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Changing outdoor cliff types? in Blades of Avernum
Apprentice
Member # 4168
Profile #4
I guess I could import certain cliff types into an entire outdoor grid area (48X48, 64X64) and change them as necessary. Your suggestion sounds like a good way to go, since there is no way to define cliff types in outdoor sections in the editor and no calls that I'm aware of that will do it any easier. Thanks!

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
Changing outdoor cliff types? in Blades of Avernum Editor
Apprentice
Member # 4168
Profile #2
Not the terrain itself, the vertical surface that is displayed when one terrain space is higher than another. For example, in above-ground outdoor spaces, you get a light dirt color - like the typical outdoor walls. In below-ground outdoor spaces, you get a darker grey color.

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
Changing outdoor cliff types? in Blades of Avernum
Apprentice
Member # 4168
Profile #2
Not the terrain itself, the vertical surface that is displayed when one terrain space is higher than another. For example, in above-ground outdoor spaces, you get a light dirt color - like the typical outdoor walls. In below-ground outdoor spaces, you get a darker grey color.

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
Changing outdoor cliff types? in Blades of Avernum Editor
Apprentice
Member # 4168
Profile #0
Does anyone know of a script that can be used to change cliff faces in outdoor areas?

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
Changing outdoor cliff types? in Blades of Avernum
Apprentice
Member # 4168
Profile #0
Does anyone know of a script that can be used to change cliff faces in outdoor areas?

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
Alternate transportation? in Blades of Avernum Editor
Apprentice
Member # 4168
Profile #10
***Update***

Tried the above script and only had to change one part to get it to run: in the variables, substitute "int" for "short" in both cases.

It runs a little jerky in gameplay - character moves and mine car graphic follows it a fraction of a second later. Works okay in the short section that I'm using it in though.
- It leads into a cut scene whereupon I can more easily manipulate the graphics!

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
Alternate transportation? in Blades of Avernum
Apprentice
Member # 4168
Profile #10
***Update***

Tried the above script and only had to change one part to get it to run: in the variables, substitute "int" for "short" in both cases.

It runs a little jerky in gameplay - character moves and mine car graphic follows it a fraction of a second later. Works okay in the short section that I'm using it in though.
- It leads into a cut scene whereupon I can more easily manipulate the graphics!

--------------------
Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
Alternate transportation? in Blades of Avernum Editor
Apprentice
Member # 4168
Profile #9
After studying your code (wz. arsics), I think it's gonna work! I've created a mine car and tracks - stretching it a bit I guess, since those things weren't around at the time.
I want the party to be able to ride in it to locations around the mine. The tracks are a floor type, so I guess I could only allow the moving terrain (mine car) to be drawn on that specific floor type.
I'll try it out. Thanks everybody for their input!

[ Thursday, April 22, 2004 18:31: Message edited by: philstrek ]

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
Alternate transportation? in Blades of Avernum
Apprentice
Member # 4168
Profile #9
After studying your code (wz. arsics), I think it's gonna work! I've created a mine car and tracks - stretching it a bit I guess, since those things weren't around at the time.
I want the party to be able to ride in it to locations around the mine. The tracks are a floor type, so I guess I could only allow the moving terrain (mine car) to be drawn on that specific floor type.
I'll try it out. Thanks everybody for their input!

[ Thursday, April 22, 2004 18:31: Message edited by: philstrek ]

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
make npc visible after death? in Blades of Avernum Editor
Apprentice
Member # 4168
Profile #4
I tried what you suggested a few days ago Kennedy. It looked kinda strange - maybe I should have messed with the icon_offset more. I've used the dead_state set_terrain suggestion (see above) and it worked fantastically.

Thanks for both of your suggestions! Now if I can figure out a way to create a new form of transportation, I'll really be in business.

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
make npc visible after death? in Blades of Avernum
Apprentice
Member # 4168
Profile #4
I tried what you suggested a few days ago Kennedy. It looked kinda strange - maybe I should have messed with the icon_offset more. I've used the dead_state set_terrain suggestion (see above) and it worked fantastically.

Thanks for both of your suggestions! Now if I can figure out a way to create a new form of transportation, I'll really be in business.

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
Alternate transportation? in Blades of Avernum Editor
Apprentice
Member # 4168
Profile #3
I considered replacing the graphic - but that's not gonna do it. I wanted different terrain access permissions; and I think "faking it" would kind of take away from the experience quite a bit. Oh well... I may have to scrap the idea!

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
Alternate transportation? in Blades of Avernum
Apprentice
Member # 4168
Profile #3
I considered replacing the graphic - but that's not gonna do it. I wanted different terrain access permissions; and I think "faking it" would kind of take away from the experience quite a bit. Oh well... I may have to scrap the idea!

--------------------
Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
HELP!!! in Blades of Avernum Editor
Apprentice
Member # 4168
Profile #2
Did you set the special encounter node to 10 in the editor?

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
HELP!!! in Blades of Avernum
Apprentice
Member # 4168
Profile #2
Did you set the special encounter node to 10 in the editor?

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
Alternate transportation? in Blades of Avernum Editor
Apprentice
Member # 4168
Profile #0
I'd like to create an alternate means of transpo besides horses and boats and it appears that this can't be done with the basic scripting tools. Do I have to program in c into the source, or is there another option? (I've hit a brick wall - ouch.)

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
Alternate transportation? in Blades of Avernum
Apprentice
Member # 4168
Profile #0
I'd like to create an alternate means of transpo besides horses and boats and it appears that this can't be done with the basic scripting tools. Do I have to program in c into the source, or is there another option? (I've hit a brick wall - ouch.)

--------------------
Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
make npc visible after death? in Blades of Avernum Editor
Apprentice
Member # 4168
Profile #2
Ahaa! I think you're on to something there. I'll try it out and see how it works - thanks.

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
make npc visible after death? in Blades of Avernum
Apprentice
Member # 4168
Profile #2
Ahaa! I think you're on to something there. I'll try it out and see how it works - thanks.

--------------------
Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
make npc visible after death? in Blades of Avernum Editor
Apprentice
Member # 4168
Profile #0
I'm trying to create a character - actually an arrow shooting wall - that when destroyed will not disappear. I've got the script down, all except the post-death disappearing act problem. Please help!

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
make npc visible after death? in Blades of Avernum
Apprentice
Member # 4168
Profile #0
I'm trying to create a character - actually an arrow shooting wall - that when destroyed will not disappear. I've got the script down, all except the post-death disappearing act problem. Please help!

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
A bug in the editor?! in Blades of Avernum Editor
Apprentice
Member # 4168
Profile #2
I noticed the same bug today. Hopefully Jeff or someone at Spiderweb will post a fix or a reply. Aldiron, if you find out something, please post it. Thanks

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Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00
A bug in the editor?! in Blades of Avernum
Apprentice
Member # 4168
Profile #2
I noticed the same bug today. Hopefully Jeff or someone at Spiderweb will post a fix or a reply. Aldiron, if you find out something, please post it. Thanks

--------------------
Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range.
Posts: 24 | Registered: Sunday, March 28 2004 08:00

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