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Geneforge 2 canister question - how much is too much? in Geneforge Series
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Ah, I see. The only references I'd seen to Torment had been in posts concerning G3, so I'd assumed it was a place in that one. I've never altered the difficulty level, so I assume I'm at whatever the default level is.

I did get the alteration, but I guess even with that and the canisters I had used before it, it wasn't enough to give me the "You're now glowing and feel that everyone else is inferior" message, just the "People seem slightly uneasy around you" message. So I guess there are different levels of canister-taint.

Maybe I'll just try continuing on without them, but take note of where they are so if I feel really outclassed later I can always come back and use them.

I guess the one remaining question on my mind is whether the ending-alterations apply only if you get to the glowy point with the canister use, or even if you just got to the making-people-uneasy point.

[ Saturday, July 29, 2006 14:11: Message edited by: spidersilk ]
Posts: 14 | Registered: Thursday, February 2 2006 08:00
Geneforge 2 canister question - how much is too much? in Geneforge Series
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Member # 6761
Profile Homepage #8
quote:
Well, you can only do it comfortably on Torment if you really know what you're doing.
Torment? Isn't that in G3 rather than 2?

Actually, I already have Aura of Flames - you can learn it up to level 2 from Tuldaric at the Magus Complex, along with most of the other high level spells, if you can gather enough cash.

I think I'm leaning toward going back to the last save and trying it without any more canisters - I'm really not crazy about the whole "You are now glowing and evil" bit. That doesn't seem to bother anyone else from what I can gather from people's comments on these boards and in the FAQs, but it kind of creeped me out.
Posts: 14 | Registered: Thursday, February 2 2006 08:00
Geneforge 2 canister question - how much is too much? in Geneforge Series
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Hmmm, maybe before I hadn't used as many as I thought. After posting the above, I went back into the game and quickly used about 4 canisters in succession, of the ones I'd passed up before. And then when I went into Rising, I got a big message saying that everyone was staring at me now, and I was glowing, and I no longer cared about anyone and considered them all inferior. :-(

So I guess I did pass some kind of threshold... I thought I'd used at least six before, but maybe not. Wonder if that means that if I went back to my previous save slot and carried on from there with no more canisters, I'd get the no-canister ending?

Or maybe this is some further-on threshold beyond that that makes it all worse?

Not really sure how to proceed here. I mean, if I'd wanted to play a power-mad dictator, I'd have joined the Barzites in the first place. Being able to choose your own path is one of the things I like about this game.

I guess I'm particularly curious, Retlaw May, why you said that you have to use the canisters if you're Awakened. It seems kind of contrary that in order to follow that cause, you have to do something that will make you no longer believe in it. How is it "MUCH more complicated" if you don't? Is it just because you end up not as powerful, or something more?

Right now I'm kind of afraid to go back and play at all because I don't know if I want to continue on from where I used the additional 4 canisters and see what happens, or go back to my previous save and keep avoiding them. I don't want to either be forced into being a mini-Barzahl, or find out I can't complete the game because I'm not powerful enough... But I'm not sure if there any choices other than those. :-(
Posts: 14 | Registered: Thursday, February 2 2006 08:00
Geneforge 2 canister question - how much is too much? in Geneforge Series
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Member # 6761
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Hmmm, OK. I was afraid that their alteration probably accomplished much the same thing... Tuldaric seemed every bit as crazy as Barzahl.

It's just kind of ironic, when the Awakened's whole purpose is to have serviles treated with respect, and one of the effects of the canisters is to make you feel superior and look down on everyone and everything else. It's like you get made into a de facto Barzite even while trying to follow the Awakened philosophy.

Then again, complex political situations are never without their ironies, and it's not like it's the first time in history - real or fictional - that rebels end up resembling what they're rebelling against.

Ah, well. Now to try and remember all the places where I left canisters untouched and go back and get them. :-)

Thanks everyone.
Posts: 14 | Registered: Thursday, February 2 2006 08:00
Geneforge 2 canister question - how much is too much? in Geneforge Series
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Member # 6761
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I'm playing G2 (yes, I know, way behind the times!), as an agent, currently allied with the Awakened, and I have a quandary about skill canisters.

I used most of the ones I found early in the game, because in G1 there didn't seem to be much of a down side to that, but as time went on it seemed like they were really emphasizing the dehumanizing, crazy-making effects of the canisters, so I stopped. However, I'm currently exploring Rising and the Radiant College, and canisters are *everywhere* so it's getting really tempting. While at the same time I'm constantly running into people who have been driven crazy by them.

I know, this particular quandary is part of the plot, as much a personal decision as which sect (if any) to join, but I guess the real question on my mind is: since I already used some of them, early on, am I doing myself any good by not using them now? I've seen allusions to there being different endings depending on whether or not you use them, but I don't know if that's dependent on whether you've ever used *any*, or whether you've used them beyond a certain level, or what.

If there's a certain "tipping point" before which you get the (presumably) better endings and beyond which you get the worse ones, is there any way of finding out whether you've already gone too far and the damage is done (in which case, I might as well use all the ones I can find!), or whether it's still possible to do some good by avoiding them?

BTW, I also had the Awakened magical alteration, if that makes a difference. And I noticed that at a certain point (a while back) when I entered Medab, it said people were newly uneasy about me, but I wasn't sure if that was due to the magical alteration or having hit some threshold of canister use. But that was when I stopped using them.
Posts: 14 | Registered: Thursday, February 2 2006 08:00
Didn't get Dispel Barrier, Got Bolt of Fire in Avernum 4
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Oops... Never mind. I just re-read the "which upstairs" comment, and did a little more checking. *Neither* of those were the right place, but I've found it now.

Still curious about what's behind the unbreakable barrier, though...
Posts: 14 | Registered: Thursday, February 2 2006 08:00
Didn't get Dispel Barrier, Got Bolt of Fire in Avernum 4
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Member # 6761
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I've finished the purge tower quest, but I can't get the Dispel Barrier spell either! I've searched the entire upstairs, and the only places I've seen spellbooks are in the northwest and southeast corners, both in areas blocked by magical barriers.

So I spent several days searching for a piercing crystal (since I didn't have any left), and once I eventually got one, came back with it... only to find that the southeast spellbook was Steel Skin rather than Dispel Barrier, and the northwest one was still inaccessible because it said the spell was too weak to affect the barrier!

How, exactly, am I supposed to get that barrier down (assuming that's the spellbook I'm after)? The key Kelner gave me doesn't appear to do anything.

This is insanely frustrating because I really, really, really want that spell! The number of piercing crystals in the game is a tiny fraction of the number of magical barriers, and I'm constantly running into the damn things. It's just too ironic that I would finally be supposed to get the spell to dispel them, but can't, because there's yet another damn barrier in the way, and one that a crystal won't even dispel!
Posts: 14 | Registered: Thursday, February 2 2006 08:00
Stop me before I murder Lark in Avernum 4
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Member # 6761
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I have a related question to this - by the time I clued in that I had to tell Lark I couldn't translate the scrolls and then get sent a new quest to talk to the sage in Formello, the shade had come to Formello and the sage wouldn't talk any more. Is there some way I can still complete this quest, or am I out of luck?

Does the shade go away eventually, or is it always there after a certain point? I tried leaving the city and doing other things and then coming back, but the stupid shade is still there. I even made a very ill-advised attempt to kill it, but I imagine you can all guess how well that went...
Posts: 14 | Registered: Thursday, February 2 2006 08:00
Vahnatai crystal quest in mines near Fort Draco in Avernum 4
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Member # 6761
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Ah, got it! I think I didn't have enough tool use to get the cabinet open originally. I've got to remember to make notes about stuff like that.

Thanks!
Posts: 14 | Registered: Thursday, February 2 2006 08:00
Vahnatai crystal quest in mines near Fort Draco in Avernum 4
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Member # 6761
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I can't for the life of me find the Vahnatai crystal I'm supposed to in the haunted mine near Fort Draco.

I've been all through it, and I had the whole encounter with the giant crystal branding my hand, but that apparently didn't fulfill it. I told the sage back in FD about that but I've still got the quest to find the Vahnatai crystal that the broken piece came from listed on my quest list, so apparently that wasn't it. I've disarmed or detonated every trap in there, dug up every dirt pile - there's nothing left to do in there as far as I can tell.

Not sure if there's something I'm missing, or if maybe it's not in there at all and is really somewhere else, or if the giant crystal the shade led me to was it and somehow it just didn't register as done.

Any advice, anyone?
Posts: 14 | Registered: Thursday, February 2 2006 08:00