Profile for Michi

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A4 - Very Slugish on Windows XP in Tech Support
Apprentice
Member # 1915
Profile #3
Ok, upgraded to DirectX Dec 2005... I was at 9.0c ... not sure if there was anything actually upgraded, and I updated to the latest NVidia drivers.

Rebooted my comp, stopped all other programs.

At first the game ran pretty smoothly, but over the course of the next few hours it slowly deteriorated.

I am sorry, but I forgot to check memory / handles / threads / GDI objects ... maybe you have a leak somewhere? I will try and check it out next time I play.
Posts: 6 | Registered: Sunday, September 22 2002 07:00
A4 - Very Slugish on Windows XP in Tech Support
Apprentice
Member # 1915
Profile #0
While the previous thread was very entertaining, with people attempting to analyze Jeff's threading model and message queue, I would like to get some good old fashioned technical support.

The game is running very slowly on my computer:

Windows XP Sp2
Intel P4 3.2 Ghz, HT
1.5 GB Mem
Asus (nvidia) 6600 GT 128 MB

EQ II set on high runs smooth as silk, so I don't think my computer is the issue, unless A4 is conflciting with something special.

Any ideas?
Posts: 6 | Registered: Sunday, September 22 2002 07:00
Will Spiderweb issue licenceson a Sunday, ya think? in Avernum 4
Apprentice
Member # 1915
Profile #6
Thanks, Lurker, for taking a moment to read my post - you understood me correctly.

Nathan Ashby - ease up on your trigger finger, friend, and take a moment to actually read the subject of the message.

I have bought almost all of Jeff's games (and those I didn't buy, I didn't play past the demo... I feel the need to be explicit lest you misunderstand me somehow to mean that the one's i didn't buy were the ones I pirated)
Posts: 6 | Registered: Sunday, September 22 2002 07:00
Will Spiderweb issue licenceson a Sunday, ya think? in Avernum 4
Apprentice
Member # 1915
Profile #0
I can't beleive I ran into the end of the demo already... how will I survive till tomorrow?

Need ... license ... key ... now....
Posts: 6 | Registered: Sunday, September 22 2002 07:00
Messing with Sprites in Geneforge Series
Apprentice
Member # 1915
Profile #2
Fantastic! Worked like a charm. Much thanks.
Posts: 6 | Registered: Sunday, September 22 2002 07:00
Messing with Sprites in Geneforge Series
Apprentice
Member # 1915
Profile #0
Hi,

I am trying to make a minor hack to the game, and I was hoping someone could help me out.

I want to play an Agent, but I have a mental block about playing female characters… so I figured I would go and find the bmp files that define the agent’s sprite and inventory graphic and just replace it with one of the other two… shaper or guardian.. say guardian.

So, I see that bmps g200, 201 and 202 have the inventory, and that the g2x00 – g2x25 have the sprite animation… where x is 0 for guardian and 2 is agent… surprisingly, copying over the agents sprite files with the guardians sprite files just didn’t work that well… when the game comes up the spite is rendered very strangely, basically, the guardian's sprite is cut in half, with his feet on top of his head... it renders properly only when the avatar is walking in a northerly direction.

Anyone have a clue what I can do to make this work?

Thanks!
Posts: 6 | Registered: Sunday, September 22 2002 07:00