Profile for Bard of the Soul

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Compare and Contrast in General
Warrior
Member # 4230
Profile #5
Well, I am been doing some further thinking and reading and I must say that I am interested in BoA, or at least in trying it out.

Tell me, is there a way, short of buying it, that will allow me to test the editor and be able to view the results in game? Would I be able to modiphy Valley of Dying Things through the editor and then play through my modification? It is not that I want to cheat Spiderweb or anything, I simply want to try it out before deciding if I should buy BoA or if I should just stick to BoE.

Any recomendations or am I out of line here? If I am out of line please say so and I shall leave this idea alone. As I said, my intention is not to cheat anyone but simply to study and experiment so that I can figure out which one I like better.

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If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

Truth is good manners, manners are a fiction.
Mark Twain
Posts: 64 | Registered: Saturday, April 10 2004 07:00
Is this the end? in General
Warrior
Member # 4230
Profile #18
Before you say that why don't you download a few and play them. Trust me, I used to think the same thing but "Spears" for BoE proved me dead wrong.

I really like Jeff's stories and I have enjoyed the Exile games, I was a little dissapointed with Avernum since it was a copy but I can understand its' appeal. I look forward to whatever he has coming up next, but that doesn't mean that the scenerios for BoE or BoA are not worth trying.

As I said, just try a few and judge them on their own merits and you might be surprised as to what you find.

--------------------
If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

Truth is good manners, manners are a fiction.
Mark Twain
Posts: 64 | Registered: Saturday, April 10 2004 07:00
Compare and Contrast in General
Warrior
Member # 4230
Profile #4
Well, as long as it seems to still be in general use I am toing to stick with BoE. I'll probably buy BoA when I get some spare change but I won't stress about it. Thank you.

--------------------
If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

Truth is good manners, manners are a fiction.
Mark Twain
Posts: 64 | Registered: Saturday, April 10 2004 07:00
Compare and Contrast in General
Warrior
Member # 4230
Profile #0
Freetings,

I have been considering buying the blades of Avernum game but I find myself hearing a lot of people both prose it and list things that displease them with it. I am rather short on funds right now and so, in an attempt to further understand it and make my decision, I would like to ask this question.

What are the merits of BoA and BoE?

What is the problems with Each?

Graphics aside, which ones is easier to make scenerios with?

Which one has more options for making interesting and varied adventures?

What do each of you think about each of the games?

Is BoA replacing BoE now that it is out?

--------------------
If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

Truth is good manners, manners are a fiction.
Mark Twain
Posts: 64 | Registered: Saturday, April 10 2004 07:00
The Random Number Node in Blades of Avernum Editor
Warrior
Member # 4230
Profile #4
I'll take a look thank you. One further question for clarification though. When doing this am I limited to using the specials in the town where the portal is, or it \\s it like a stairway where I\the special actualy is in the town you are going to?

Edit; Hmmm, now I feel obsent minded. I meant this for the BoE forum and didn't realize that I posted in the wrong place until now. Ah well.

[ Tuesday, June 22, 2004 14:06: Message edited by: Bard of the Soul ]

--------------------
If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

Truth is good manners, manners are a fiction.
Mark Twain
Posts: 64 | Registered: Saturday, April 10 2004 07:00
The Random Number Node in Blades of Avernum
Warrior
Member # 4230
Profile #4
I'll take a look thank you. One further question for clarification though. When doing this am I limited to using the specials in the town where the portal is, or it \\s it like a stairway where I\the special actualy is in the town you are going to?

Edit; Hmmm, now I feel obsent minded. I meant this for the BoE forum and didn't realize that I posted in the wrong place until now. Ah well.

[ Tuesday, June 22, 2004 14:06: Message edited by: Bard of the Soul ]

--------------------
If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

Truth is good manners, manners are a fiction.
Mark Twain
Posts: 64 | Registered: Saturday, April 10 2004 07:00
The Random Number Node in Blades of Avernum Editor
Warrior
Member # 4230
Profile #0
[NOTE: This was moved from the BoE Forum]

I was wondering if I might be able to get some advice reguarding the random number node.

I have an idea in mind that involves a portal that the party must go through, but each time it sends them to a randomly selected location. Now, what I need to know is this. Is it possible to rig it so that this will work? If so, how many different locations can I squeeze in? I plan on running my own tests, but I thought that I might ask first since this idea may have been tried before to some extent.

I'm also wondering, has anyone ever tried to give an item that the characters can take with them when they leave a scenario and then have a second scenerio that checks for that item during certain encounters? I am kicking around the idea of a short series of short adventures. However, it is my hope to prevent the party from beating a final boss or solving a final puzzle unless they have gone through all of the adventures. So, is this possible?

[ Tuesday, June 22, 2004 10:30: Message edited by: Void Master ]

--------------------
If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

Truth is good manners, manners are a fiction.
Mark Twain
Posts: 64 | Registered: Saturday, April 10 2004 07:00
The Random Number Node in Blades of Avernum
Warrior
Member # 4230
Profile #0
[NOTE: This was moved from the BoE Forum]

I was wondering if I might be able to get some advice reguarding the random number node.

I have an idea in mind that involves a portal that the party must go through, but each time it sends them to a randomly selected location. Now, what I need to know is this. Is it possible to rig it so that this will work? If so, how many different locations can I squeeze in? I plan on running my own tests, but I thought that I might ask first since this idea may have been tried before to some extent.

I'm also wondering, has anyone ever tried to give an item that the characters can take with them when they leave a scenario and then have a second scenerio that checks for that item during certain encounters? I am kicking around the idea of a short series of short adventures. However, it is my hope to prevent the party from beating a final boss or solving a final puzzle unless they have gone through all of the adventures. So, is this possible?

[ Tuesday, June 22, 2004 10:30: Message edited by: Void Master ]

--------------------
If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

Truth is good manners, manners are a fiction.
Mark Twain
Posts: 64 | Registered: Saturday, April 10 2004 07:00
Dungeons and Dragons? in General
Warrior
Member # 4230
Profile #27
To answer the question of 'can it be played in AIM?' I must say yes.

However, a far better way to play on line is to join a message board community. There are two very good ones that i know of.

I currently play on RPOL.net It is free to join and offers you the oppertunity to play nearly every system out there. It also supports the use of maps and graphics. HTML works to some extent as well and you will find private messages and private groups, as well as countless different features that will make it worth your while.

Another place is PlayByWeb.com. I used to play here, but then I moved when one of my games travsphered to rpol and havn't been back too much. It is a very good site that offers much the same features of RPOL but is different enough.

D&D is a great system to play with, I even enjoy thrid edition to some extent, when I am with a group that doesn't try to maximize their characters but actually builds them according to a reasinable background.

However, if it is simply fun gaming that you are after and you don't want people pushing the limits all the time I must reccomend Steve Jackson's GURPS system. The Riddle of Steel is also an interesting system to use, but I have yet to see it used sucessfully in an on'line format.

I find that my favorite game world is split between Dark Sun and Ravenloft. I usually play in a world of my own creation however, and once I learn how to use either the Exile or Avernum editor with efficency you will all get to have a glance into my own gaming world.

--------------------
If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

Truth is good manners, manners are a fiction.
Mark Twain
Posts: 64 | Registered: Saturday, April 10 2004 07:00
Dungeons and Dragons? in General
Warrior
Member # 4230
Profile #1
I play a variety of those pencil and paper games. Basic, 1st, 2nd, and 3rd edition of Dungeons and Dragons as well as GURPS (Generic Universal Role Playing System) and a few others including one of my own creation.

Having said that I must say that the stories you have heard are probably the exception, but hardly very rare. It is one of the most entertaining games to play with a group of friends and will give you hours upon hours of good fun as well as helping you improve your social, problem solving, economic, and critical thinking skills. It is useful for everything from a random game played at a party to amuse some guests to a full fledged campaign that lasts, litteraly, years.

However, it is not perfect, the quality of the game does not rely upon the company so much as it does upon the GM and the Players. If you have a bag GM or a bad player then it can be very uncomfortable to play and not any fun at all.

Having said that I would like to ask something. Has anyone here ever writen a scenario based upon an old, or new, D&D module? I have a few old Ravenloft modules I was consicering making into scenarios but I was hoping to get some advice on how to do certain things.

--------------------
If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

Truth is good manners, manners are a fiction.
Mark Twain
Posts: 64 | Registered: Saturday, April 10 2004 07:00

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