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Geneforge 5 - May Update in Geneforge 4: Rebellion
Apprentice
Member # 17926
Profile #39
quote:
Originally written by Student of Trinity:

Two-for-one on Battle Alphas is a very interesting idea, but I think it would be too difficult to implement. If you don't go past the limit of 7 creations, it's the same as just dropping the essence cost for Alphas. If you do, then a swarm of 14 Battle Alphas would be cool, but really tedious to control directly in every battle. And if you left them with AI turned on, the results would probably be disastrous, unless Jeff put a huge amount of effort into AI for effective swarms.

I think Battle creations really only need a lot of beefing up. They should be very tough, very fast, and do huge melee damage.

Perhaps an innate AP bonus to Melee creations might work.

That'd make people fear melee stuff more. Or make melee cost less AP. Actually, that might just throw everything in the favour of all melee.

I think the AP bonus might really work. After all, those things are strong and big, or like a War Thrall please make a BIGGER ROCK with a LOAD OF DAMAGE and hopefully some special damage like it having bonus damage which is proportional to the target's health.

Just some ideas......
Posts: 2 | Registered: Saturday, May 10 2008 07:00
Shaping Spawners in Geneforge 4: Rebellion
Apprentice
Member # 17926
Profile #24
quote:
Originally written by Shaper Colin:

The rebels should be able to teach you how to shape spawners. There should be many diferent levels of spawners that shape diferent creations. All of the creations shaped by them should be weaker than the ones you can shape normally and shoud not be able to be controlled at all and the spawner should have a tendancy to go cazy and turn on you that goes down the higher your level at shaping them is. They should be fixed in position and you should be able to have only one out at a time. The spawners should also be able to have about 5 living creations at a time and the spawner should have lmited essence but there should be spells to restore their essence. The spawners should also have only a small amount of health and they should die when you leave the area. Jeff shold feel free to change my idea n any way if he uses it. I hope you all like my idea. :)
What about Spawners making spawners which make creations? Haha, I'd love it if a Mind was able to control this master spawner and made its' AI work.

Oh, and if ANYTHING was real...
1:You wouldn't be able to make Rothrizons, Drakons or War Thralls. Or at least Uber-strong ones. Perfected ones require loads of time growing in a Shaping Vat.

2: All illegal stuff would be 100% banned*. All new stuff wouldn't just poof to you in a second. They would probably decay over time(rothrizons + eyebeasts are actually pretty new, but considering the years, their stability might have increased a fair bit)

3:Crystals are limited, you are not going to be able to find so many crystals to power your pylons nor would you have enough time to grow and nurture an Essence Pool or a Health Pool.

*This just makes me think that some shapers are trying to be funny and shaping some Drayks they cannot control. :D
Posts: 2 | Registered: Saturday, May 10 2008 07:00
I don't want to be a woman! in Geneforge 4: Rebellion
Apprentice
Member # 17926
Profile #21
quote:
Originally written by Dikiyoba:

Maybe it's a thahdskin tunic? :P

I suppose you're right, ideally she should be wearing some armor.

In other news, it appears that Dikiyoba will be able to play as a dikiyora. Woo hoo! Now if only Dikiyoba's computer wasn't about to implode.

IMAGE(http://i31.tinypic.com/t563jt.jpg)

Oh no!

The worst of all breakings of the Shaper Laws!!!
The extreme magical augmentation to a mere creation! UNACCEPTABLE!

But then again, that's really cute :)
Posts: 2 | Registered: Saturday, May 10 2008 07:00