Fort Emerald
Author | Topic: Fort Emerald |
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Apprentice
Member # 7284
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written Thursday, July 6 2006 13:37
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How do I get the Captain to open the blocks? Every time I ask, he dithers and then refuses. -------------------- MikeS. Posts: 6 | Registered: Thursday, July 6 2006 07:00 |
Councilor
Member # 6600
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written Thursday, July 6 2006 14:23
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I think you have to go to the Castle and do some of Houghton's quests before you can get past the barriers. Dikiyoba. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Shock Trooper
Member # 303
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written Thursday, July 6 2006 14:33
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You have to be told to get the crystal box that is north of Fort Emerald. ***POTENTIAL SPOILER*** I would wait until I have rescued Ghall-Ihrno before retrieving the box. Don't say I didn't warn you. ;) :eek: :cool: -------------------- My name's Solberg. Pronounced Sol-Berg. Exile/Avernum's Greatest LIVING Archmage! I'm sure you've heard of me at some point. Posts: 385 | Registered: Tuesday, November 20 2001 08:00 |
Shaper
Member # 32
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written Thursday, July 6 2006 15:46
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Actually, using an the acid spell you can get the box without any trouble... -------------------- Lt. Sullust Cogito Ergo Sum Polaris Posts: 2462 | Registered: Wednesday, October 3 2001 07:00 |
Law Bringer
Member # 4153
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written Friday, July 7 2006 16:31
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No, it's more about that horrible bug which will leave Almaria hostile to you forever. I was surprised by the box encounter the first time through. By surprised, I mean in a "Wow, that was easy" sense. My archer got combat priority, fired at one orb, and they everything went up in flames. The rest of my party just kind of stood there asking "What was the point of that?" -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |