Profile for Anonymovs
Field | Value |
---|---|
Displayed name | Anonymovs |
Member number | 4857 |
Title | Apprentice |
Postcount | 5 |
Homepage | |
Registered | Saturday, August 14 2004 07:00 |
Recent posts
Author | Recent posts |
---|---|
ZKR Fly areas. in Blades of Avernum | |
Apprentice
Member # 4857
|
written Friday, August 20 2004 07:55
Profile
Lamp of Lightness. but i think it was a once per day thing. Posts: 5 | Registered: Saturday, August 14 2004 07:00 |
ZKR: Where are the Vahnatai in Blades of Avernum | |
Apprentice
Member # 4857
|
written Friday, August 20 2004 07:53
Profile
thats the place. just keep going. Posts: 5 | Registered: Saturday, August 14 2004 07:00 |
BoA Editor Suggestions in Blades of Avernum Editor | |
Apprentice
Member # 4857
|
written Sunday, August 15 2004 08:43
Profile
ouch. at least I got caught by Kelandon. *goes to read the manual a few more times* [ Sunday, August 15, 2004 08:45: Message edited by: Anonymovs ] Posts: 5 | Registered: Saturday, August 14 2004 07:00 |
BoA Editor Suggestions in Blades of Avernum | |
Apprentice
Member # 4857
|
written Sunday, August 15 2004 08:43
Profile
ouch. at least I got caught by Kelandon. *goes to read the manual a few more times* [ Sunday, August 15, 2004 08:45: Message edited by: Anonymovs ] Posts: 5 | Registered: Saturday, August 14 2004 07:00 |
BoA Editor Suggestions in Blades of Avernum Editor | |
Apprentice
Member # 4857
|
written Saturday, August 14 2004 20:10
Profile
This isn't exactly in the same vein, and would probably require major hacking, but it would be useful if I could export towns to an outside file, then be able to place them in another scenario. Being able to merge scenarios together would also make collaborative work much easier. Like I said, I know this would require big adjustments, but it would save a lot of work at times. Posts: 5 | Registered: Saturday, August 14 2004 07:00 |
BoA Editor Suggestions in Blades of Avernum | |
Apprentice
Member # 4857
|
written Saturday, August 14 2004 20:10
Profile
This isn't exactly in the same vein, and would probably require major hacking, but it would be useful if I could export towns to an outside file, then be able to place them in another scenario. Being able to merge scenarios together would also make collaborative work much easier. Like I said, I know this would require big adjustments, but it would save a lot of work at times. Posts: 5 | Registered: Saturday, August 14 2004 07:00 |
Question on dreams in a Blades game. in Blades of Avernum | |
Apprentice
Member # 4857
|
written Saturday, August 14 2004 13:03
Profile
I'm thinking about a scenario that spends part of the time in a story recounted by anther character. I originally thought that the party would lose their items before the sequence and get them back afterwards, not keeping anything from that part of the game. However, I have carefully put my items together, and I thought I might be a little annoyed if someone made me go through a scenario without the careful balance of items that I have. I'd be happy to hear what you think. Is it better to keep realistic and keep the party from taking anything from the dream sequence, or to allow the party to use the materials they have put together? [ Saturday, August 14, 2004 13:14: Message edited by: Anonymovs ] Posts: 5 | Registered: Saturday, August 14 2004 07:00 |