Profile for BigBob
Field | Value |
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Displayed name | BigBob |
Member number | 6019 |
Title | Apprentice |
Postcount | 4 |
Homepage | |
Registered | Saturday, June 25 2005 07:00 |
Recent posts
Author | Recent posts |
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Avernum 4 Complete Wish List in The Avernum Trilogy | |
Apprentice
Member # 6019
|
written Saturday, June 25 2005 10:49
Profile
quote:A3 had the skill cap... I remember because I stopped playing around when I reached the golems for the first time. I had hit the cap. Can you imagine playing an RPG for another 20 hours without a single level gain? Yikes... Posts: 4 | Registered: Saturday, June 25 2005 07:00 |
Avernum 4 Complete Wish List in The Avernum Trilogy | |
Apprentice
Member # 6019
|
written Saturday, June 25 2005 10:30
Profile
quote:There were so many spells. It didn't matter that half were useless, it was great trying to learn them all and trying them all out. Everyone knew that icewall wasn't going to win over any battles, your turn and mana were always better spent with directly offensive spells, but it was plain fun putting an ice wall over a group of low level monsters. There wasn't even an area affecting spell in all of avernum. Bring back the fireball already :) Posts: 4 | Registered: Saturday, June 25 2005 07:00 |
What do YOU want to see in G4? in Geneforge Series | |
Apprentice
Member # 6019
|
written Saturday, June 25 2005 07:57
Profile
quote:That's what started to bother me the most... All the dialogs had the 'i like shapers' or the 'i like rebels'. Posts: 4 | Registered: Saturday, June 25 2005 07:00 |
Avernum 4 Complete Wish List in The Avernum Trilogy | |
Apprentice
Member # 6019
|
written Saturday, June 25 2005 07:51
Profile
I've been playing the series since Exile 2 was new. A great series. Avernum, to me, was a dumbed down version. The graphics got marginally better and the content was slashed and burned. Dozens of spells reduced to pratically three types of spells, hurt, heal, hurt a few people. Less party members. Horrible experience caps. Altogether so much less... I still to this day occasionally run an old Exile game. 6 party members, REAL stats/skills and deep down it was a very sturdy RPG. I forgive the interface, graphics, and complete absence of music based on the fact that the RPG elements are so strong and enjoyable. Please, please PLEASE change something about the game. Avernum is bland, it has no music, graphics, or content. Not every game can be amazing looking, or sound terrific, or have great gameplay. But a game should have at least ONE of those things. I'm a huge fan of the classic RPGs (obviously since I love Exile) but you can retain the classic story and content AND have things that make the game pleasing to look at. There is absolutely no reason to not have better graphics in your games. So I guess in summary, here are the MAJOR things that I'd love to see in the next game you make: - Music. Oh sweet merciful Jesus, please just add some basic midis or something. Just a bit of effort will turn your deathly silent games into something more enjoyable. - Content. Stop cutting everything that was great from Exile :( I want a larger party, I want more items/equipment, I NEVER want to see an experience cap again. I couldn't finish any of the Avernum games because I hit the level caps before I was 75% done the games. Talk about fun suicide for RPGs when you tell the user "hey, if you want to see the ending you have to do it without gaining levels or earning any gratification for spending your time playing this game". Also, money caps? Ack... - Graphics. This isn't even remotely important, not as much as content is. A game with lots of content doesn't need graphics. Avernum hasn't had either though. I'm a programmer too. In fact Jeff, many years ago I began making my own Exile style games after playing yours when I was only 12. Obviously Exile was a game so well done that it inspired me personally to make these games myself. Please just bring back what was good about Exile. There are graphic engines available online (free) that already have better capabilities than your avernum engine. Posts: 4 | Registered: Saturday, June 25 2005 07:00 |