room at the fort and things started disappearing when there was too much of it!

Also, for what reason would you buy a cursed item?
Posts: 9 | Registered: Monday, May 29 2006 07:00
Well, looks like I've discovered an exploit. in Nethergate
Apprentice
Member # 7174
Profile #0
Well, I finally found my Nethergate CD and began to play it again... I've beaten it as Romans, but have completely forgotten the ending (cept a certain area).

So as I'm replaying as Celts, I realized you can become... too strong... at the beginning of the game with ease.
Here is how:

1) Remove all the skill points on your characters.

2) Make your INT 4. It then gives you 2 in Druidism. Then make Druidism 5. Then make your War and Beast Circle 4. Then make your INT 1. Now your Druidism is lower than your War and Beast Circles. You can now put as many as you want in War and Beast without a cap--this also works with the other crafts. Make both War and Beast 6. Now spill the rest of your stats into INT, then with the leftovers, have one or two characters have 1 in Health Circle and 1 in Craft circle--so you'd be able to heal and have light. Then with the rest, into druidism.

3) Put as many Traits to your character as you want, because you're going to be leveling like crazy. I recommend having at least 2 characters having Nature Lore so you don't have to worry too much about food. Go ahead and have everyone with the Faerie Blood and Beastmaster, too.

4) As soon as you beat the villiage of goblins on your first mission (bringing back the bronze disc), put yourself in a decent sized room and close all the doors. Go into fight mode and cast "Call Aid" with each character. Then kill all the summons... exp gain. Once your party is exhausted, heal in whatever way you desire. Repeat. When you can, call for the Faeries and beasts, you can kill those, too, when you run out of mana.

5) From here on, once you get as much exp as you want, go to town and make your characters into whoever you want.

--And there you have it--

Of course, if you're willing to spend time doing this until you've become ridiculously strong, you might as well use the editor--given that you have the full version--unless you feel like you've actually earned it by killing all those creatures you've summond.
Posts: 9 | Registered: Monday, May 29 2006 07:00
Nethergate Problem in Tech Support
Apprentice
Member # 7174
Profile #2
Lol yes, I've tried reinstalling. It's "fixed"... to an extent. I updated--duh to myself >_<--and it stopped having that problem, but now there's another one, though not as severe.

Now, even though I tell it to "Never Change Resolution", it still asks me if I want to or not each time I load up Nethergate. Then there is the annoying issue of Nethergates being too fast if I set it anywhere above "Quite Slow", which is the lowest speed. Each move I make turns into two or three >_< Though putting it into "Quite Slow" helps a lot on the issue, it also makes effects such as: taking group damage, ending turn for player's party and monster's party, and certain encounterings.

I know it's not perfect, but these problems weren't an issue on my older computer--that ran ME--... I have a pretty good idea it's XP and my computer speed, but I was hoping there'd still be an solution.

*Also I found 2 misspellings so far ^^--joking :D , the typos dont bother me at all.
Posts: 9 | Registered: Monday, May 29 2006 07:00
Nethergate Problem in Tech Support
Apprentice
Member # 7174
Profile #0
I don't know why, but everytime after I click "OK" on something--anything, Nethergate closes... It doesn't affect anything else.

I'm pretty aware of viruses and problems, but this hasn't happened before on my older computer (just found the Nethergate CD recently).

I'm running XP pro, AMD
Posts: 9 | Registered: Monday, May 29 2006 07:00