Abilities List
Author | Topic: Abilities List |
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Apprentice
Member # 8939
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written Friday, July 27 2007 13:37
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Im trying to do some creation editing, like replacing pyroamer with icebreath, etc. the problem is that i dont kno what all the abilities are, and i dont have the time to figure it out myself, so if anybody can post a list here it would help a lot. thanks. -------------------- A man was walking down the street, and somebody dropped an anvil on his head. Moral: look both ways before you shoot a rock in the leg. Posts: 20 | Registered: Saturday, June 9 2007 07:00 |
Lifecrafter
Member # 7252
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written Friday, July 27 2007 16:57
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Here Scroll it down a bit and you'll find an abilities list.. -------------------- Is the truth only what we can see? Posts: 732 | Registered: Saturday, June 24 2006 07:00 |
Infiltrator
Member # 2245
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written Saturday, July 28 2007 03:18
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I actually think that pyroroamer should have some sort of multi-target firebreath attack. Sort of like a dumbed down version of Essence Orbs which does fire damage. -------------------- VIVE LA TAKERS! VIVE LA REBELLION! VIVE LA GHALDRING! Posts: 522 | Registered: Friday, November 15 2002 08:00 |
Lifecrafter
Member # 7252
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written Saturday, July 28 2007 03:31
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Hmmm..I didn't find anything like that on the abilities list..because probably..no character in GF4 does a multi-fire breath thingy attack.. -------------------- Is the truth only what we can see? Posts: 732 | Registered: Saturday, June 24 2006 07:00 |
Law Bringer
Member # 6785
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written Saturday, July 28 2007 09:46
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Aura of flames for the ur-drakon. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Apprentice
Member # 8939
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written Saturday, July 28 2007 15:08
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thanks for that, but it doesnt cover everything, just magic stuff. i saw that alwan has ability 93 so i gave it to an ornk, and it does a melee with acid, like a rot. EDIT: That reminds me, on the gf 5 wishlist someone said they wanted to be able to give batons to battle creations, so I gave thahds ab 58 and now he shoots reapers. :P [ Saturday, July 28, 2007 15:16: Message edited by: Slowly Decaying Rotghroth ] -------------------- A man was walking down the street, and somebody dropped an anvil on his head. Moral: look both ways before you shoot a rock in the leg. Posts: 20 | Registered: Saturday, June 9 2007 07:00 |
Infiltrator
Member # 2245
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written Saturday, July 28 2007 17:08
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Rotgroth, from my VERY limited knowledge about script, I think that you script in 'Firebolt', and then increase the 'Hit target' from 1 to 3 or 4. -------------------- VIVE LA TAKERS! VIVE LA REBELLION! VIVE LA GHALDRING! Posts: 522 | Registered: Friday, November 15 2002 08:00 |
Shaper
Member # 7472
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written Saturday, July 28 2007 17:44
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Just keep in mind that most, if not all of the abilities on that list are used by an enemy monster at some point. So if you turn Firebolt into The Ultimate Flaming Meteors of the Apocalypse, you just might run into someone/something that can use said spell and obliterate you with a single shot. In a way, it could be said that the system in place prevents someone from tweaking it too drastically without massive repercussions. -------------------- Scenarios need reviews! Please rate these scenarios at the CSR after playing them! Amnesia • Witch Hunt • Where the Rivers Meet • Foul Hordes Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Lifecrafter
Member # 7252
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written Sunday, July 29 2007 05:01
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Well, from my UBER limited knowledge of script editing..I know there's a different script for the hostiles and non-hostiles.. I think there's a different script for the creations you can make and creations that will eat your skinny Lifecrater legs.. -------------------- Is the truth only what we can see? Posts: 732 | Registered: Saturday, June 24 2006 07:00 |
Lifecrafter
Member # 6403
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written Tuesday, July 31 2007 11:43
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No, all creatures are on the same list, and there is only one ability list. All creatures use the same ability list and the ability list applies to all creatures (and weapons). You could, however, create a new ability with its own number and give that to whichever creature you wish. Just remember to find all creatures that have "import = [whatever the creature number of the modified creature was]" and edit them as well. Posts: 883 | Registered: Wednesday, October 19 2005 07:00 |