Profile for KernelKnowledge12
Field | Value |
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Displayed name | KernelKnowledge12 |
Member number | 4557 |
Title | Shock Trooper |
Postcount | 264 |
Homepage | |
Registered | Wednesday, June 16 2004 07:00 |
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3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Shock Trooper
Member # 4557
|
written Monday, January 24 2005 19:24
Profile
quote: quote:If a remake comes into the works the entire look/feel will most likely change. The other three suggesstions will definitely be possible. [ Monday, January 24, 2005 19:25: Message edited by: KernelKnowledge12 ] Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Shock Trooper
Member # 4557
|
written Monday, January 24 2005 19:24
Profile
quote: quote:If a remake comes into the works the entire look/feel will most likely change. The other three suggesstions will definitely be possible. [ Monday, January 24, 2005 19:25: Message edited by: KernelKnowledge12 ] Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Shock Trooper
Member # 4557
|
written Monday, January 24 2005 12:32
Profile
For liscensing issues, the GPL should be more than adequate, although before we start any coding, or even start a project on sourceforge, we should ask Jeff for express permission. Before this though, we should probably find out exactly how many people are willing to help. Actually we should decide on whether we should create a sourceforge project right now. I can create the project if neccessary, although I'm sure there are several people here that are also registered with SourceForge. On a side note, I just found out about this library a week ago, and IMHO it's brilliant: Phoenix (It is not yet part of the Boost distribution, but it probably will be in the future.) EDIT: Oh and about the C++/C thing, if we can write the code to completely separate the procedural part from the OO part, we can avoid the problem of confused C people. Also we can set a requirement for a certain amount of commenting/documentation. EDIT: I looked over the BoA Editor liscense, and would a remake of the Editor constitute a "Contribution"? Also, why does the last part, entitled "YOU MAY NOT:" seem to contradict the other parts? [ Monday, January 24, 2005 15:07: Message edited by: KernelKnowledge12 ] Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Shock Trooper
Member # 4557
|
written Monday, January 24 2005 12:32
Profile
For liscensing issues, the GPL should be more than adequate, although before we start any coding, or even start a project on sourceforge, we should ask Jeff for express permission. Before this though, we should probably find out exactly how many people are willing to help. Actually we should decide on whether we should create a sourceforge project right now. I can create the project if neccessary, although I'm sure there are several people here that are also registered with SourceForge. On a side note, I just found out about this library a week ago, and IMHO it's brilliant: Phoenix (It is not yet part of the Boost distribution, but it probably will be in the future.) EDIT: Oh and about the C++/C thing, if we can write the code to completely separate the procedural part from the OO part, we can avoid the problem of confused C people. Also we can set a requirement for a certain amount of commenting/documentation. EDIT: I looked over the BoA Editor liscense, and would a remake of the Editor constitute a "Contribution"? Also, why does the last part, entitled "YOU MAY NOT:" seem to contradict the other parts? [ Monday, January 24, 2005 15:07: Message edited by: KernelKnowledge12 ] Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Shock Trooper
Member # 4557
|
written Monday, January 24 2005 06:56
Profile
quote:See how you like wxWidgets. It's extremely powerful and over 12 years in the making. quote:Not too sure why this would be needed. Please elaborate. quote:First I think we see if we can get inheritance on our side, but, yes, there are several ways the classes in the original source code can be bettered. quote:We should ignore most of the graphic routines ( except Isaac's code ) as the use of a framework will drastically change the way the underlying calls will work. The graphics code should wait for a while. On another note, since this is an editor, maybe we should split the entire application into two smaller projects: the "kernel", and gui. The "kernel" will deal with just basic totally cross-platform operations (such as porting, loading files, and editing the files). The gui will be mostly cross-platform, but will have to use different graphic loading code due to the different resource files inherent in BoA. Also the scripting engine used in the editor needs to be replaced. Fortunately, Boost.Spirit will make this incredibly easy. (We should be able to expand this to all types of scripts also.) All of these are suggestions; comments are welcome. [ Monday, January 24, 2005 07:00: Message edited by: KernelKnowledge12 ] Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Shock Trooper
Member # 4557
|
written Monday, January 24 2005 06:56
Profile
quote:See how you like wxWidgets. It's extremely powerful and over 12 years in the making. quote:Not too sure why this would be needed. Please elaborate. quote:First I think we see if we can get inheritance on our side, but, yes, there are several ways the classes in the original source code can be bettered. quote:We should ignore most of the graphic routines ( except Isaac's code ) as the use of a framework will drastically change the way the underlying calls will work. The graphics code should wait for a while. On another note, since this is an editor, maybe we should split the entire application into two smaller projects: the "kernel", and gui. The "kernel" will deal with just basic totally cross-platform operations (such as porting, loading files, and editing the files). The gui will be mostly cross-platform, but will have to use different graphic loading code due to the different resource files inherent in BoA. Also the scripting engine used in the editor needs to be replaced. Fortunately, Boost.Spirit will make this incredibly easy. (We should be able to expand this to all types of scripts also.) All of these are suggestions; comments are welcome. [ Monday, January 24, 2005 07:00: Message edited by: KernelKnowledge12 ] Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Root of all evil in General | |
Shock Trooper
Member # 4557
|
written Monday, January 24 2005 06:34
Profile
quote:We should probably first agree on a definition, although I'm not sure why we're continuing with this "absolutism" arguement, as there does not have to be a specification concerning how many moral codes there are or who defines them in the definition of moral good/evil. Unless there are any other arguments, we should move on. Soldoric: I believe something of the like has already been said (i think by me ) earlier. ;) [ Monday, January 24, 2005 06:59: Message edited by: KernelKnowledge12 ] Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Root of all evil in General | |
Shock Trooper
Member # 4557
|
written Sunday, January 23 2005 18:50
Profile
Are we still talking about good/evil? Nevermind. [ Sunday, January 23, 2005 18:52: Message edited by: KernelKnowledge12 ] Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Root of all evil in General | |
Shock Trooper
Member # 4557
|
written Sunday, January 23 2005 17:20
Profile
How long are we supposed to wait? Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Shock Trooper
Member # 4557
|
written Sunday, January 23 2005 12:58
Profile
The code I created was lost in a computer foul up, and I wasn't too concerned for how clean the code was when I created it. (The code was still much cleaner than the original.) Also the code was not in the least bit cross-platform (it used MFC and DirectX). I do, however, remember what I did and since I stopped working on it I've had several ideas. Either way, it should first be decided whether the code should be reorganized, or restarted. I vote for the latter as reoganizing it would just amount to more than double the work. Remaking it would also make it easier to update, as it would be a our code. Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Shock Trooper
Member # 4557
|
written Sunday, January 23 2005 12:58
Profile
The code I created was lost in a computer foul up, and I wasn't too concerned for how clean the code was when I created it. (The code was still much cleaner than the original.) Also the code was not in the least bit cross-platform (it used MFC and DirectX). I do, however, remember what I did and since I stopped working on it I've had several ideas. Either way, it should first be decided whether the code should be reorganized, or restarted. I vote for the latter as reoganizing it would just amount to more than double the work. Remaking it would also make it easier to update, as it would be a our code. Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Root of all evil in General | |
Shock Trooper
Member # 4557
|
written Sunday, January 23 2005 12:40
Profile
quote:If you're looking for an explicit definition, I'm not sure this is possible. Otherwise, I believe Locke's definition of moral good/evil (excluding his explicit reference to reward/punishment) is acceptable, but this will not amount to a universally accepted moral code. Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Root of all evil in General | |
Shock Trooper
Member # 4557
|
written Saturday, January 22 2005 20:20
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Please, someone start a new topic! Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Root of all evil in General | |
Shock Trooper
Member # 4557
|
written Saturday, January 22 2005 19:59
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I didn't think there was a moral code that applied to everyone. Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Root of all evil in General | |
Shock Trooper
Member # 4557
|
written Saturday, January 22 2005 19:02
Profile
A little more on Locke's thoughts of moral good/evil, from the same part as the last posted excerpt. (it includes the last excerpt, but a little more that might help with the definition.) quote: Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Shock Trooper
Member # 4557
|
written Saturday, January 22 2005 14:04
Profile
Well, I'd like to help, although I'm currently working on quite a few other things, so I'm not sure how much actual time I may be able to commit. Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Shock Trooper
Member # 4557
|
written Saturday, January 22 2005 14:04
Profile
Well, I'd like to help, although I'm currently working on quite a few other things, so I'm not sure how much actual time I may be able to commit. Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Root of all evil in General | |
Shock Trooper
Member # 4557
|
written Saturday, January 22 2005 13:59
Profile
quote:I meant that for this thread, and when I wrote that I just meant to say that I was using his definiton as a base for what I was about to write. And Thuryl's right, we're still trying to hammer out a definiton. Sorry for the confusion. quote:Hobbes DID NOT come up with the social contract as we think of it today, Locke did in his "Second Treatise on Civil Government." Hobbes' version (outlined in Leviathan) grants the sovereign all the power to do whatever it wants. quote:We should have made this distinction a while ago. I don't believe Hobbes ever made a clear cut distinction, but here are Lockes ideas on the subject: quote: Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Need Advice in General | |
Shock Trooper
Member # 4557
|
written Saturday, January 22 2005 13:26
Profile
Look up something called the Image Processing Library (IPL). It's a pretty advanced library that follows STL conventions, and I'm pretty sure its cross-platform. I'm not sure it supports many file types, but making your own image processing code can be very tedious. Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Root of all evil in General | |
Shock Trooper
Member # 4557
|
written Friday, January 21 2005 20:03
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I assume it is currently accepted that Hobbes' definition of good/evil is correct. If not let it be so for at least the duration of this post. Good thoughts are thoughts that directly "please" the person who has them. The altruistic thoughts of a person with who is pleased at the thought of helping someone would fall into this category. The opposite goes for evil thoughts. Good actions are actions that directly "please" the person who has them. The specific action an altruistic person takes to help another would fall into this category. The opposite goes for evil actions. These definitions are not meant to be independent of each other as they are just types of the broader "good/evil". A person can have evil thoughts and yet still act in a way that contradicts his/her thoughts, hence "hypocrisy." This is all just a proposal. Tweak it if you deem neccessary. Hope this makes things clearer. EDIT: Think this supports my case: quote: [ Friday, January 21, 2005 20:12: Message edited by: KernelKnowledge12 ] Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Shock Trooper
Member # 4557
|
written Friday, January 21 2005 18:50
Profile
Might I suggest moving this project to SourceForge.net. This would help get the entire community involved in development, and there are quite a few programmer's here with the capacity to contribute. Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Shock Trooper
Member # 4557
|
written Friday, January 21 2005 18:50
Profile
Might I suggest moving this project to SourceForge.net. This would help get the entire community involved in development, and there are quite a few programmer's here with the capacity to contribute. Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Root of all evil in General | |
Shock Trooper
Member # 4557
|
written Friday, January 21 2005 18:37
Profile
Perhaps it is neccessary to further divide the mentioned definition of good/evil into two subcategories (following the same template of Hobbes' please/displease definitions): good/evil thoughts and good/evil actions. This would explain the above situation, and compensate for the free will of humans. Not exactly sure if someone else thought of this. If so I doubt it was Hobbes; maybe Locke or Paine. Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Root of all evil in General | |
Shock Trooper
Member # 4557
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written Friday, January 21 2005 13:45
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I'm not sure I understand. Can you provide a specific example? EDIT: If you mean pure altruism, well Hobbes (and others) thought this was impossible ( see the first excerpt I posted ) as this would mean the being is completely and utterly good. According to Hobbes, an altruistic ethical code is based on some good being transferred to the practicioner. In other words (according to Hobbes) people who do good things expect that it will bring them good sometime in the future. [ Friday, January 21, 2005 14:09: Message edited by: KernelKnowledge12 ] Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Root of all evil in General | |
Shock Trooper
Member # 4557
|
written Friday, January 21 2005 12:47
Profile
quote:Obviously if something is true, its complement cannot be true, but this proves absolutely nothing of the existence of any god or anything else for that matter. All this says is that God must either exist or not exist. Please clarify the reason for why you believe god does not exist, and on a further note, why you follow such a religious form of atheism. quote:This makes perfect sense, although targeting the human spirit seems a little too specific for me. EDIT: Does this tendency to extremes come from a certain philosphy? [ Friday, January 21, 2005 12:54: Message edited by: KernelKnowledge12 ] Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |