exile or avernum?
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Author | Topic: exile or avernum? |
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Apprentice
Member # 10063
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written Friday, December 21 2007 15:29
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personally i think exile is a better game and the graphics have more appeal but do you guys like Exile or Avernum better? Poll Information This poll contains 1 question(s). 3 user(s) have voted. You may not view the results of this poll without voting. function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=MNSCUFZzzQgd"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=MNSCUFZzzQgd"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window -------------------- behold the semi-functional glory www.legionaryproductions.sitesled.com Posts: 17 | Registered: Monday, August 27 2007 07:00 |
Canned
Member # 8014
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written Monday, December 24 2007 12:05
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I hate it when people don't put a "Neither" or "I have only played one series" option. Hmm, the Avernum games have more to do, but Exile has interesting things so I'm not sure. -------------------- I can transform into almost anything, but not sanity -Iffy Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again I like this image Not in your shed -We are sort of done. Helpful critizism is welcome. Everyone, just call me Iffy. Please. Be grateful you have your unsellabe trowels -Goldenking Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Shock Trooper
Member # 10488
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written Monday, December 24 2007 13:19
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There were a few things that Exile had that I miss in Avernum – this is why I just recently bought them both at the same time. For example, in Exile you can have 6 character members, there is a greater selection of spells, you can give a character more than two traits... On the other hand, plenty of things are better about Avernum – first and foremost is the graphics, but there's also the special skills and the quest lists (from A2 up). So I'm not going to vote because my answer would have to be "both". Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Triad Mage
Member # 7
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written Tuesday, December 25 2007 14:50
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I prefer Exile because the game moves faster, the spell system is better, I prefer the graphics, and it was my first. *sigh* -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Agent
Member # 27
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written Tuesday, December 25 2007 18:44
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Exile (1-3), Avernum (blades). E2 was the first Spiderweb Software game I bought, and the other two just grew on me. I never was able to get into the Avernum series until BoA, which I design for. I might feel differently about BoE but I never bought it. -------------------- Enraged Slith's Blades of Avernum Website Look out, there's a three-headed monkey behind you! Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Shock Trooper
Member # 5969
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written Friday, December 28 2007 19:37
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I like how Avernum makes you actually go through the plot in some kind of order–you can't say certain things until your characters know to say them. (I had fun going around and saying "divulge" before I'd registered Exile. ^_^) -------------------- A C, an E-flat, and a G walk into the Tower of the Magi. Ambrin walks up to them and says, "Hey! It's the Triad!" Kelner snorts and says, "Pretty minor Triad if you ask me." Posts: 242 | Registered: Thursday, June 16 2005 07:00 |
Apprentice
Member # 10063
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written Friday, December 28 2007 21:06
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I liked exile more cause the graphics were cooler and because you can have six characters instead of four -------------------- behold the semi-functional glory www.legionaryproductions.sitesled.com Posts: 17 | Registered: Monday, August 27 2007 07:00 |
Lifecrafter
Member # 7252
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written Friday, December 28 2007 21:48
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Ambidextry! So Exile.. -------------------- Humans fight to enter insanity. You ain't evil until you hear this! Posts: 732 | Registered: Saturday, June 24 2006 07:00 |
Infiltrator
Member # 7488
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written Sunday, December 30 2007 10:48
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And let's not forget the "Pacifist" trait from E2. Do not give this to all characters of a six-PC party; I learned this the hard way. -------------------- Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so. If people don't think there's something wrong with you, there's something wrong with you. Oh well. Another day, another dementia. Posts: 558 | Registered: Friday, September 15 2006 07:00 |
Warrior
Member # 7633
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written Sunday, December 30 2007 23:10
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Worst challenge mode ever. But now I'm wondering if it's doable. If I recall correctly, you can still summon as a Pacifist. Can you also create walls/barriers? If so, I suspect you might be able to make at least some headway... Posts: 66 | Registered: Saturday, November 4 2006 08:00 |
Law Bringer
Member # 335
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written Sunday, December 30 2007 23:47
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I think a party of six pacifists with 20 luck might be the most frustrating but theoretically playable party imaginable, at least for a while. Sooner or later the fact that you get no experience from all the monsters you kill without directly damaging them will cripple you. —Alorael, who would love to see some kind of pacifism appear in Geneforge, which would need traits first. It's not impossible for a shaper to avoid dealing damage in favor of making creations and buffing them heavily, and it would make the non-combat challenges a little easier on the experience gains. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Raven v. Writing Desk
Member # 261
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written Monday, December 31 2007 04:49
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In a game that revolves around making creations that you command to kill things, you can hardly do that and claim to be a pacifist. In Exile 2 at least you didn't control summoned monsters, although that would be pretty flimsy justification itself. But also in Exile 2, you were a pacifist travelling with (presumably) non-pacifists, so it was more like Conscientious Objector status. In Geneforge your PC has total control over whether or not you kill anything, so you can't hide behind pacifism and still fight. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central "Slartucker is going to have a cow when he hears about this," Synergy said. Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Canned
Member # 8014
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written Monday, December 31 2007 10:28
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What exactly is the pacifist trait? -------------------- Don't judge a sentence until you know all the words. Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again I like this image Not in your shed -We are sort of done. Helpful criticism is welcome. Everyone, just call me Iffy. Please. Be grateful you have your unsellabe trowels -Goldenking Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Agent
Member # 2759
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written Monday, December 31 2007 11:41
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It's a character trait (disadvantage) giving a sizeable xp bonus but meaning your character is unable to attack anything, or cast any offensive magic (not even haste!). -------------------- Espresso - as close as you're going to get to an intravenous caffeine shot. Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Law Bringer
Member # 335
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written Monday, December 31 2007 12:14
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Not even haste? I didn't remember that. Limitations on buffs makes life harder. A shaper has a couple of choices. You could avoid giving your creations two or more intelligence, which would make the game a real challenge. The trait could also be renamed something else. I can envision it as "Delegation" or "Clean Hands" or something else that sounds typical of snooty shapers. —Alorael, who is a bit tempted to try a G4 lifecrafter who doesn't ever attack directly. He's probably not good enough to pull it off, but it would be an interesting way to play. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Warrior
Member # 7633
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written Monday, December 31 2007 14:20
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Oh god, I forgot you don't get experience from summon kills. That'd certainly complicate matters. Posts: 66 | Registered: Saturday, November 4 2006 08:00 |
Raven v. Writing Desk
Member # 261
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written Monday, December 31 2007 16:51
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I played most of G3 like that, actually, with the Broken Vlish strategy. I intially avoided raising intelligence in order to fill out all seven Vlish as soon as I could. By the time I got seven, manual control simply wasn't necessary. With a mass energize, nothing survived past turn one (except in scripted encounters, and those got slowed so badly they never moved anyway). -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central "Slartucker is going to have a cow when he hears about this," Synergy said. Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Agent
Member # 8030
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written Monday, December 31 2007 18:58
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I was only eight or nine when I purchased Exile III. Being excessively naive, I gave all my characters every positive advantage while adding the slithzerikai penalty as well. I also started that first party with one character possessing level twenty lockpicking. I won the game regardless, but I know not to overload characters now. -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Apprentice
Member # 9013
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written Tuesday, January 1 2008 13:07
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Exile, no contest. The Avernum games have tiny, horribly ugly PC and monster graphics, and the isometric view plays havoc with keyboard users' heads. It's not so much a matter of the technical aspects of one or the other being bad, as of one being very unfriendly to the player. Posts: 43 | Registered: Tuesday, June 19 2007 07:00 |
Infiltrator
Member # 7488
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written Wednesday, January 2 2008 11:57
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quote:Most frustrating? Obviously, since you'd have a much harder time in combat. Playable? Probably not; I only lasted about 5 minutes with 6 pacifists. Then again, I wasn't trying too hard... quote:Yes, you can still summon; however, walls and barriers are out of the question, as they are potentially damaging. And I agree that it would be a nasty challenge indeed. -------------------- Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so. If people don't think there's something wrong with you, there's something wrong with you. Oh well. Another day, another dementia. Posts: 558 | Registered: Friday, September 15 2006 07:00 |
Agent
Member # 27
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written Wednesday, January 2 2008 12:51
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quote:To be honest, I hate the revamped Exile graphics. I grew up playing the original pit graphics, and would love to get my hands on them again (just need a floppy disk and a free day.) However, I don't hate the Avernum graphics. Some of them are very nice, and, as someone who makes them and is a fan of his own work, I protest your statement. I agree that the PC graphics are ugly though. -------------------- Enraged Slith's Blades of Avernum Website Look out, there's a three-headed monkey behind you! Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Agent
Member # 8030
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written Wednesday, January 2 2008 13:59
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Why would a pacifist embark on an adventuring trip in the first place? I prefer Avernum's graphics over Exile's, the major improvement being walls. Avernum could do with more spells, but most of spells absent from Exile I can do without. (Death arrows weren't all that deadly) -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Infiltrator
Member # 7488
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written Wednesday, January 2 2008 14:11
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A pacifist adventurer? Why not? Though I agree, it does seem kind of silly. I too believe that Avernum could use a few more spells. In Exile, the priest spell Wound was a great generic damage spell, as it worked against every kind of monster, even those that were immune to magic. Also, there was the mage spell Shockwave, which I particularly miss, as it was a great way to damage a large mass of enemies at once. [ Wednesday, January 02, 2008 14:12: Message edited by: The Mystic ] -------------------- Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so. If people don't think there's something wrong with you, there's something wrong with you. Oh well. Another day, another dementia. Posts: 558 | Registered: Friday, September 15 2006 07:00 |
Agent
Member # 27
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written Wednesday, January 2 2008 14:41
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My favorite that I can remember (coming with its own hilarious name) "Divine Thud" -------------------- Enraged Slith's Blades of Avernum Website Look out, there's a three-headed monkey behind you! Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Agent
Member # 8030
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written Wednesday, January 2 2008 15:16
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I liked how a spell targeted a certain area, instead of picking a limited number of foes. Sleep clouds, curse spells, magic map, fireblast, REVIVE ALL...those were the days. -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
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