Profile for Lenny Hipp

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improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 3742
Profile Homepage #120
sheila, it doesnt make sense to dismiss creations instead of reaborbing them... they take up precious essence! letting them go would leave you with no creature fighting for you and essence you dont have access to!

One thing i thought about last night when i noticed i have almost 24,000 gold coins!! and i was carrying only 72 pounds. isnt it unrealistic to not have coins count as weight!? surely i couldnt lift more than a few hundred at a time.... i think a bank to store money in would solve the problem, and also a chest to store 30 items in would be nice. No more stockpiling hundreds of items all over the place! Not only does it make the game too easy, now if the item is dropped and you leave the screen, the item would be lost forever! This brings a lot more strategy to the game and forces you to save only special items.
Posts: 26 | Registered: Monday, December 1 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3742
Profile Homepage #120
sheila, it doesnt make sense to dismiss creations instead of reaborbing them... they take up precious essence! letting them go would leave you with no creature fighting for you and essence you dont have access to!

One thing i thought about last night when i noticed i have almost 24,000 gold coins!! and i was carrying only 72 pounds. isnt it unrealistic to not have coins count as weight!? surely i couldnt lift more than a few hundred at a time.... i think a bank to store money in would solve the problem, and also a chest to store 30 items in would be nice. No more stockpiling hundreds of items all over the place! Not only does it make the game too easy, now if the item is dropped and you leave the screen, the item would be lost forever! This brings a lot more strategy to the game and forces you to save only special items.
Posts: 26 | Registered: Monday, December 1 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 3742
Profile Homepage #93
thought i'd chime in here since i'm the one that started this here topic, and i hope that jeff doesnt mind this discussion because it has got us talking about how we'd all like these "improvements" because we're fans of his game.

Anyway, one annoying thing that always ticked me off: some of the training characters that also had shops, the money you spent on learning spells disappeared! I was at a point where i had about 20K in gold and running out of places to sell stuff, so i bought some high level shaping spells (at about 5K each) thinking at least i could have a place to sell stuff finally, and after spending nearly 10K there, the message at the bottom said "this shop has 0 gold left."!!
Posts: 26 | Registered: Monday, December 1 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3742
Profile Homepage #93
thought i'd chime in here since i'm the one that started this here topic, and i hope that jeff doesnt mind this discussion because it has got us talking about how we'd all like these "improvements" because we're fans of his game.

Anyway, one annoying thing that always ticked me off: some of the training characters that also had shops, the money you spent on learning spells disappeared! I was at a point where i had about 20K in gold and running out of places to sell stuff, so i bought some high level shaping spells (at about 5K each) thinking at least i could have a place to sell stuff finally, and after spending nearly 10K there, the message at the bottom said "this shop has 0 gold left."!!
Posts: 26 | Registered: Monday, December 1 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 3742
Profile Homepage #25
i like someone's earlier idea about having your own home to go to... certainly there would be essence and health pools there. and maybe a treasure chest to hold the items you want to keep instead of leaving them on the ground outside doors. if this chest only let you keep 30 items, then it would make you be more frugal about what to keep. Also, any item you drop could then disappear forever when you left a map.
Posts: 26 | Registered: Monday, December 1 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3742
Profile Homepage #25
i like someone's earlier idea about having your own home to go to... certainly there would be essence and health pools there. and maybe a treasure chest to hold the items you want to keep instead of leaving them on the ground outside doors. if this chest only let you keep 30 items, then it would make you be more frugal about what to keep. Also, any item you drop could then disappear forever when you left a map.
Posts: 26 | Registered: Monday, December 1 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 3742
Profile Homepage #20
i started this topic, but forgot my number one pet peeve: there should be a "on guard" option. say my thaad has 8 hp, but i dont want him to use 7 of it just getting to the enemy, and then not have enough AP to take a swing and thus leaving him vulnerable for the round. If he has at least 5AP left, you should be able to click a STAND ON GUARD button, and this means he'll stay where he is, but if an enemy comes within his range, he's able to take a swing before the enemy does. (again, providing he had enough AP to do his attack. You wouldnt be able to use the button if the character has 4 or less AP) This is used effectively in other RPG games.
Posts: 26 | Registered: Monday, December 1 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3742
Profile Homepage #20
i started this topic, but forgot my number one pet peeve: there should be a "on guard" option. say my thaad has 8 hp, but i dont want him to use 7 of it just getting to the enemy, and then not have enough AP to take a swing and thus leaving him vulnerable for the round. If he has at least 5AP left, you should be able to click a STAND ON GUARD button, and this means he'll stay where he is, but if an enemy comes within his range, he's able to take a swing before the enemy does. (again, providing he had enough AP to do his attack. You wouldnt be able to use the button if the character has 4 or less AP) This is used effectively in other RPG games.
Posts: 26 | Registered: Monday, December 1 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 3742
Profile Homepage #0
i see i'm not the only one that wishes your creations could carry things, or wishes that you could fit them with boots, swords and armor.

what are some of your other things you would like to see changed? i personnally would love to see the following "improvements":
1) to make the EXITZONE cheat part of the game. (put in the rules) cant tell you how many hours i wasted walking around and when i found it out, i was miffed!
2)allow creations to equip weapons/armor as described.
3)make it easier to select creatures. cant tell you how many times i went to select an enemy with a artilla to hit him at long range, only to accidentally click next to the monster and the creature would lose a turn, but also get clobbered with a melee attack. (also works in reverse when i go to heal a character, but clicked on the ground instead and lost my turn)
Posts: 26 | Registered: Monday, December 1 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3742
Profile Homepage #0
i see i'm not the only one that wishes your creations could carry things, or wishes that you could fit them with boots, swords and armor.

what are some of your other things you would like to see changed? i personnally would love to see the following "improvements":
1) to make the EXITZONE cheat part of the game. (put in the rules) cant tell you how many hours i wasted walking around and when i found it out, i was miffed!
2)allow creations to equip weapons/armor as described.
3)make it easier to select creatures. cant tell you how many times i went to select an enemy with a artilla to hit him at long range, only to accidentally click next to the monster and the creature would lose a turn, but also get clobbered with a melee attack. (also works in reverse when i go to heal a character, but clicked on the ground instead and lost my turn)
Posts: 26 | Registered: Monday, December 1 2003 08:00