Profile for darmeon
Field | Value |
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Displayed name | darmeon |
Member number | 6340 |
Title | Apprentice |
Postcount | 5 |
Homepage | http://na |
Registered | Sunday, September 25 2005 07:00 |
Recent posts
Author | Recent posts |
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GF3: can't get creators chamber on Dhonal open in Geneforge Series | |
Apprentice
Member # 6340
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written Tuesday, October 3 2006 04:17
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Thanks for going through all the trouble. I'll try exploring around a bit and then if that doesn't work out...well, I have a save before I killed Greiner. By the way, when I cleared overgrown road, there were some robed figures running up the way to creators chamber, I wonder if they have something to do with shaper army. Posts: 5 | Registered: Sunday, September 25 2005 07:00 |
GF3: can't get creators chamber on Dhonal open in Geneforge Series | |
Apprentice
Member # 6340
|
written Monday, October 2 2006 22:01
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Thanks for the reply, but could you please be a bit more precise about whom should I speak to? I don't see any significant NPC in the army camp - maybe I'm missing someone... Posts: 5 | Registered: Sunday, September 25 2005 07:00 |
GF3: can't get creators chamber on Dhonal open in Geneforge Series | |
Apprentice
Member # 6340
|
written Sunday, October 1 2006 23:26
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Having problems with completing Dhonal isle as a pro-rebel agent. I've seen in the FAQ on gamefaqs I shouldn't have killed Greiner, but that's the way I want it (it's a ROLEPLAYING game after all, isn't it?). When I get to Creators Chambers, I recieve a notice that I need shaper army to advance here. Can I make them advance with Greiner dead? Or is there a pro-rebel workaround? I have rather good mechanics (15+ with item enhancements), but leadership is rather poor (6 or so) Posts: 5 | Registered: Sunday, September 25 2005 07:00 |
Killing Ghosts in Geneforge Series | |
Apprentice
Member # 6340
|
written Sunday, September 25 2005 11:59
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as for me, the best way to deal with them is mechanics. have you noticed a mined pass on the north-east? Posts: 5 | Registered: Sunday, September 25 2005 07:00 |
Killing Ghosts in Geneforge 2 | |
Apprentice
Member # 6340
|
written Sunday, September 25 2005 11:59
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as for me, the best way to deal with them is mechanics. have you noticed a mined pass on the north-east? Posts: 5 | Registered: Sunday, September 25 2005 07:00 |
is levelling creations really useful? in Geneforge Series | |
Apprentice
Member # 6340
|
written Sunday, September 25 2005 11:51
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It's stated so in loading screens and looks like most of players try to keep their creations alive to level them up. I doubt this is actually useful. You see, they get skill points, yes, but you can't use that without increasing essence cost! I reaaly don't think 2 pumped-up drayks can be even close to a bunch of five with 2 exra int only I've used to smash through the game. Besides, trying to keep creatures cancels out absorb usefulness and doesn't let you to explore all of your shaper abilities to the fullest extent. So, why is everyone so hanging to their pawns? Can there be an explanation? Posts: 5 | Registered: Sunday, September 25 2005 07:00 |
is levelling creations really useful? in Geneforge 2 | |
Apprentice
Member # 6340
|
written Sunday, September 25 2005 11:51
Profile
Homepage
It's stated so in loading screens and looks like most of players try to keep their creations alive to level them up. I doubt this is actually useful. You see, they get skill points, yes, but you can't use that without increasing essence cost! I reaaly don't think 2 pumped-up drayks can be even close to a bunch of five with 2 exra int only I've used to smash through the game. Besides, trying to keep creatures cancels out absorb usefulness and doesn't let you to explore all of your shaper abilities to the fullest extent. So, why is everyone so hanging to their pawns? Can there be an explanation? Posts: 5 | Registered: Sunday, September 25 2005 07:00 |