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Beta-Call for Bahssikava in Blades of Avernum
Apprentice
Member # 5339
Profile #90
quote:
Originally written by Thuryl:

Hmm. Couple of things:

Did you have BoA open with a party actually in the scenario while you were using the editor? That could potentially lead to misbehaviour.

Is the scenario file (that is, slithhome.bas) locked, protected by access privileges, or otherwise uneditable? Can you make other edits and save without bad things happening?

I did not have BoA open while using editor. I can indeed not do any other edits and save without the same error message appearing. I tried in windows to change the read only setting of slithhome.bas, that worked, but still same error in editor.
Posts: 36 | Registered: Thursday, December 30 2004 08:00
Beta-Call for Bahssikava in Blades of Avernum
Apprentice
Member # 5339
Profile #87
This is what I do:
File=> open scenario
slithhome.bas
scenario=>edit town
town=>load different town
pick town to edit : 14

town details: Appearance settings=>Wall 2 sheet 603 ok
then i save scenario and an error appears in box:
The program encountered an error while loading/saving/creating the scenario. To prevent future problems, the program will terminate.Trying again might solve the problem(not)
I press done, and then another error box pops up
file name that could not be deleted
slithhome.bas
Posts: 36 | Registered: Thursday, December 30 2004 08:00
Beta-Call for Bahssikava in Blades of Avernum
Apprentice
Member # 5339
Profile #85
quote:
Originally written by Kelandon:

Open the scenario editor. Go to the File menu and choose Open. Select the Bahssikava .bas file, called slithhome.bas. Choose Edit Town and then Load New Town, and enter town 14. Go to Town Details in the Town menu. The wall 2 sheet box is on the left side.
Ok thx. I found the wall 2 sheet, but if i wont to save i get an error(number 101)
the box also mentions file name that could not be deleted: slithhome.bas
Posts: 36 | Registered: Thursday, December 30 2004 08:00
Beta-Call for Bahssikava in Blades of Avernum
Apprentice
Member # 5339
Profile #83
quote:
Originally written by Kelandon:

DAMMIT

I figured out the problem. The new wallset doesn't have windows, which I used with the old wallset. Open the scenario in the editor and change wall 2 sheet from 607 to 603, and it should be fine.

Sorry about that, guys.

i'm sorry, i'm not familiar with the editor. Can someone tell me exactly what to do to change this?
Thx
Posts: 36 | Registered: Thursday, December 30 2004 08:00
Beta-Call for Bahssikava in Blades of Avernum
Apprentice
Member # 5339
Profile #66
another thing that is strange: in the library to the south in the slith ghost part, you have 2 desks, and if i search them, they both contain 4 objects, but the third and fourth object appear through eachother. The images i mean.
5 min later: it appears with practicaly all of the items i trie to pick up. Very weird
1 min later: restarted the game, all things looked ok again.

[ Monday, January 17, 2005 04:09: Message edited by: jos ]
Posts: 36 | Registered: Thursday, December 30 2004 08:00
Beta-Call for Bahssikava in Blades of Avernum
Apprentice
Member # 5339
Profile #65
well i tried a lot of things in that section after i saw that error. The error didn't prevent the game to continue, but some weird things happened if I went from normal to combat mode and from combat to normal. For eXample: at some point, the lead character was teleported to the section after the boat. When all my other members where dead, i ended combat mode, and got stuck because the boat was on other side. But now i have already passed that section, after some trial and error.
Posts: 36 | Registered: Thursday, December 30 2004 08:00
Beta-Call for Bahssikava in Blades of Avernum
Apprentice
Member # 5339
Profile #63
i got an error in the fight where your leader character dissapears. That is
in the first downstairs room under lost bahssikava.
This is the message i recieved:
t2 altar Error: Too many nodes used in line
359 Seems like you hit an infininte loop.
Posts: 36 | Registered: Thursday, December 30 2004 08:00
Rate JV's Scenarios in Blades of Avernum
Apprentice
Member # 5339
Profile #16
Valley of the Dying Things- 3.2 I don't like very big indoor parts that slow you down
A Small Rebellion- 4.5 liked the story
Za-Khazi Run- 3.4 Though it worked on my nerves trying to get in time
Diplomacy with the Dead- 3.4 cool that you can help the vamp
Posts: 36 | Registered: Thursday, December 30 2004 08:00
Canopy: Manufactured Womb is Released! in Blades of Avernum
Apprentice
Member # 5339
Profile #60
sry,i did read the topic first, but i didn't get out of range of the wizards so i thought it was wrong way. now i found it, thx.
good scenario, though i hate messing with those extra spell things
Posts: 36 | Registered: Thursday, December 30 2004 08:00
Canopy: Manufactured Womb is Released! in Blades of Avernum
Apprentice
Member # 5339
Profile #58
i am stuck in first town of sud canopy. I reach my general, watched the woman general fight the bad guy, and then you see the other guy making a gap in wall of city. Then i am left alone between the trees.
At this point, I tried following the enemy general through the trees, but i am not able to get there. Is there something i've missed? thx for the help. The scenario is great, but i don't wont to die in this stupid town.
Posts: 36 | Registered: Thursday, December 30 2004 08:00
Beta-Call for Bahssikava in Blades of Avernum
Apprentice
Member # 5339
Profile #19
lol i am new in this forum, just wanted to do a prank as beeing jeff vogel. But i am not jeff vogel, and respect him and so on..
Name: PAscal
E-mail address: palleke@skynet.be
Beta-testing experience (none required): None
Operating system: Windows xp
What kind of party you intend to use (choose one): a good party of course
Posts: 36 | Registered: Thursday, December 30 2004 08:00

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