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Quest Item Questions in Avernum 4
Apprentice
Member # 11663
Profile #6
I have all the items already, thanks to the walkthru. I just don't know why I am carrying the stupid little things around!
Posts: 13 | Registered: Wednesday, November 7 2007 08:00
Quest Item Questions in Avernum 4
Apprentice
Member # 11663
Profile #3
I did the meal and wine already, in Ft Duvno. But the other stuff?
Posts: 13 | Registered: Wednesday, November 7 2007 08:00
Quest Item Questions in Avernum 4
Apprentice
Member # 11663
Profile #0
I have read through the walkthru and can't find the quests that require the following items. Can anyone gimmie a hint? They are recommended as "hang on to these" in the beginning of the walkthru but I can't figure out why...

shackles
mortar/pestle
towel
pipe

What am I missing? I want to experience every single inane little subquest in this monstrously big game. If nothing else, I want to appreciate every bit of work the designers put into it - they didn't create all this stuff for nothin'!

Plus I work third shift, so I have nothing better to do with my time... :P
Posts: 13 | Registered: Wednesday, November 7 2007 08:00
Tactics - What Works For You? in Avernum 4
Apprentice
Member # 11663
Profile #11
I have a Slith polemaster, a Nephil archer, and a priest/mage and a second archer (both human).

This seems to work very well, as the two archers cover the slith while he charges in with the heavy artillery, and the magic user sits back and heals, unshackles, or spends some quality time toasting baddies.
Posts: 13 | Registered: Wednesday, November 7 2007 08:00
Tactics - What Works For You? in Avernum 4
Apprentice
Member # 11663
Profile #0
I am starting my second play-thru now, and am interested in finding out what sort of tactical hints folks might have.

So far I have discovered that training the whole party with at least a few points in bows gives me a chance to do some damage to enemies before they close for combat. Even my magic-user (who is so wimpy it's silly) can do a few points of damage, and if I give him a nice stunning bow it gives me some breathing room for heavy hitters.

On the OCD side, I have also started a habit of having each party member carry certain types of items - one keeps all crystals and gemstones, one keeps weapons and armor, one keeps quest items like herbs and claws, and one keeps scrolls/potions/wands. This makes it easier for me to take a quick look and see if I have something that I need (I always know who will be carrying it).

Anyone have any goodies they want to share?

And yes, even though this game is several years old I just found this site, so I am like a kid with a new toy. :D
Posts: 13 | Registered: Wednesday, November 7 2007 08:00
translating lark scrolls (spolier) in Avernum 4
Apprentice
Member # 11663
Profile #5
I had the same problem, what a pain in the butt it was. I thought my Arcane skill wasn't high enough so I kept fighting and levelling up and no good.

Took me forever to remember that she even HAD a house...!
Posts: 13 | Registered: Wednesday, November 7 2007 08:00
Fantastical Thoughts On RPG Game Mechanics in Avernum 4
Apprentice
Member # 11663
Profile #91
quote:
Djur has suggested "turn-based tactical character development games"
... quite a mouthful when you abbreviate it, but it would sound cool when backed by the "Anvil Chorus" from Il Trovatore.

:D

I call 'em Mapquest games. Worst name of all, most likely.
Posts: 13 | Registered: Wednesday, November 7 2007 08:00
Hmmm, Trainer No Worky in Avernum 4
Apprentice
Member # 11663
Profile #9
Hmm, still no luck. I started the game, minimized it, opened the trainer, clicked the appropriate tabs, then maximized the game again and no effect.

I left the game on the main menu when I did it - is that my boo-boo? Do I actually need to be in an active game?
Posts: 13 | Registered: Wednesday, November 7 2007 08:00
Hmmm, Trainer No Worky in Avernum 4
Apprentice
Member # 11663
Profile #8
Not insulted at all, Pyro - I have already admitted my ignorance when it comes to stuff like this. Seeing folk speak so casually about "edit this" and "backup that" gives me the willies.

I am technotarded.

Oh well, I guess I can't be perfect. I'll have to settle for merely ethereal.

And thanks for your help! Gonna see if I can get it to work...
Posts: 13 | Registered: Wednesday, November 7 2007 08:00
Hmmm, Trainer No Worky in Avernum 4
Apprentice
Member # 11663
Profile #4
I'm sorry, I was referring to the trainer that Pyro built that generates the happy little sub-window. I have never tried to write code before and am terrified of the "edit text" thingy.
Posts: 13 | Registered: Wednesday, November 7 2007 08:00
Hmmm, Trainer No Worky in Avernum 4
Apprentice
Member # 11663
Profile #2
I WANNA BE SPOILED DANGIT!!!!!

(throws herself on the ground full-force and proceeds with a limb-flailing, face-reddening temper tantrum)
Posts: 13 | Registered: Wednesday, November 7 2007 08:00
Some places i could not access.. in Avernum 4
Apprentice
Member # 11663
Profile #3
And that infernal gate on the second level of the Tower Colony that I can't get through?????

Do I need to do a Happy Magic Rain Dance or something?
Posts: 13 | Registered: Wednesday, November 7 2007 08:00
Hmmm, Trainer No Worky in Avernum 4
Apprentice
Member # 11663
Profile #0
Just finished the game for the first time around (grrrrr, took forever and then I didn't want it to end) and decided I wanted to play around with the lovely-looking trainer that someone was kind enough to provide.

Alas, it did diddly-squat on my computer.

I am running v 1.0.1 and am pretty sure I followed the instructions exactly...

... please help? pretty please? with sugar? :(
Posts: 13 | Registered: Wednesday, November 7 2007 08:00