Profile for Huntsman
Field | Value |
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Displayed name | Huntsman |
Member number | 2119 |
Title | Apprentice |
Postcount | 39 |
Homepage | |
Registered | Monday, October 21 2002 07:00 |
Recent posts
Author | Recent posts |
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Avernum 4? in General | |
Apprentice
Member # 2119
|
written Thursday, October 13 2005 04:17
Profile
New interview at RPGVault is up with a few new screenies. Can't wait. Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Damn Rentar!! (Avernum 3) in The Avernum Trilogy | |
Apprentice
Member # 2119
|
written Friday, July 2 2004 09:56
Profile
Well, Rentar has punted me twice already so maybe I'll just go that route. But I was hoping to see the showdown with Erika... :( Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Damn Rentar!! (Avernum 3) in The Avernum Trilogy | |
Apprentice
Member # 2119
|
written Friday, July 2 2004 08:50
Profile
I have the Amulet but I can't recall if I ever got it activated or not. I suppose a visit to Erika would tell me....? Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Damn Rentar!! (Avernum 3) in The Avernum Trilogy | |
Apprentice
Member # 2119
|
written Thursday, July 1 2004 11:47
Profile
quote:How? I can't see the middle! I thought I'd gotten it right finally and sure enough, there was a new message in Rentar's Hall that said she "nervous" about the pit or something but Erika still doesn't show and when I get near the panel I get teleported out. I've gone outside to reset the panels to start over from scratch but that doesn't work, does it? Oh boy... Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Rookie Aboard in Blades of Avernum Editor | |
Apprentice
Member # 2119
|
written Thursday, June 17 2004 10:10
Profile
quote:Maybe not the average scenario but for a good storyteller/designer I'd imagine it'd be quite useful to know ahead of time who/what the characters/party will be. But then again I'm not familiar with the BoA Editor so maybe it wouldn't make a lick of difference! Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Rookie Aboard in Blades of Avernum | |
Apprentice
Member # 2119
|
written Thursday, June 17 2004 10:10
Profile
quote:Maybe not the average scenario but for a good storyteller/designer I'd imagine it'd be quite useful to know ahead of time who/what the characters/party will be. But then again I'm not familiar with the BoA Editor so maybe it wouldn't make a lick of difference! Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Rookie Aboard in Blades of Avernum Editor | |
Apprentice
Member # 2119
|
written Thursday, June 17 2004 08:01
Profile
quote:Even if the scenario wouldn't be as enjoyable or make sense? Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Rookie Aboard in Blades of Avernum | |
Apprentice
Member # 2119
|
written Thursday, June 17 2004 08:01
Profile
quote:Even if the scenario wouldn't be as enjoyable or make sense? Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Rookie Aboard in Blades of Avernum Editor | |
Apprentice
Member # 2119
|
written Thursday, June 17 2004 07:40
Profile
quote:Ooh, yeah, that's one way to enforce it. :) Reminds me of my D&D DM'ing days when dealing with unruly/uncompromising/cheating! players. But seriously, a scenario I've got in mind just wouldn't be nearly as fun (or make much sense) without playing with very specific characters. Thx Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Rookie Aboard in Blades of Avernum | |
Apprentice
Member # 2119
|
written Thursday, June 17 2004 07:40
Profile
quote:Ooh, yeah, that's one way to enforce it. :) Reminds me of my D&D DM'ing days when dealing with unruly/uncompromising/cheating! players. But seriously, a scenario I've got in mind just wouldn't be nearly as fun (or make much sense) without playing with very specific characters. Thx Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Rookie Aboard in Blades of Avernum Editor | |
Apprentice
Member # 2119
|
written Thursday, June 17 2004 06:19
Profile
Rookie question: Is it possible to include premade characters/party and force the player to use them? TIA Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Rookie Aboard in Blades of Avernum | |
Apprentice
Member # 2119
|
written Thursday, June 17 2004 06:19
Profile
Rookie question: Is it possible to include premade characters/party and force the player to use them? TIA Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Avernum Online in General | |
Apprentice
Member # 2119
|
written Wednesday, October 15 2003 05:28
Profile
quote:It's more of a wish than anything but still it would be a good idea to put it in writing. Edit: FYI, I did a search for "online" before posting this and out of 39 previous posts, nothing looked relevant. [ Wednesday, October 15, 2003 05:31: Message edited by: GuildBoss ] -------------------- GuildBoss - Guild and Clan Manager for Windows Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Avernum Online in General | |
Apprentice
Member # 2119
|
written Wednesday, October 15 2003 05:26
Profile
quote:The original NWN was turn-based. Legends of Kesmai was based on a system of timed rounds. It could work. -------------------- GuildBoss - Guild and Clan Manager for Windows Posts: 39 | Registered: Monday, October 21 2002 07:00 |
Avernum Online in General | |
Apprentice
Member # 2119
|
written Tuesday, October 14 2003 09:09
Profile
Any chance to come to fruition? I would pay to play in a heartbeat. I cut my "online RPG" teeth on tile-based adventuring and still prefer it over all the fancy 3D graphics and Dolby Digital sound you can throw at me. Or the next best thing, how about a multiplayer Avernum system where anyone can run a server and generate their own "persistent worlds"? Sorta like NWN but with the Avernum engine. -------------------- GuildBoss - Guild and Clan Manager for Windows Posts: 39 | Registered: Monday, October 21 2002 07:00 |