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Mountains. in Blades of Avernum Editor
Warrior
Member # 1451
Profile Homepage #0
This is a question about the Avernum world. I'm not sure if it is supposed to go in here so correct me if I'm wrong.

Which continent in the Empire controlled lands has the most mountains? Oh, and whether they're high mountains or very old low mountains.

Thanks for attention!

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Mountains. in Blades of Avernum
Warrior
Member # 1451
Profile Homepage #0
This is a question about the Avernum world. I'm not sure if it is supposed to go in here so correct me if I'm wrong.

Which continent in the Empire controlled lands has the most mountains? Oh, and whether they're high mountains or very old low mountains.

Thanks for attention!

--------------------
I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Outdoor shop. in Blades of Avernum Editor
Warrior
Member # 1451
Profile Homepage #3
quote:
Originally written by Shining Lightbulb:

Also, a question. Why are you putting the { bracket on a new line? You don't need to and it looks weird.
It may look weird to you, but I have issues about condition statements in programming -- if I don't put them there I end up confused as to where the statement ends and where the next begins. I guess it's a personal thing.

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Outdoor shop. in Blades of Avernum
Warrior
Member # 1451
Profile Homepage #3
quote:
Originally written by Shining Lightbulb:

Also, a question. Why are you putting the { bracket on a new line? You don't need to and it looks weird.
It may look weird to you, but I have issues about condition statements in programming -- if I don't put them there I end up confused as to where the statement ends and where the next begins. I guess it's a personal thing.

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
A plea to your creative sparks in Blades of Avernum Editor
Warrior
Member # 1451
Profile Homepage #11
I agree that C is a good language, but I dissagree about Basic. It's supposed to be _basic_! I can remember I had Basic on my Commodore 64! The language is OLD, but not that extremely bad.

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
A plea to your creative sparks in Blades of Avernum
Warrior
Member # 1451
Profile Homepage #11
I agree that C is a good language, but I dissagree about Basic. It's supposed to be _basic_! I can remember I had Basic on my Commodore 64! The language is OLD, but not that extremely bad.

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Tips in Blades of Avernum Editor
Warrior
Member # 1451
Profile Homepage #6
Yeah, um..., sure, whatever you say.

...

Ah, forget it!

*The Spelling Goblin mauls Evil-Whatever.*

EDIT: As for the would-be scanario: you should seriously consider one suggested scenario contest.

[ Friday, July 02, 2004 12:28: Message edited by: Abu Dhabi ]

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Tips in Blades of Avernum
Warrior
Member # 1451
Profile Homepage #6
Yeah, um..., sure, whatever you say.

...

Ah, forget it!

*The Spelling Goblin mauls Evil-Whatever.*

EDIT: As for the would-be scanario: you should seriously consider one suggested scenario contest.

[ Friday, July 02, 2004 12:28: Message edited by: Abu Dhabi ]

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Tips in Blades of Avernum Editor
Warrior
Member # 1451
Profile Homepage #4
quote:
Originally written by Evil Arch-Archer-Mage Dan:

I am going to make a senareo - I would like some biginer tips PLEASE.
Tell you what: if English is your first language I am strongly against your children learning it from you.

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Tips in Blades of Avernum
Warrior
Member # 1451
Profile Homepage #4
quote:
Originally written by Evil Arch-Archer-Mage Dan:

I am going to make a senareo - I would like some biginer tips PLEASE.
Tell you what: if English is your first language I am strongly against your children learning it from you.

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
A plea to your creative sparks in Blades of Avernum Editor
Warrior
Member # 1451
Profile Homepage #8
quote:
Originally written by Archmagi Micael:

Programming languages like Visual Basic 6.0 are a lot easier than AvernumScript. Sorry Jeff, I heard you tried...
I beg to differ.

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
A plea to your creative sparks in Blades of Avernum
Warrior
Member # 1451
Profile Homepage #8
quote:
Originally written by Archmagi Micael:

Programming languages like Visual Basic 6.0 are a lot easier than AvernumScript. Sorry Jeff, I heard you tried...
I beg to differ.

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
A plea to your creative sparks in Blades of Avernum Editor
Warrior
Member # 1451
Profile Homepage #6
quote:
Originally written by Doodoo:

Me, A Creator?
My Creative Skills Will Blaze
Once I Learn This Thing

What? You don't believe in yourself? Itisn't THAT hard to learn to make proper scenarios. Well, scenarios free of technical bugs, at least. If you read the Docs and Appendix, you'll get most of the idea how. Of course, there is a certain problem with understanding avernumscript - you need minimum exposure to programming.

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
A plea to your creative sparks in Blades of Avernum
Warrior
Member # 1451
Profile Homepage #6
quote:
Originally written by Doodoo:

Me, A Creator?
My Creative Skills Will Blaze
Once I Learn This Thing

What? You don't believe in yourself? Itisn't THAT hard to learn to make proper scenarios. Well, scenarios free of technical bugs, at least. If you read the Docs and Appendix, you'll get most of the idea how. Of course, there is a certain problem with understanding avernumscript - you need minimum exposure to programming.

--------------------
I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
A plea to your creative sparks in Blades of Avernum Editor
Warrior
Member # 1451
Profile Homepage #5
I think that the rating of a scenario would increase, if it was released already done, betatested and unforesaid.

Betatesting it online would drop the suprise, wouldn't it, now?

It's a god thing if you have friends who play Avernum somewhere nearby.

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
A plea to your creative sparks in Blades of Avernum
Warrior
Member # 1451
Profile Homepage #5
I think that the rating of a scenario would increase, if it was released already done, betatested and unforesaid.

Betatesting it online would drop the suprise, wouldn't it, now?

It's a god thing if you have friends who play Avernum somewhere nearby.

--------------------
I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
A plea to your creative sparks in Blades of Avernum Editor
Warrior
Member # 1451
Profile Homepage #1
If you ask someone to do something for you, always be ready to do it by yourself, if that person would refuse.

I say: Go make a scenario!

BTW: Nice poem.

[ Friday, July 02, 2004 11:11: Message edited by: Abu Dhabi ]

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
A plea to your creative sparks in Blades of Avernum
Warrior
Member # 1451
Profile Homepage #1
If you ask someone to do something for you, always be ready to do it by yourself, if that person would refuse.

I say: Go make a scenario!

BTW: Nice poem.

[ Friday, July 02, 2004 11:11: Message edited by: Abu Dhabi ]

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Outdoor shop. in Blades of Avernum Editor
Warrior
Member # 1451
Profile Homepage #0
My code:
beginstate 18;
reset_dialog(); // Dialog box here
add_dialog_str(0,"Description.",0);
add_dialog_str(1,"Knock?",0);
add_dialog_choice(0,"Knock.");
add_dialog_choice(1,"Leave.");
run_dialog(1);
if (choice == 1) // Conditions
{
begin_shop_mode("Name","Description.",4,3,-1); // Shop No 4,
} //moderate buy, no sell
if (choice == 2)
{
end();
}
break; // End
Now, why doesn't it work like it's supposed to? There is no response from the game, no matter if I choose option one or two. Just as if I put end(); in both choices. It's clearly supposed to be a shop.

Anyone has a clue?

[ Friday, July 02, 2004 11:07: Message edited by: Abu Dhabi ]

--------------------
I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Outdoor shop. in Blades of Avernum
Warrior
Member # 1451
Profile Homepage #0
My code:
beginstate 18;
reset_dialog(); // Dialog box here
add_dialog_str(0,"Description.",0);
add_dialog_str(1,"Knock?",0);
add_dialog_choice(0,"Knock.");
add_dialog_choice(1,"Leave.");
run_dialog(1);
if (choice == 1) // Conditions
{
begin_shop_mode("Name","Description.",4,3,-1); // Shop No 4,
} //moderate buy, no sell
if (choice == 2)
{
end();
}
break; // End
Now, why doesn't it work like it's supposed to? There is no response from the game, no matter if I choose option one or two. Just as if I put end(); in both choices. It's clearly supposed to be a shop.

Anyone has a clue?

[ Friday, July 02, 2004 11:07: Message edited by: Abu Dhabi ]

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Scenarios currently being worked on in Blades of Avernum Editor
Warrior
Member # 1451
Profile Homepage #64
:)

"My name is Knut and this is my Cnary".

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Scenarios currently being worked on in Blades of Avernum
Warrior
Member # 1451
Profile Homepage #64
:)

"My name is Knut and this is my Cnary".

--------------------
I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Outdoor Special Encounter in Blades of Avernum Editor
Warrior
Member # 1451
Profile Homepage #10
Thanks guys! It works now. It still has some minoer flaws, but I should be able to work it out from now.

Thanks again!

--------------------
I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Outdoor Special Encounter in Blades of Avernum
Warrior
Member # 1451
Profile Homepage #10
Thanks guys! It works now. It still has some minoer flaws, but I should be able to work it out from now.

Thanks again!

--------------------
I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Outdoor Special Encounter in Blades of Avernum Editor
Warrior
Member # 1451
Profile Homepage #8
Where should I put run_dialog(1)?

Right after reset_dialog() or somewhere else?

--------------------
I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00

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