Profile for Lucidus

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

AuthorRecent posts
Dilecia graphic bug in Blades of Avernum
Apprentice
Member # 6105
Profile #8
Although I don't understand your specific problem, Stuffit seems to have been causing headaches for a lot of people recently. Try a program called The Unarchiver instead. It's free, it handles all types of files, and it has worked great for me. (Sorry I don't have the link, but it should be easy to find - I know it's available from Apple's website, for one.)

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Strength 0 in MoC in Blades of Avernum
Apprentice
Member # 6105
Profile #3
You are absolutely correct about the enfeeblement, and I feel foolish for not having recognized it. However, my Strength was not being gradually restored, as it should have been with enfeeblement, so there was still something seriously wrong.

I looked to see if a more recent version was available, and couldn't find one, although it's hard to be certain. (Does anyone else think it would be a Very Good Thing if there were some standard way of indicating the version of a scenario? Even something as simple as including the version number in the name of the parent folder would suffice, if everybody did it.)

So I downloaded the scenario again, just in case, and got an error message when I tried to expand the .sit archive. This had also happened a few of times while I was gathering scenarios last week, and I thought I had discarded the ones that might have had problems, but maybe I missed some. The latest version of Stuffit Expander still did the same thing, but The Unarchiver (when I finally found a copy - the main site has been down) worked just fine. I know Stuffit is becoming a problem (a shame, really); perhaps The Unarchiver should be mentioned in the forum header or the FAQ, to help others avoid this problem. I'll suggest this to Spiderweb as well, for their scenario download page.

Anyway - with the new copy, things seem to be working as they should, so your suggestion definitely helped me figure it out. Thanks.

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Strength 0 in MoC in Blades of Avernum
Apprentice
Member # 6105
Profile #0
A couple of really strange things happened to me Beneath the Citadel in Magus of Cattalon, and I'm hoping someone can help me figure them out.

First, there is an arena to the southwest where you are supposed to be able to train. If I entered the room through the western doors, the 'Info' button would switch to 'Train' for just an eyeblink, but then immediately reset to 'Info.' If I stepped back onto one of the four special encounter squares from inside the room, it would change to 'Train' and stay that way for a while, but as I moved around in the room - away from either set of doors - it would sometimes revert. This was erratic but it occurred several times. If my party moved from south to north right next to the doors, it would consistently revert to 'Info' when my leader was on the second encounter square and my second character on the first.

I thought that was weird, and looking at the scripts I couldn't see any reason for it, but things soon got much worse.

As I walked through the long room with the Naga statues, I was cursed and slowed. OK, I can deal with that, but it kept on happening every few turns as I moved into other areas. I was not doing much damage at all in combat, and I thought it must just be a really bad curse - until I tried to pick something up and discovered that my weight limit had dropped to 66 lbs! My strength was down to O (from 18-20 for my fighters, 7 or 8 for my spellcasters). This freaked me out, and frankly made me pretty angry, and I immediately quit the game.

A little later, feeling calmer, I tried to understand what had happened. As far as I can tell, the curse was only supposed to affect statuses 1 and 3, and furthermore should have stopped when I stepped out of the room with the statues, but it didn't. My characters' Strength dropped by 8 points each time I was cursed, until it hit 0, but according to the Editor docs, it's not supposed to be possible for Strength to go below 1.

Finally, going back to the arena and reading the training book restored the missing skill points, which makes me think this was all intentional - but I can't find anything in the scripts to account for it.

I should emphasize that until now I knew NOTHING about scripting, so it's very possible there is more going on than I am getting. I am actually pleased this happened, because for the first time I can look at a script and make some sense of it - not much so far, but some. A couple of times since Blades was released, I had wanted to learn how to build my own scenarios. Unfortunately I have no coding experience and everything I read was just gibberish to me, so I didn't get very far. Coming at it backwards, as it were, has somehow enabled me to cross that threshold, and I have started reading the manuals and playing with the Editor. Who knows how far it will go? But if someone can help me understand this, it will encourage me to keep learning.

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
A5 Screen Resolution in Tech Support
Apprentice
Member # 6105
Profile #0
I downloaded Avernum 5 v1.0.1, which is supposed to run in Millions of Colors at 1024 x 768, but when I launch the game I am still getting prompted to switch to Thousands of Colors. I have a 2 GHz dual processor Mac G5, running OSX 10.3.9. This doesn't affect gameplay, but it is puzzling.

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Crossbow in ASR in Blades of Avernum
Apprentice
Member # 6105
Profile #11
Thanks, everybody. I have to say that I am really impressed with the quality of the responses on this board. Your comments have been knowledgable, interested, and genuinely helpful - which seems to be the norm for this forum - and I do appreciate it.

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Crossbow in ASR in Blades of Avernum
Apprentice
Member # 6105
Profile #7
Thanks - it was the Spiderweb editor that was giving me problems. (I didn't think this was the right place to go into details, but I get the error message that it can't find the graphics file, even though the editor is installed in the correct folder/directory and I can see the graphics file it needs in both the open window for the data folder and in the Open/Save dialog boxes on my Mac.)

Anyhow, I found the 3D Editor over at Sourceforge. I guess now I just have to learn how to use it!

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Crossbow in ASR in Blades of Avernum
Apprentice
Member # 6105
Profile #5
Is it possible for someone who is familiar with the editor to determine where such an item appears? (It seems that's what Kelandon did in response to my earlier question about the Ghostly Bracelet.)

I know enough to find the item information in the data file (just using a text editor to open it). I want to start learning my way around the editor, but I haven't yet been able to install it successfully, so I'm kind of at a loss to look into this myself.

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Ghostly Bracelet in Blades of Avernum
Apprentice
Member # 6105
Profile #17
And yes, Kelandon, as you have already realized, I am on a Mac. I have BoA v1.1.2; I don't know how to tell what version of the scenario I am playing. I got the dialog Roganth quoted, about something shiny in the circle, but then couldn't pick it up.

What about getting it as a reward after cleaning up the source of the poison? Is this another thing that works only on PCs?

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Crossbow in ASR in Blades of Avernum
Apprentice
Member # 6105
Profile #2
It's not necessarily that great a weapon - damage is 1-5 plus 1-5 per level of Bow skill and per 2 levels of Dexterity, and it gives +1 to Quickstrike, so there is a small advantage to initiative and a slight possibility of additional AP. You can check it out in Artifacts Hall. It is just bothering me that I have checked every corner of the map, and looked in every nook and cranny, and I can't find it. I have found some other really well-hidden stuff (like the Warrior's Ring), but I can't find any trace of this bow.

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Crossbow in ASR in Blades of Avernum
Apprentice
Member # 6105
Profile #0
Once again I am stymied trying to find one of the special artifacts. In A Small Rebellion, there is supposed to be a Quickload Crossbow. I've played it through as both Rebel and Empire supporter, and I haven't come across it. I think I'm pretty thorough, but I'm missing something . . . Anybody remember where this item is located?

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Ghostly Bracelet in Blades of Avernum
Apprentice
Member # 6105
Profile #13
That is very interesting, Roganth. Neither of those things worked for me, and I tried repeatedly. I approached the circle from all sides after defeating the ghost, and nothing happened. The first time through, when I approached the ghost again after solving the poison problem, I guess I expected the bracelet as a reward. While I got a dialog saying that the souls were now free (or something to that effect), there was no reward and no XP bonus. Why would it be different for you, do you think?

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Ghostly Bracelet in Blades of Avernum
Apprentice
Member # 6105
Profile #11
I think it's hilarious - it has obviously been like this since BoA was released, but apparently no-one has noticed it before. It took Artifacts Hall (thanks, TM) and an anal-retentive noobie like me to bring it to the attention of you other experts. (And so much for thinking I got it the last time I played the scenario.) This reminds me of that locked door on the Administration level - do you think it was an oversight, or (as Hectonkhyres suggests) truly wicked?

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Ghostly Bracelet in Blades of Avernum
Apprentice
Member # 6105
Profile #8
However - I tried this, and there is still something I am missing. I trapped all three wandering ghosts, then talked to the ghost in the circle, and attacked him. That is a very tough battle for a low level party! After he was dead, and I ended the fight, I got a message that there was something shiny in the circle, but I couldn't figure out any way to get it. I couldn't enter the circle; looking and getting didn't do anything. Is there a trick?

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Ghostly Bracelet in Blades of Avernum
Apprentice
Member # 6105
Profile #7
And here I was thinking that they were all the same shade, just wandering all around the map. What are the odds of someone doing exactly this without figuring it out from the script? But it's good to have a definitive answer - thanks, Kelandon.

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Ghostly Bracelet in Blades of Avernum
Apprentice
Member # 6105
Profile #5
Well, you certainly aren't given that option when you approach it before ending the curse, either. When you first come upon the ghost, you are given the choice of leaving it alone, or approaching. If you approach, it tells you to leave it alone, and your only choice is to do so. How are you supposed to trigger a fight? I don't think you are correct, but thanks for trying.

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Ghostly Bracelet in Blades of Avernum
Apprentice
Member # 6105
Profile #3
It's probably not cool to keep replying to my own question, but for further information: I talked to the ghost in the hidden stone circle, after I cleaned up the waste depository. He said something about the dead laid to rest, but he didn't drop anything, as I expected. Did I miss something? Is there any way to redo this encounter? I'm just trying to figure out how this works, but I don't know the scripting language.

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Ghostly Bracelet in Blades of Avernum
Apprentice
Member # 6105
Profile #2
I have the HLPM (and every other scenario available, I think), but I really prefer a party built up through the combat and encounters in the various scenarios. For one thing, you have opportunities for training, and then there are the special items.

I know - you can do all this with the HLPM and Artifacts Hall and the Character Editor, if you want to, but I don't find that interesting or rewarding. I enjoy being compulsive, and that's probably what I like about Spiderweb games.

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00
Ghostly Bracelet in Blades of Avernum
Apprentice
Member # 6105
Profile #0
I am starting again at the beginning, with Valley of Dying Things, to build a new party for some of the new scenarios. (My old save files got messed up.)

I have completed the main task and all the side quests, but there is one special artifact I cannot find this time - the Ghostly Bracelet. I'm fairly compulsive about checking all the nooks and crannies, and I know I found it the last time I played, but I can't seem to find it this time. Any suggestions would be appreciated.

--------------------
Lucidus
Posts: 29 | Registered: Wednesday, July 13 2005 07:00