Profile for Hondero
Field | Value |
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Displayed name | Hondero |
Member number | 6246 |
Title | Apprentice |
Postcount | 13 |
Homepage | |
Registered | Wednesday, August 24 2005 07:00 |
Recent posts
Author | Recent posts |
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How does respawning work? in The Exile Trilogy | |
Apprentice
Member # 6246
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written Sunday, December 9 2007 14:15
Profile
I recently started Exile 2, and I love it. It's perfect, except for one thing: What's the deal with monster respawning? I can see the point of it if you leave a dungeon for a while, and then come back. That's realistic. But when I am playing Exile 2, the monsters seem to respawn while I am still walking around the same dungeon. Personally, I think it's obscene. In areas like Elderaan's Tower, it's ridiculous. It seems more like something an old 80's rpg might have, but not the Exile series. Fortunately, I haven't noticed this in Exile 3 or Blades, but I still am hooked on Exile 2. Can someone explain how respawing works, such as its schedules? Maybe there is a way to disable it. It's such a good game, but I'm getting frustrated! > :( Thanks, Rob -------------------- Vous etes saoul! Posts: 13 | Registered: Wednesday, August 24 2005 07:00 |
Item list for Exile: Escape from the Pit in The Exile Trilogy | |
Apprentice
Member # 6246
|
written Thursday, June 14 2007 05:11
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Well that's not very good! Still has a cool name though :cool: -------------------- Vous etes saoul! Posts: 13 | Registered: Wednesday, August 24 2005 07:00 |
Item list for Exile: Escape from the Pit in The Exile Trilogy | |
Apprentice
Member # 6246
|
written Monday, June 11 2007 10:36
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(sorry, double post) [ Monday, June 11, 2007 10:37: Message edited by: Hondero ] -------------------- Vous etes saoul! Posts: 13 | Registered: Wednesday, August 24 2005 07:00 |
Item list for Exile: Escape from the Pit in The Exile Trilogy | |
Apprentice
Member # 6246
|
written Monday, June 11 2007 10:34
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Well, I sent Mab a PM yesterday, because I read in an old topic that she had made a list that had all the items. Mab sent me the list today, and it really does have all the items, and what they do and where the uniques ones can be found. Incredible work, Mab. If you would like a copy of the list, send me your email and I can send it out. -------------------- Vous etes saoul! Posts: 13 | Registered: Wednesday, August 24 2005 07:00 |
Item list for Exile: Escape from the Pit in The Exile Trilogy | |
Apprentice
Member # 6246
|
written Sunday, June 10 2007 04:55
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Sturg, I bet you're right on that. I like how Exile has few magic items, compared to other games where they are scattered everywhere. So when you find a magic weapon in Exile, it is actually special. Randomizer, I haven't gotten that far yet (demons and lava kill me!), but I'll remember for when I do. [ Sunday, June 10, 2007 04:56: Message edited by: Hondero ] -------------------- Vous etes saoul! Posts: 13 | Registered: Wednesday, August 24 2005 07:00 |
Item list for Exile: Escape from the Pit in The Exile Trilogy | |
Apprentice
Member # 6246
|
written Saturday, June 9 2007 18:42
Profile
I have had trouble finding lists of all the items (esp. weapons and armor) for E1. It seems to be because unlike Exile 3 and later, the editor doesn't have a complete list. Also, it's pretty old, so there's not as much out there. There are some faq/walkthroughs which have some items, but they don't seem to show everything. The only site I found which had a complete list is http://www.angelfire.com/games2/exile/exile/items.html, and even the author says that not all of the items are available in the game. Curiously, I was looking through the exile.exe file with Textpad, and found that there is a list of items (only the names) in that file, with things I have never seen in the Exile game- like Frost Axe and Mace of Augvah. I guess my question is, is there some kind of list of items that I haven't found while searching around online? Or, is there a way to decode the exile.exe file so I can see the stats for "secret" items (and I have no programming skills whatsoever)? -------------------- Vous etes saoul! Posts: 13 | Registered: Wednesday, August 24 2005 07:00 |
Newbie needs help finding things to do in A1 demo in The Avernum Trilogy | |
Apprentice
Member # 6246
|
written Monday, June 4 2007 10:26
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I've done the bat cave and the undead pit. They had some nice treasure! I remember those slith islands from Exile, but the demo of A1 only goes a little past Cotra, and doesn't include them. I'm not sure if the editor has the "resurrect dragon" feature anymore, but I'll check. Maybe I'll try the original Exile again. Never really got that far. [ Monday, June 04, 2007 10:32: Message edited by: Hondero ] -------------------- Vous etes saoul! Posts: 13 | Registered: Wednesday, August 24 2005 07:00 |
Newbie needs help finding things to do in A1 demo in The Avernum Trilogy | |
Apprentice
Member # 6246
|
written Sunday, June 3 2007 06:44
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I know I am getting the full version in a couple weeks, but I still want to play Avernum through then! I have done most of the quests I think, so now I want to do some non-quest adventures. In specific, I want to take Motrax's treasure. I have already killed Athron and taken her treasure, but that was easy because it was a one-on-one battle. Motrax is harder because my demo-party can't take care of his guards and then kill him. Is there a way to steal his stuff w/o having to fight him directly? -------------------- Vous etes saoul! Posts: 13 | Registered: Wednesday, August 24 2005 07:00 |
how risky is changing day in A3 editor? in The Avernum Trilogy | |
Apprentice
Member # 6246
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written Sunday, June 3 2007 06:34
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Even if you do play slowly (IMO the way to go), it doesn't really matter. Besides the special thing that O Soberano said would happen, the only thing that occurs if you wait a while is that a couple of towns will be destroyed, people will move, etc. Don't worry about it. -------------------- Vous etes saoul! Posts: 13 | Registered: Wednesday, August 24 2005 07:00 |
Switching A1 demo party to the full version? in The Avernum Trilogy | |
Apprentice
Member # 6246
|
written Wednesday, May 23 2007 15:27
Profile
Okay I thought it would work. Thanks. Btw, I am going to get the Avernum Cd trilogy but it should work on that too. -------------------- Vous etes saoul! Posts: 13 | Registered: Wednesday, August 24 2005 07:00 |
Switching A1 demo party to the full version? in The Avernum Trilogy | |
Apprentice
Member # 6246
|
written Tuesday, May 22 2007 13:42
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I have played most of the demo and I'm happy with my party, so when I get the full version, is it possible to transfer it over to the full game? Thanks, Rob -------------------- Vous etes saoul! Posts: 13 | Registered: Wednesday, August 24 2005 07:00 |
avernum party makeup and size in The Avernum Trilogy | |
Apprentice
Member # 6246
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written Tuesday, May 22 2007 13:40
Profile
In A1, I started out with: 1. Pole-armed warrior with lots of armor 2. Sword person with shield, bow, tool skills 3. Priest 4. Mage But now that I think about it I could've combined mage with the lockpicking skillz, and then have had two main warriors. I rely on the melee, with spells to boost them :) -------------------- Vous etes saoul! Posts: 13 | Registered: Wednesday, August 24 2005 07:00 |
Exile 3- returning book in The Exile Trilogy | |
Apprentice
Member # 6246
|
written Wednesday, August 24 2005 17:10
Profile
Hi. I've been playing Exile 3 a lot lately, and found something interesting. In the NE corner of Portal Fortress in upper exile, there is a book you can pick up. It says its ability is "Returning missile". I'm confused. I've seen this before for darts and arrows, but not on a book. I know the book is not a missile, because you can't "shoot" it. Oddly, the book can't be read, either. Does anyone know what this is? Thanks. -------------------- Vous etes saoul! Posts: 13 | Registered: Wednesday, August 24 2005 07:00 |