Profile for furvyn
Field | Value |
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Displayed name | furvyn |
Member number | 5930 |
Title | Apprentice |
Postcount | 7 |
Homepage | |
Registered | Thursday, June 9 2005 07:00 |
Recent posts
Author | Recent posts |
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arianas (spoilers) in Nethergate | |
Apprentice
Member # 5930
|
written Sunday, June 17 2007 09:02
Profile
Sure, they're already hostile. After learning that they are sentient I just wish I had a way to sneak around them all to reach the queen. (I've finished the area now, talked to the queen, and gave her what she wanted. Now I can help the happy spiders) Posts: 7 | Registered: Thursday, June 9 2005 07:00 |
arianas (spoilers) in Nethergate | |
Apprentice
Member # 5930
|
written Sunday, June 17 2007 07:57
Profile
so, I'm wandering around in the thorny maze thinking that I might be able to find the old spider widow to help the spiders back east... killing arianas right and left. then I find the runes with the story of the arianas and the spell and now feel like my characters are committing genocide. I just thought they were mindless beasts before. blah. I'm not even sure this is the place where the spider widow lives. (haven't finished it yet) but if it isn't I'd be happier taking my party out of there to let the creatures live in peace. Posts: 7 | Registered: Thursday, June 9 2005 07:00 |
The Chosen Ending - Geneforge 5 in Geneforge 4: Rebellion | |
Apprentice
Member # 5930
|
written Saturday, April 21 2007 07:05
Profile
If Trakovites ever gain power, a more extreme faction would end up hunting down and repressing any magic or shaping. Intrinsically magical beings might have lower class status or worse. I wonder if for a while there would be magic suppressing artifact creation for Trakovites attempting to defeat magic users. Otherwise, I'm not sure how they'd be able to gain the upper hand against a concentrated force of magic users. I would think they would suspect any use of magic or magic artifacts and might not want to resort to it. Perhaps some mental based discipline would emerge, though those cults never seem to turn out well in the game. Posts: 7 | Registered: Thursday, June 9 2005 07:00 |
Tiger doc crash in Tech Support | |
Apprentice
Member # 5930
|
written Sunday, July 31 2005 07:33
Profile
I have not tried BoA on 10.3, but I did have the same problem with G3 on 10.3. So, the problem is probably caused by some sort of interaction with my system and the game. I've got unsanity haxies, DragThing, Quicksilver, Path Finder, and so on installed on my system. Thanks for the suggestions. Posts: 7 | Registered: Thursday, June 9 2005 07:00 |
Tiger doc crash in Tech Support | |
Apprentice
Member # 5930
|
written Saturday, July 30 2005 16:18
Profile
I have the latest patchlevel. The dock still crashes. I was mistaken about G3. I reran it to make sure it didn't crash the dock, but it still does. This bug does not prevent me from playing the game or using other apps, but it certainly isn't cosmetic. Posts: 7 | Registered: Thursday, June 9 2005 07:00 |
Tiger doc crash in Tech Support | |
Apprentice
Member # 5930
|
written Sunday, July 17 2005 14:25
Profile
I just started playing Blades of Avernum. I had a problem with G3 with the doc crashing in OS X Tiger, and after I upgraded to the latest patch the problem went away. Blades of Avernum seems to have the same problem, so I wonder if the same fix will be going into it and when? Thanks! Posts: 7 | Registered: Thursday, June 9 2005 07:00 |
Geneforge 3 1.01 crashing dock in OS X 10.4 in Tech Support | |
Apprentice
Member # 5930
|
written Thursday, June 9 2005 15:10
Profile
When I start the game, I get a message that the dock has crashed. Is this a known problem? The game is still playable, but when I exist I have to logout and back in if the dock didn't get relaunched. Posts: 7 | Registered: Thursday, June 9 2005 07:00 |