Blades of Exile Source Code Released
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Author | Topic: Blades of Exile Source Code Released |
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Apprentice
Member # 10643
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written Friday, September 21 2007 06:46
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Does anyone think that one day we might see a Nintendo DS port ? From the little I understand of programming, might'nt it be conceivable to make it run under DSLinux (c++ support has vastly improved recently, as pixil approaches dslinux release). So ? Posts: 2 | Registered: Friday, September 21 2007 07:00 |
Shaper
Member # 32
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written Friday, September 21 2007 07:09
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While DS homebrew is certainly useful. I'm not sure if the DS can support enough memory(even with the external ram packs) to run it... -------------------- Lt. Sullust Quaere verum Posts: 2462 | Registered: Wednesday, October 3 2001 07:00 |
Apprentice
Member # 10643
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written Friday, September 21 2007 09:55
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Again, I'm not authorithy on the matter so I'm not sure how much this is relevant but games such as Quake 1 have been ported on the DS. Oh well, I hope some day a programmer will have the same idea and maybe get something to work. I played BoE for years, it would be fantastic to have it on the go ! Posts: 2 | Registered: Friday, September 21 2007 07:00 |
Apprentice
Member # 11730
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written Saturday, December 22 2007 05:07
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quote:C# will work on Mac OS X AS LONG AS it is Mono compatible. And Ormus's release functions as if it was unregistered. Posts: 29 | Registered: Friday, November 9 2007 08:00 |
Shock Trooper
Member # 10488
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written Saturday, December 22 2007 06:29
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Still, it's probably best to stick to C/C++. As for the unregisteredness of the game, that probably has something to do with the preferences file or the registry or something like that. I don't know how to fix it though. Posts: 334 | Registered: Friday, September 14 2007 07:00 |