Profile for Archmagus Micael

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Check Dlg. Script For Bugs (esp. "line 67") in Blades of Avernum
Agent
Member # 4506
Profile Homepage #2
All you have to do is swap the ACTIONS for codes and add Break; at the end of each chuck of code.

- Archmagi Micael

EDIT = OOPS! Double Post - SORRY!!!!!!!!!!!!!!

[ Saturday, July 31, 2004 12:39: Message edited by: Archmagi Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Check Dlg. Script For Bugs (esp. "line 67") in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #1
quote:
Originally written by Guardian of Eternity:


begintalknode 4;
state = 2;
personality = 0;
nextstate = -1;
question = "Do you have any quests that I can do?";
text1 = "_Yes. Go talk to the dog._";
action = toggle_quest(0,1);

THAT's YOUR PROBLEM. IT SHOULD SAY 'CODE' INSTEAD OF 'ACTION', AND THERE SHOULD BE A: Break; AFTER IT!
begintalknode 5;
state = 2;
personality = 0;
nextstate = -1;
condition = get_flag(0,1) == 1;
question = "I talked to the dog.";
text1 = "Good work! You get no experience, or gold.";
text2 = "But you have programmed well, and I am printing a little message in the box below.";
action = {toggle_quest(0,0);
print_str("You completed your first quest!");
print_str("Good programming!");
}

action = {set_flag(0,1,1);
play_sound(173);
}

begintalknode 12;
state = 30;
personality = 3;
question = "Cow";
text1 = "The cow looks at you... and licks its lips!";
action = play_sound(172);

A last note--unless you find something horribly wrong with my script, I'd rather bumble through this myself, to figure out all the optimizing points, et cetera. In other words, I'd appreciate it if nobody tried to completely re-script this for me.

It's all of your ACTIONS in stead of CODES;

THAT's YOUR PROBLEM. IT SHOULD SAY 'CODE' INSTEAD OF 'ACTION', AND THERE SHOULD BE A: Break; AFTER IT!

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Check Dlg. Script For Bugs (esp. "line 67") in Blades of Avernum
Agent
Member # 4506
Profile Homepage #1
quote:
Originally written by Guardian of Eternity:


begintalknode 4;
state = 2;
personality = 0;
nextstate = -1;
question = "Do you have any quests that I can do?";
text1 = "_Yes. Go talk to the dog._";
action = toggle_quest(0,1);

THAT's YOUR PROBLEM. IT SHOULD SAY 'CODE' INSTEAD OF 'ACTION', AND THERE SHOULD BE A: Break; AFTER IT!
begintalknode 5;
state = 2;
personality = 0;
nextstate = -1;
condition = get_flag(0,1) == 1;
question = "I talked to the dog.";
text1 = "Good work! You get no experience, or gold.";
text2 = "But you have programmed well, and I am printing a little message in the box below.";
action = {toggle_quest(0,0);
print_str("You completed your first quest!");
print_str("Good programming!");
}

action = {set_flag(0,1,1);
play_sound(173);
}

begintalknode 12;
state = 30;
personality = 3;
question = "Cow";
text1 = "The cow looks at you... and licks its lips!";
action = play_sound(172);

A last note--unless you find something horribly wrong with my script, I'd rather bumble through this myself, to figure out all the optimizing points, et cetera. In other words, I'd appreciate it if nobody tried to completely re-script this for me.

It's all of your ACTIONS in stead of CODES;

THAT's YOUR PROBLEM. IT SHOULD SAY 'CODE' INSTEAD OF 'ACTION', AND THERE SHOULD BE A: Break; AFTER IT!

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
2 calls please... in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #7
Thanks!

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
2 calls please... in Blades of Avernum
Agent
Member # 4506
Profile Homepage #7
Thanks!

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
2 calls please... in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #5
quote:
Originally written by Imban:

set_crime_level(number higher than the crime tolerance); will effectively hostile a town. Not sure if there's a real way to friendly a town, though.

change_spell_level is what you're looking for with regards to teaching spells.

Thanks for the SET_CRIME_LEVEL(any old number higher than crime level);

What do you have to type after CHANGE_SPELL_LEVEL?
What is it - (1,5,2) [pretending that is Priest spell five set to level 2]???

Please answer - Archmagi Micael

UNDEAD VALLEY IS NEARLY FINISHED!!!!!!! TESTING VERSION 4 SHOULD BE OUT IN A FEW MORE DAYS, AND THEN IF THE TESTERS GIVE A GREEN LIGHT - IT'LL BE SENT IN TO SPIDERWEB AND THE BoA CENTER!

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
2 calls please... in Blades of Avernum
Agent
Member # 4506
Profile Homepage #5
quote:
Originally written by Imban:

set_crime_level(number higher than the crime tolerance); will effectively hostile a town. Not sure if there's a real way to friendly a town, though.

change_spell_level is what you're looking for with regards to teaching spells.

Thanks for the SET_CRIME_LEVEL(any old number higher than crime level);

What do you have to type after CHANGE_SPELL_LEVEL?
What is it - (1,5,2) [pretending that is Priest spell five set to level 2]???

Please answer - Archmagi Micael

UNDEAD VALLEY IS NEARLY FINISHED!!!!!!! TESTING VERSION 4 SHOULD BE OUT IN A FEW MORE DAYS, AND THEN IF THE TESTERS GIVE A GREEN LIGHT - IT'LL BE SENT IN TO SPIDERWEB AND THE BoA CENTER!

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
2 calls please... in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #0
Guys,

Please tell me what two calls I need for;

a) making the Town Hostile/Friendly
b) teaching the party a spell/recipe

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
2 calls please... in Blades of Avernum
Agent
Member # 4506
Profile Homepage #0
Guys,

Please tell me what two calls I need for;

a) making the Town Hostile/Friendly
b) teaching the party a spell/recipe

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Think you can make towns? in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #6
quote:
Originally written by *i:

What prequels?

It's not generally a good thing for continuity to kill off any character from the trilogy, really messes with continuity between scenarios already made. Why not come up with a different Vahnatai overlord to kill?

She does die - Sort of... But anyone can bring her back for their scenario. Who knows what tricks she has up her sleeve anyway. She could just be pretending she's dead. :D

WHAT PREQUELS? = Avernum Three ofcourse!!!!!!!!!!!!!!!!!!1

[ Thursday, July 29, 2004 13:19: Message edited by: Archmagi Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Think you can make towns? in Blades of Avernum
Agent
Member # 4506
Profile Homepage #6
quote:
Originally written by *i:

What prequels?

It's not generally a good thing for continuity to kill off any character from the trilogy, really messes with continuity between scenarios already made. Why not come up with a different Vahnatai overlord to kill?

She does die - Sort of... But anyone can bring her back for their scenario. Who knows what tricks she has up her sleeve anyway. She could just be pretending she's dead. :D

WHAT PREQUELS? = Avernum Three ofcourse!!!!!!!!!!!!!!!!!!1

[ Thursday, July 29, 2004 13:19: Message edited by: Archmagi Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Is this a bug? It seems that boats can do strange things. in Blades of Avernum
Agent
Member # 4506
Profile Homepage #1
Weird - Waiting for your picture...

Very Weird, but maybe you can implement it somehow in your scenario. :D

[ Thursday, July 29, 2004 07:20: Message edited by: Archmagi Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Think you can make towns? in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #3
Yeah, well, I've had enough of fighting the Vahnatai (did all that in the prequels) so I'm killing Rentar-Ihnro, and making peace with her son, Rholar-Tel.

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Think you can make towns? in Blades of Avernum
Agent
Member # 4506
Profile Homepage #3
Yeah, well, I've had enough of fighting the Vahnatai (did all that in the prequels) so I'm killing Rentar-Ihnro, and making peace with her son, Rholar-Tel.

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Lord Volpe's palace-ASR in Blades of Avernum
Agent
Member # 4506
Profile Homepage #5
quote:
Originally written by Nicothodes:

I'd try it, except for what you said about there being nothing inside. Thanks anyway.
TRY IT!

Kelandon, there MAY be things inside. We all know Jeff's got a sense of humor. Maybe he put a GODITEM inside... :D

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
heelp i drank tooooooo much wine and ale a/3 in The Avernum Trilogy
Agent
Member # 4506
Profile Homepage #3
quote:
Originally written by hehehe savan yuri:

i drank 100 bottles of wine and ale in a3 and now i cant get sober please tell me how to become sober
That aught to teach you a lesson! Getting drunk while you're meant to be saving the world! HEESH!

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Lord Volpe's palace-ASR in Blades of Avernum
Agent
Member # 4506
Profile Homepage #1
There's no way, not that I know of, and I played it twice, once on each side. There's no way that I know of in BoE either.

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Think you can make towns? in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #0
Doing it myself... I need to know that I've subtly changed the plot. And anyhow, now that I've done so...

And I was planning in having these towns all along, just wasn't sure how to implement them.

:D :D :D

[ Thursday, July 29, 2004 07:09: Message edited by: Archmagi Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Think you can make towns? in Blades of Avernum
Agent
Member # 4506
Profile Homepage #0
Doing it myself... I need to know that I've subtly changed the plot. And anyhow, now that I've done so...

And I was planning in having these towns all along, just wasn't sure how to implement them.

:D :D :D

[ Thursday, July 29, 2004 07:09: Message edited by: Archmagi Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A Millenial Victory Tour... in General
Agent
Member # 4506
Profile Homepage #11
Lucky you!

--------------------
"You dare Trifle with Exile?" - Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Proof of Richard Black's existance:
Richard Black - PROOF of his existance (the Infernal one's website).
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Blades of Avernum Center : Official Annoucement in Blades of Avernum
Agent
Member # 4506
Profile Homepage #22
It only gets MORE decentralised if people keep opposing things like it. What you need is a sort of... WEB of information, with all of them linked to eachother.

And He's working on something unique :D

- Archimage Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Shops in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #0
Guys,

What's the code needed to start my shop. I can't get it to work, which is really annoying. I have CUT SCENES working now, but no shops.

HELP!!!

- Archimage Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Shops in Blades of Avernum
Agent
Member # 4506
Profile Homepage #0
Guys,

What's the code needed to start my shop. I can't get it to work, which is really annoying. I have CUT SCENES working now, but no shops.

HELP!!!

- Archimage Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
ERROR IN CUT SCENE in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #7
Thanks, I clipped them when my characers started spouting only half of their words.

- Archimage Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
ERROR IN CUT SCENE in Blades of Avernum
Agent
Member # 4506
Profile Homepage #7
Thanks, I clipped them when my characers started spouting only half of their words.

- Archimage Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00

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