Profile for Abu Dhabi
Field | Value |
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Displayed name | Abu Dhabi |
Member number | 1451 |
Title | Warrior |
Postcount | 123 |
Homepage | http://2t.no-ip.com/abudhabi/ |
Registered | Sunday, July 7 2002 07:00 |
Recent posts
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Author | Recent posts |
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Mountains. in Blades of Avernum Editor | |
Warrior
Member # 1451
|
written Saturday, July 10 2004 10:15
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This is a question about the Avernum world. I'm not sure if it is supposed to go in here so correct me if I'm wrong. Which continent in the Empire controlled lands has the most mountains? Oh, and whether they're high mountains or very old low mountains. Thanks for attention! -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Mountains. in Blades of Avernum | |
Warrior
Member # 1451
|
written Saturday, July 10 2004 10:15
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This is a question about the Avernum world. I'm not sure if it is supposed to go in here so correct me if I'm wrong. Which continent in the Empire controlled lands has the most mountains? Oh, and whether they're high mountains or very old low mountains. Thanks for attention! -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Outdoor shop. in Blades of Avernum Editor | |
Warrior
Member # 1451
|
written Saturday, July 10 2004 10:05
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quote:It may look weird to you, but I have issues about condition statements in programming -- if I don't put them there I end up confused as to where the statement ends and where the next begins. I guess it's a personal thing. -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Outdoor shop. in Blades of Avernum | |
Warrior
Member # 1451
|
written Saturday, July 10 2004 10:05
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quote:It may look weird to you, but I have issues about condition statements in programming -- if I don't put them there I end up confused as to where the statement ends and where the next begins. I guess it's a personal thing. -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
A plea to your creative sparks in Blades of Avernum Editor | |
Warrior
Member # 1451
|
written Friday, July 2 2004 12:34
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I agree that C is a good language, but I dissagree about Basic. It's supposed to be _basic_! I can remember I had Basic on my Commodore 64! The language is OLD, but not that extremely bad. -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
A plea to your creative sparks in Blades of Avernum | |
Warrior
Member # 1451
|
written Friday, July 2 2004 12:34
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I agree that C is a good language, but I dissagree about Basic. It's supposed to be _basic_! I can remember I had Basic on my Commodore 64! The language is OLD, but not that extremely bad. -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Tips in Blades of Avernum Editor | |
Warrior
Member # 1451
|
written Friday, July 2 2004 12:25
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Yeah, um..., sure, whatever you say. ... Ah, forget it! *The Spelling Goblin mauls Evil-Whatever.* EDIT: As for the would-be scanario: you should seriously consider one suggested scenario contest. [ Friday, July 02, 2004 12:28: Message edited by: Abu Dhabi ] -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Tips in Blades of Avernum | |
Warrior
Member # 1451
|
written Friday, July 2 2004 12:25
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Yeah, um..., sure, whatever you say. ... Ah, forget it! *The Spelling Goblin mauls Evil-Whatever.* EDIT: As for the would-be scanario: you should seriously consider one suggested scenario contest. [ Friday, July 02, 2004 12:28: Message edited by: Abu Dhabi ] -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Tips in Blades of Avernum Editor | |
Warrior
Member # 1451
|
written Friday, July 2 2004 12:14
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quote:Tell you what: if English is your first language I am strongly against your children learning it from you. -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Tips in Blades of Avernum | |
Warrior
Member # 1451
|
written Friday, July 2 2004 12:14
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quote:Tell you what: if English is your first language I am strongly against your children learning it from you. -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
A plea to your creative sparks in Blades of Avernum Editor | |
Warrior
Member # 1451
|
written Friday, July 2 2004 11:56
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quote:I beg to differ. -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
A plea to your creative sparks in Blades of Avernum | |
Warrior
Member # 1451
|
written Friday, July 2 2004 11:56
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quote:I beg to differ. -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
A plea to your creative sparks in Blades of Avernum Editor | |
Warrior
Member # 1451
|
written Friday, July 2 2004 11:49
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quote:What? You don't believe in yourself? Itisn't THAT hard to learn to make proper scenarios. Well, scenarios free of technical bugs, at least. If you read the Docs and Appendix, you'll get most of the idea how. Of course, there is a certain problem with understanding avernumscript - you need minimum exposure to programming. -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
A plea to your creative sparks in Blades of Avernum | |
Warrior
Member # 1451
|
written Friday, July 2 2004 11:49
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quote:What? You don't believe in yourself? Itisn't THAT hard to learn to make proper scenarios. Well, scenarios free of technical bugs, at least. If you read the Docs and Appendix, you'll get most of the idea how. Of course, there is a certain problem with understanding avernumscript - you need minimum exposure to programming. -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
A plea to your creative sparks in Blades of Avernum Editor | |
Warrior
Member # 1451
|
written Friday, July 2 2004 11:44
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I think that the rating of a scenario would increase, if it was released already done, betatested and unforesaid. Betatesting it online would drop the suprise, wouldn't it, now? It's a god thing if you have friends who play Avernum somewhere nearby. -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
A plea to your creative sparks in Blades of Avernum | |
Warrior
Member # 1451
|
written Friday, July 2 2004 11:44
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Homepage
I think that the rating of a scenario would increase, if it was released already done, betatested and unforesaid. Betatesting it online would drop the suprise, wouldn't it, now? It's a god thing if you have friends who play Avernum somewhere nearby. -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
A plea to your creative sparks in Blades of Avernum Editor | |
Warrior
Member # 1451
|
written Friday, July 2 2004 11:10
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If you ask someone to do something for you, always be ready to do it by yourself, if that person would refuse. I say: Go make a scenario! BTW: Nice poem. [ Friday, July 02, 2004 11:11: Message edited by: Abu Dhabi ] -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
A plea to your creative sparks in Blades of Avernum | |
Warrior
Member # 1451
|
written Friday, July 2 2004 11:10
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If you ask someone to do something for you, always be ready to do it by yourself, if that person would refuse. I say: Go make a scenario! BTW: Nice poem. [ Friday, July 02, 2004 11:11: Message edited by: Abu Dhabi ] -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Outdoor shop. in Blades of Avernum Editor | |
Warrior
Member # 1451
|
written Friday, July 2 2004 11:02
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My code: Now, why doesn't it work like it's supposed to? There is no response from the game, no matter if I choose option one or two. Just as if I put end(); in both choices. It's clearly supposed to be a shop. Anyone has a clue? [ Friday, July 02, 2004 11:07: Message edited by: Abu Dhabi ] -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Outdoor shop. in Blades of Avernum | |
Warrior
Member # 1451
|
written Friday, July 2 2004 11:02
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Homepage
My code: Now, why doesn't it work like it's supposed to? There is no response from the game, no matter if I choose option one or two. Just as if I put end(); in both choices. It's clearly supposed to be a shop. Anyone has a clue? [ Friday, July 02, 2004 11:07: Message edited by: Abu Dhabi ] -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Scenarios currently being worked on in Blades of Avernum Editor | |
Warrior
Member # 1451
|
written Friday, July 2 2004 10:52
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:) "My name is Knut and this is my Cnary". -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Scenarios currently being worked on in Blades of Avernum | |
Warrior
Member # 1451
|
written Friday, July 2 2004 10:52
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Homepage
:) "My name is Knut and this is my Cnary". -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Outdoor Special Encounter in Blades of Avernum Editor | |
Warrior
Member # 1451
|
written Thursday, July 1 2004 16:54
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Thanks guys! It works now. It still has some minoer flaws, but I should be able to work it out from now. Thanks again! -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Outdoor Special Encounter in Blades of Avernum | |
Warrior
Member # 1451
|
written Thursday, July 1 2004 16:54
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Thanks guys! It works now. It still has some minoer flaws, but I should be able to work it out from now. Thanks again! -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Outdoor Special Encounter in Blades of Avernum Editor | |
Warrior
Member # 1451
|
written Thursday, July 1 2004 12:50
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Where should I put run_dialog(1)? Right after reset_dialog() or somewhere else? -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |