Profile for Peregrine
Field | Value |
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Displayed name | Peregrine |
Member number | 1227 |
Title | Apprentice |
Postcount | 9 |
Homepage | |
Registered | Tuesday, May 28 2002 07:00 |
Recent posts
Author | Recent posts |
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Free MMOGs in General | |
Apprentice
Member # 1227
|
written Wednesday, August 9 2006 20:04
Profile
Well I highly recommend Minions of Mirth, it's free up to level 20, and a one time $30 fee to play. I really like it so far. The graphics are similar to the original Everquest, as are some elements of play. It runs on OS X or Windows which is a nice feature. www.prairiegames.com [ Wednesday, August 09, 2006 20:08: Message edited by: Peregrine ] Posts: 9 | Registered: Tuesday, May 28 2002 07:00 |
Avernum V ideas in Avernum 4 | |
Apprentice
Member # 1227
|
written Sunday, July 23 2006 02:32
Profile
Just thinking about a new kind of menace for future Avernum games, that would fit in with the underground theme, how about some kind of slime or algae that was mutated by a magical experiment, and now it has the ability to turn part of itself into duplicates of creatures that it kills. This could be worked into the game in a small way (a side quest where goblins or bandits are turning into green goop when slain) or in a larger way, where the hive mind or master slime that is intelligent and controlling some large plot has to be tracked down and destroyed. Posts: 9 | Registered: Tuesday, May 28 2002 07:00 |
Article - Bob in Blades of Avernum Editor | |
Apprentice
Member # 1227
|
written Monday, April 12 2004 01:23
Profile
Instead of trying to make scenarios without Bob, which certainly can be done, I think it's good to make Bob as interesting as possible. Think about the Crones in Nethergate. They give the party quests and explain things, but they're a key part of the plot and are pretty interesting. I haven't done any Blades scenarios, but one twist I've used with Bob in my PnP games is what I call "Riding the Tiger" Bob (or whoever.) Bob has done something bad. He still might be an official/spellcaster/military leader, but he has been stealing from the government and is trying to cover his tracks/has summoned some kind of nasty creature which may be trying to kill him/has been corrupt and incompetent and has let a situation in his area get out of hand. Bob is screwed, unless he can get the party to help bail him out of the situation. Bob will lie, manipulate, and lead the party on as much as he can. Of course if the party ever finds out they're being used, Bob is in real trouble. Same if the government/demon/higher-ups find out what's going on. He's riding the tiger, if he stops he's going to get eaten. You can get some really interesting results with this kind of Bob. Posts: 9 | Registered: Tuesday, May 28 2002 07:00 |
Article - Bob in Blades of Avernum | |
Apprentice
Member # 1227
|
written Monday, April 12 2004 01:23
Profile
Instead of trying to make scenarios without Bob, which certainly can be done, I think it's good to make Bob as interesting as possible. Think about the Crones in Nethergate. They give the party quests and explain things, but they're a key part of the plot and are pretty interesting. I haven't done any Blades scenarios, but one twist I've used with Bob in my PnP games is what I call "Riding the Tiger" Bob (or whoever.) Bob has done something bad. He still might be an official/spellcaster/military leader, but he has been stealing from the government and is trying to cover his tracks/has summoned some kind of nasty creature which may be trying to kill him/has been corrupt and incompetent and has let a situation in his area get out of hand. Bob is screwed, unless he can get the party to help bail him out of the situation. Bob will lie, manipulate, and lead the party on as much as he can. Of course if the party ever finds out they're being used, Bob is in real trouble. Same if the government/demon/higher-ups find out what's going on. He's riding the tiger, if he stops he's going to get eaten. You can get some really interesting results with this kind of Bob. Posts: 9 | Registered: Tuesday, May 28 2002 07:00 |
Difficulty in making scenarios? in Blades of Avernum | |
Apprentice
Member # 1227
|
written Monday, April 5 2004 12:56
Profile
How hard is it to make scenarios? I have a lot of good ideas but I don't really know anything about scripting or programming, is it going to be basically beyond my abilities to do this? Some of the stuff I saw in the editor forum looked pretty complicated. Posts: 9 | Registered: Tuesday, May 28 2002 07:00 |
Scenario compatibility in Blades of Avernum | |
Apprentice
Member # 1227
|
written Saturday, April 3 2004 17:11
Profile
Thanks for the reply. I didn't play BoE very much, and I didn't even have a Mac at the time, but now that I have a Mac and a PC, I'm trying to decide which platform I'd rather buy the game for. Knowing that the scenarios will work both ways will probably tip me towards getting it now rather than waiting. Posts: 9 | Registered: Tuesday, May 28 2002 07:00 |
Scenario compatibility in Blades of Avernum | |
Apprentice
Member # 1227
|
written Saturday, April 3 2004 16:05
Profile
Will scenarios that people create for the Mac version be convertible somehow to be used for the PC version, and vice versa? I'd hate to see adventure development split between two different "camps" of designers for separate versions. Posts: 9 | Registered: Tuesday, May 28 2002 07:00 |