Profile for Melmoth

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Recent posts

AuthorRecent posts
Missing Smith in Formello? in Avernum 4
Apprentice
Member # 6978
Profile #0
Ok there is no smith or anyone in the smith shop in Formello. Is something wrong or should the store be empty?
Posts: 8 | Registered: Thursday, March 30 2006 08:00
Help can't get Quest in Avernum 4
Apprentice
Member # 6978
Profile #5
I killed everything in the dungeon but, not in the holding cell. Still no Quest. Its strange after I could not get my reward I went and killed the leader of the Longtail clan found all the missing wagons then talked to the Commander again and he gave me a reward for finding the goblins? Not sure why it happened but, in the end at least I completed the Quest.
Posts: 8 | Registered: Thursday, March 30 2006 08:00
Help can't get Quest in Avernum 4
Apprentice
Member # 6978
Profile #2
I did kill the goblins and everything else in the dungeon but, the Commander says nothing new.
Posts: 8 | Registered: Thursday, March 30 2006 08:00
Help can't get Quest in Avernum 4
Apprentice
Member # 6978
Profile #0
I know there is a Quest and a reward for finding out how the goblins are getting into the Fort but, I can't trigger it? I got the message about the goblin entering the Fort when I was in a dungeon below the Fort but, when I talk to the Commander I never get to talk about it?

What must I say to get my reward? I thought the trigger had something to do with asking about supplies but, that does not seem to work?
Posts: 8 | Registered: Thursday, March 30 2006 08:00
No Extra Damage? in Avernum 4
Apprentice
Member # 6978
Profile #0
I just got Repel Spirit level 2 and it does the same damage as level 1? I tested it and both level 1 and level 2 cast by the same character did about 50 points of damage to the Testing Shade as well as the Shade in the mine. How much more damage should a level 2 do?

What about other level 2 spells do they do more damage than level 1 spells?

Also if you cast Acid a 2nd time on the same target will he take more damage?
Posts: 8 | Registered: Thursday, March 30 2006 08:00
Truth about Traits? in Avernum 4
Apprentice
Member # 6978
Profile #0
Is Good Constitution and or Thick Skin really worth it? I read a post on the message board where someone tested them and said both were useless yet, one of the FAQ I read said "Thick Skin Reduces melee damage taken. Good for your front-liners, obviously. Combined with Good Constitution, they can take a lot of punishment." Another FAQ I read said "Good Constitution Provides a hidden bonus to endurance (resulting in poison and acid resistance), and decreases damage taken from some attacks."

Now both FAQs I read seem to say Good Constitution and Thick Skin were good traits. What do you think about Good Constitution and Thick Skin do they work, are the worth taking?

What about Natural Mage trait it costs 15% XP but, is it worth it? How much does it add to Spell damage? I know it lets you wear armor but, since my spellcasters stay in back would not Defense skill and light armor work well enough?

Thanks
Posts: 8 | Registered: Thursday, March 30 2006 08:00
Help Demo Problem in Avernum 4
Apprentice
Member # 6978
Profile #0
I am playing the Demo but, can't go anywhere because most of the doors are locked. I tryed the kill the undead quest I got from the Job Board but, the undead is behind a locked door same with the Nephilim quest. I got the key to the first door from the good Nephilim leader but, the door upstairs is locked.

I am sick of killing rats and goblins is there anything else I can do in the Demo? I am only 2nd level yet there seems to be very little left to do? I could make 1 character dump all their points into Tool Use but some locks require Tool Use 8 and that costs a lot of points.

Any way to Bash doors or find Unlock Spell in the Demo?
Posts: 8 | Registered: Thursday, March 30 2006 08:00
How to change the Marching order? in Avernum 4
Apprentice
Member # 6978
Profile #0
How do I change the Marching order so, when the first character get hurt I can put another character in the lead?

Thanks
Posts: 8 | Registered: Thursday, March 30 2006 08:00