Profile for Poit
Field | Value |
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Displayed name | Poit |
Member number | 5274 |
Title | Warrior |
Postcount | 107 |
Homepage | |
Registered | Thursday, December 9 2004 08:00 |
Recent posts
Pages
Author | Recent posts |
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Does it really have to be this way? in Blades of Avernum Editor | |
Warrior
Member # 5274
|
written Saturday, January 15 2005 19:58
Profile
That's an interesting idea although I don't really have much (read any) experience with macros. I'll check it out but for the time being I think i'll just play round with text wrangler and that other app mentioned in the scenario workshop. -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
Does it really have to be this way? in Blades of Avernum | |
Warrior
Member # 5274
|
written Saturday, January 15 2005 19:58
Profile
That's an interesting idea although I don't really have much (read any) experience with macros. I'll check it out but for the time being I think i'll just play round with text wrangler and that other app mentioned in the scenario workshop. -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
Does it really have to be this way? in Blades of Avernum Editor | |
Warrior
Member # 5274
|
written Saturday, January 8 2005 02:13
Profile
damn oh well i didn't really think that there was but hey you never know -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
Does it really have to be this way? in Blades of Avernum | |
Warrior
Member # 5274
|
written Saturday, January 8 2005 02:13
Profile
damn oh well i didn't really think that there was but hey you never know -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
Does it really have to be this way? in Blades of Avernum Editor | |
Warrior
Member # 5274
|
written Friday, January 7 2005 21:37
Profile
Which is exactly what myself and anyone else with half a brain has been doing. Now in case you didn't realise, I was asking if any other way existed (which I doubt but thought it was worth asking) [ Friday, January 07, 2005 21:46: Message edited by: Poit ] -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
Does it really have to be this way? in Blades of Avernum | |
Warrior
Member # 5274
|
written Friday, January 7 2005 21:37
Profile
Which is exactly what myself and anyone else with half a brain has been doing. Now in case you didn't realise, I was asking if any other way existed (which I doubt but thought it was worth asking) [ Friday, January 07, 2005 21:46: Message edited by: Poit ] -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
Does it really have to be this way? in Blades of Avernum Editor | |
Warrior
Member # 5274
|
written Friday, January 7 2005 05:41
Profile
Hey everyone I've just spent the last few hours plugging away desperately at my keyboard writing pulitzer prize winning dialogue for my scenario in the hope that no one will notice the lack of scripting, and detail, and terrain, and towns, and a lot of other important stuff. However It seems that with every line of dialogue I write I get more and more fed up with typing /pasting /organising filler like "state = -1; personality = 7;" So my question is can anyone recommend a good mac dialogue editor of some kind that could help in saving time with minor things of that nature. Any recommendations would be appreciated [ Saturday, January 15, 2005 19:49: Message edited by: Poit ] -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
Does it really have to be this way? in Blades of Avernum | |
Warrior
Member # 5274
|
written Friday, January 7 2005 05:41
Profile
Hey everyone I've just spent the last few hours plugging away desperately at my keyboard writing pulitzer prize winning dialogue for my scenario in the hope that no one will notice the lack of scripting, and detail, and terrain, and towns, and a lot of other important stuff. However It seems that with every line of dialogue I write I get more and more fed up with typing /pasting /organising filler like "state = -1; personality = 7;" So my question is can anyone recommend a good mac dialogue editor of some kind that could help in saving time with minor things of that nature. Any recommendations would be appreciated [ Saturday, January 15, 2005 19:49: Message edited by: Poit ] -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
both surreal and creepy in Blades of Avernum Editor | |
Warrior
Member # 5274
|
written Friday, December 10 2004 02:18
Profile
thanks both of you for the fix now i can finally use the editor without heavy medication -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
both surreal and creepy in Blades of Avernum | |
Warrior
Member # 5274
|
written Friday, December 10 2004 02:18
Profile
thanks both of you for the fix now i can finally use the editor without heavy medication -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
both surreal and creepy in Blades of Avernum Editor | |
Warrior
Member # 5274
|
written Thursday, December 9 2004 17:19
Profile
I've just been to the website but whether I click to download the older version of the editor (0.9) or the current one (0.12), the file downloaded is the version 0.12 edition. I'm not sure why this is happening but is there possibly an alternate site where i could download the older version of the editor? -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
both surreal and creepy in Blades of Avernum | |
Warrior
Member # 5274
|
written Thursday, December 9 2004 17:19
Profile
I've just been to the website but whether I click to download the older version of the editor (0.9) or the current one (0.12), the file downloaded is the version 0.12 edition. I'm not sure why this is happening but is there possibly an alternate site where i could download the older version of the editor? -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
both surreal and creepy in Blades of Avernum Editor | |
Warrior
Member # 5274
|
written Thursday, December 9 2004 04:38
Profile
hi im a long time lurker first time poster A few days ago i began using the 3d blades editor and let me tell you it was like a whole new world where designing towns was a joy and even placing walls was tolerable. Now i'd be living happily ever after except for the small issue of whenever i place a floor or object tile in my scenario, the editor also places a second identical tile around ten squares away from the orignal. It's like the program's conciously screwing around with me and even though i've been trying to fix this for some time the editor is still sitting there silently mocking me even as i write this post So anyhow I've been wracking my brains for ages over this one but I still can't figure out why this is occuring and how to stop it so i thought i might post on the boards to see if anyone else has encountered this and could maybe lend me a hand cheers [ Thursday, December 09, 2004 04:43: Message edited by: Poit ] -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
both surreal and creepy in Blades of Avernum | |
Warrior
Member # 5274
|
written Thursday, December 9 2004 04:38
Profile
hi im a long time lurker first time poster A few days ago i began using the 3d blades editor and let me tell you it was like a whole new world where designing towns was a joy and even placing walls was tolerable. Now i'd be living happily ever after except for the small issue of whenever i place a floor or object tile in my scenario, the editor also places a second identical tile around ten squares away from the orignal. It's like the program's conciously screwing around with me and even though i've been trying to fix this for some time the editor is still sitting there silently mocking me even as i write this post So anyhow I've been wracking my brains for ages over this one but I still can't figure out why this is occuring and how to stop it so i thought i might post on the boards to see if anyone else has encountered this and could maybe lend me a hand cheers [ Thursday, December 09, 2004 04:43: Message edited by: Poit ] -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |