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Singleton? in Avernum 4
Apprentice
Member # 3853
Profile Homepage #3
quote:
Originally written by Micawber:

I can't be bothered to read it all again, but I would imagine he got round the pylons by staying one step out of their range - you can hit them but they can't hit you. This is one reason why the pylons in A4 are simply pointless.
Thanks for the link!
The freakin pylons will regenerate if you're far away, and there's no point unless you can do really heavy damage from the distance. I remember it being quite a nuisance even for the four of "us" :)
I know that they can mostly be navigated around to get the goal, but then again, much of the game can be left untouched to get the goal... I was just wondering. I'll read from the link you provided for more insight.

Thanks again.

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Less is more, nothing is nothing...
Posts: 17 | Registered: Sunday, January 4 2004 08:00
Singleton? in Avernum 4
Apprentice
Member # 3853
Profile Homepage #0
Has anyone tried to play it through with only one member? The more I think of it the more I'm getting worried about the notion... Especially with the "Remote" pylons which freeze you and a few liches which definitely charm one of your characters.
Maybe it would be more plausible with 2 members, as one backs up the other?
Ideas?

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Less is more, nothing is nothing...
Posts: 17 | Registered: Sunday, January 4 2004 08:00
Arrows in Avernum 4
Apprentice
Member # 3853
Profile Homepage #4
Ok thanks for the insight, I just didn't come to even try the bow without arrows, remembering all the nice things you could do to arrows in the Excile series (ie poison them). But then again, a lot of years have passed and it seems Avernites have developed a bow that never depletes :D

Way to go.

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Less is more, nothing is nothing...
Posts: 17 | Registered: Sunday, January 4 2004 08:00
Arrows in Avernum 4
Apprentice
Member # 3853
Profile Homepage #0
Hi,

Is it a bug, or are there really no arrows of any kind available for bows in the demo? When can one start using bows later in the game?

If this was known, then there would be no meaning in training a char in that skill at all, in the demo...

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Less is more, nothing is nothing...
Posts: 17 | Registered: Sunday, January 4 2004 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 3853
Profile Homepage #85
I guess it would be time to implement some kind of networking support, so that the game would continue to entertain after completing all the mandatory quests and plots. Something to borrow frm Diablo for example.

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Less is more, nothing is nothing...
Posts: 17 | Registered: Sunday, January 4 2004 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3853
Profile Homepage #85
I guess it would be time to implement some kind of networking support, so that the game would continue to entertain after completing all the mandatory quests and plots. Something to borrow frm Diablo for example.

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Less is more, nothing is nothing...
Posts: 17 | Registered: Sunday, January 4 2004 08:00