Firebolt base damage?
Author | Topic: Firebolt base damage? |
---|---|
Apprentice
Member # 1162
|
written Wednesday, January 31 2007 01:21
Profile
Anyone know what the base damage for the Firebolt spell is? Is it any better than the basic thorn baton? I'm just starting my first game of Geneforge, playing a Shaper. BTW, tell me if I understand this correctly: each level of appropriate Attribute and Skill adds one die to weapon damage, correct? So if a javelin is base 4-24 (4d6), with 2 Dexterity and 2 Missile it does 8-48 (8d6)? The manual is a bit unclear... Posts: 13 | Registered: Thursday, May 16 2002 07:00 |
...b10010b...
Member # 869
|
written Wednesday, January 31 2007 02:15
Profile
Homepage
quote:The in-game instructions give you the damage formula of all spells: in the case of Firebolt, it's 1d4 base damage plus 1d3 per point of Battle Magic and Spellcraft. So it's the same die size as a thorn baton. On the other hand, as a Lifecrafter it's easier to put points into battle magic and spellcraft than missile weapons. quote:Correct. The die size of a weapon tends to be more important than the base number of dice, especially at higher levels. By the way, there's basically no reason to ever use an ordinary thorn baton; you find enough javelins just lying around that you can use those until they become obsolete. EDIT: Wait, are you sure you meant to post this in the Geneforge 4 forum and not the Geneforge forum? I'm pretty sure the answers to your questions are the same either way, though. [ Wednesday, January 31, 2007 02:20: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Agent
Member # 2759
|
written Wednesday, January 31 2007 02:20
Profile
Homepage
Depends which Geneforge game. In GF1/GF2, Firebolt does 1-4 damage per level of spell strength. In GF3 it does 1-4 base plus 1-3 per level. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Law Bringer
Member # 6785
|
written Wednesday, January 31 2007 03:25
Profile
As a Shaper it's better to use javelins until you find venom batons. Thorn batons are only useful to sell even though they can kill the low level creations you fight in the beginning of the game. Agents/Infiltrators are better off using firebolt since they tend to do more average damage at the starting statistics. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Raven v. Writing Desk
Member # 261
|
written Wednesday, January 31 2007 06:20
Profile
Homepage
Actually, Firebolt did 1-6 in G1, 1-4 in G2, and 1-3 in G3. Most of the damage numbers for G1-3 are available at Rebalancing between games. It's also worth pointing out the obvious fact the Firebolt does fire damage while thorn batons and javelins do physical damage. In G1, resistances in general were uncommon so it didn't matter much. In G2+, many enemies have mild resistance to physical damage. Fire resistance isn't rare, but it's definitely less common. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Agent
Member # 2759
|
written Wednesday, January 31 2007 09:01
Profile
Homepage
I have done a brief test - 24 reps with spell strength 15, average damage 52 - which supports Slarty's claim of 1-6 damage (avge 3.5). However, when I looked at the GF1 scripts earlier, they seemed to indicate that Firebolt does 1-4 damage. Can anyone explain what is going on? From gforscen.txt: -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Apprentice
Member # 1162
|
written Wednesday, January 31 2007 10:45
Profile
D'oh, didn't mean to put this in the Geneforge 4 forum. :D Sorry. Is it possible for a mod to move it to the correct forum? So the base damage for Firebolt in Geneforge 1 is 1d6, meaning it's superior to the thorn baton's 2d5 at all but the very lowest skill levels. I do realize that javelins are superior to thorn batons; I'm using the baton anyway for the moment because (a) javelins are heavy and my poor Shaper is weak and puny, and (b) geeky roleplaying reasons--in my head, a cloaked wizard should prefer wielding a precision biorifle to chucking spears around. :) It doesn't matter too much, I don't guess, as creations are my primary damage dealers and I've got crystals to fall back on in a jam. Oh, do skills affect crystal damage at all, or is it set? Posts: 13 | Registered: Thursday, May 16 2002 07:00 |
Shaper
Member # 7472
|
written Wednesday, January 31 2007 11:53
Profile
Homepage
Both crystals and wands are affected by the Missile Weapons skill, if I remember correctly. Don't worry, a mod can move this topic if they so choose. -------------------- Scenarios need reviews! Please rate these scenarios at the CSR after playing them! Amnesia • Dilecia • The Empire's New Grove • Express Delivery Twilight Valley • Witch Hunt • Where the Rivers Meet • Foul Hordes Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Law Bringer
Member # 6785
|
written Wednesday, January 31 2007 18:48
Profile
In Geneforge 3 and 4, dexterity also helps with crystals and other missle weapons. You can always cache javelins to keep your encumberance down to a manageable level. Just retreat along a cleared route to go back and get more as you need them. It makes a difference when the creation you face goes down after one or two attacks. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |