Profile for LetheRunner
Field | Value |
---|---|
Displayed name | LetheRunner |
Member number | 6603 |
Title | Apprentice |
Postcount | 7 |
Homepage | |
Registered | Saturday, December 24 2005 08:00 |
Recent posts
Author | Recent posts |
---|---|
Second Run in Avernum 4 | |
Apprentice
Member # 6603
|
written Tuesday, December 27 2005 05:36
Profile
Right, so I beat the game once and now I am going to go back on a harder difficulty. In the first run, my characters ended up as levels 33, 32, 31 and 34 and what I am wondering now is what is the most efficient mix of traits to put on a character. I imagine having no traits doesn't help you much, as that XP that you will not be denied will only mean you will hit the level wall earlier, and with no nifty traits. So, what I want to determine is what XP penalty a character can bear and still acheive the average maximum level for beating the game. -------------------- But honor is like the undead: it requites constant attention and frequent violence. Posts: 7 | Registered: Saturday, December 24 2005 08:00 |
Hack and slash, slash, slash, slash, slash, slash... in Avernum 4 | |
Apprentice
Member # 6603
|
written Tuesday, December 27 2005 05:15
Profile
What I found about the AI that made the whole game much less tedious, and perhaps more interesting, is that you can do much like you do in MMORPGs and hate manage. Critters will usually attack either what's right in front of them, or the poor S.O.B. who last hit them. You can even get some monsters to bounce back and forth between two ranged attackers so that they never get to use their full attack, in the meantime having a melee harangue them as they bounce. Of course, ranged enemies are a different story, but I still found this tactic useful. -------------------- But honor is like the undead: it requites constant attention and frequent violence. Posts: 7 | Registered: Saturday, December 24 2005 08:00 |
The End (Spoiler Warning) in Avernum 4 | |
Apprentice
Member # 6603
|
written Monday, December 26 2005 18:20
Profile
So, I chose to beat the ever-living hell out of Rentar, because her fortresses wore down my patience. That being said, do the other dialogue choices actually lead to different endings in which I don't shatter that annoying witch? -------------------- But honor is like the undead: it requites constant attention and frequent violence. Posts: 7 | Registered: Saturday, December 24 2005 08:00 |
what does A4 offer us? in Avernum 4 | |
Apprentice
Member # 6603
|
written Monday, December 26 2005 18:17
Profile
Listen, all I have heard is negativity about this game on here--but it isn't a bad game at all. I certainly lament the loss of puzzles, but I don't agree that the plot has degraded from the other games. I enjoyed the story, just like I have enjoyed the stories from all the other mainline Avernum games. I liked most of the skill revisions which occurred and the most of the combat. What really irked me at times were some of the boss fights, namely Dorikas. -------------------- But honor is like the undead: it requites constant attention and frequent violence. Posts: 7 | Registered: Saturday, December 24 2005 08:00 |
Erika's Ruins Gate in Avernum 4 | |
Apprentice
Member # 6603
|
written Sunday, December 25 2005 17:16
Profile
Where is this wall? I can't find it! -------------------- But honor is like the undead: it requites constant attention and frequent violence. Posts: 7 | Registered: Saturday, December 24 2005 08:00 |
Translating Scrolls in Avernum 4 | |
Apprentice
Member # 6603
|
written Sunday, December 25 2005 14:07
Profile
Yeah, so I have wiped out everything in Khoth's Lair, flexing my party's scholarly muscles in understanding the dragon script. After reading Khoth's translation tome, I thought the encounter text said I just had to go back to what's-her-head back in Fort Monastery and I would be done. But, lo and behold I got back and she told me to translate the scrolls, because the suspense was killing her already; but how do I do that? -------------------- But honor is like the undead: it requites constant attention and frequent violence. Posts: 7 | Registered: Saturday, December 24 2005 08:00 |
Spire Fort in Avernum 4 | |
Apprentice
Member # 6603
|
written Saturday, December 24 2005 12:12
Profile
Right, well I may be stupid, but I can't seem to find a way into the Spire Fort. I've missed something really obvious haven't I? -------------------- But honor is like the undead: it requites constant attention and frequent violence. Posts: 7 | Registered: Saturday, December 24 2005 08:00 |