Special Skills With New Characters, and Tool use
Author | Topic: Special Skills With New Characters, and Tool use |
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Warrior
Member # 10234
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written Monday, September 3 2007 10:50
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(Playing as Celts) Character Creation: 1.) Is the only way to change the default Special Skills (2 characters have them, 2 don't) to use the Character Editor? I think its a bit odd when I delete the character and create a new one that "Bruce" with his pre-selected special skill reappears (Woodsmanship or something). I would suggest a list of special skills to choose from after you delete a character. And one point bonus to one of your main stats if you opt not to have one. 2.) No "tool use" available for Celts. Something should be said about this during character creation, because I'm currently stuck with a Celt team that can't open locked doors...! :P And I haven't seen anyone yet who will teach me the Craft spell needed for that. So, I would make Character deletion a true deletion like "Custom Character" in Avernum, and I would at least give the Druid in the starting town the Craft spell for opening locks, or give the Celts a really gimped version of Tool Use. Otherwise, people like me will realize after 2 hours of play that they have a lot of backtracking to do to open locked doors....... On the other hand, I will just wait for my code to come in e-mail and get my character editor going (gotta get rid of the buggy "Rational Mind" trait, too), but I'm guessing other people who haven't bought the game yet will be frustrated by the Celts inability to open doors My fighters' strength has never been enough to bash down a door, btw. Enjoying the game and eagerly awaiting my reciept e-mail with activation code.... W.M. [ Monday, September 03, 2007 10:58: Message edited by: Ming ] Posts: 102 | Registered: Monday, September 3 2007 07:00 |
Apprentice
Member # 6252
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written Monday, September 3 2007 11:24
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Spell that allows opening closed doors is in first celtic dungeon. Posts: 7 | Registered: Sunday, August 28 2005 07:00 |
Warrior
Member # 10234
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written Monday, September 3 2007 11:31
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You mean "the goblin pit"? Where you go for the token? I thought I was pretty thorough, except of course for places with...locked doors! :P Do you mean a scroll? Because no one there is willing to teach me that spell, no friendly Goblins, far as I saw...! Posts: 102 | Registered: Monday, September 3 2007 07:00 |
Warrior
Member # 6714
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written Monday, September 3 2007 12:34
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It's on the second level, in the Halls of Learning...I don't remember which one specifically, but that's where the first four Craft spells are. It's pretty easy to just bash down the doors, though...at least, that's what I remember being able to do. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Warrior
Member # 10234
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written Monday, September 3 2007 12:37
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Thanks - I recall a library where I found one scroll in the 4th bookcase, and you reminded me of a pair of doors beyond it with a description like "the area beyond is likely heavily guarded" and I think I passed on that. I'll go back! :) Posts: 102 | Registered: Monday, September 3 2007 07:00 |
Warrior
Member # 10234
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written Monday, September 3 2007 14:11
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OK, now I feel lame - I haven't found the "Halls of Learning" yet, but the whole Goblin dungeon turned out to be MUCH larger than I'd expected. Posts: 102 | Registered: Monday, September 3 2007 07:00 |
Warrior
Member # 10234
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written Monday, September 3 2007 14:21
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I did notice with the editor (got my key today...on labor day!) that you cannot edit away or add the "special skills"....? (Barter / Woodsmanship for Bruce and the Priestess or vice versa) Posts: 102 | Registered: Monday, September 3 2007 07:00 |
Law Bringer
Member # 6785
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written Monday, September 3 2007 16:28
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You can start with pass portal spell if you really think about character creation. The second level of the Goblin Pits, go northeast from the Goblin Temple into the Halls of Learning. With high enough rune reading (20 and 25) you can learn the first four craft and beast circle spells from books on certain shelves. Pass portal will unlock doors and untrap containers. Tool use is available east of the Faerie Bazaar after you have done the Ruined Hall. Also you can buy it under the Temple of Brigante and as a quest reward. Wait until you hire the 5th character in Vanarium. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |