Rentar's keep [SPOILERS]
Author | Topic: Rentar's keep [SPOILERS] |
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Apprentice
Member # 3048
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written Tuesday, April 18 2006 15:23
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I have figured out how to turn off the stone golem generators. I am having a problem with one of the switches. No matter how many times I turn it off, it remains on. It controls the golem generator right outside Rentar's room. That just about makes it imposssible to get into the room. Is this a glitch in the program? I am using the 1.01 version (Windows). [ Tuesday, April 18, 2006 15:56: Message edited by: *i ] Posts: 6 | Registered: Friday, May 30 2003 07:00 |
Apprentice
Member # 5735
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written Tuesday, April 18 2006 15:31
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Put spoiler in your topic name Posts: 29 | Registered: Tuesday, April 19 2005 07:00 |
Law Bringer
Member # 6785
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written Tuesday, April 18 2006 16:23
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The golems shouldn't be that much of a problem. You must be doing something wrong in killing them. Use lightning spray from hasted mages to blast them to rubble so you can get past the area. I got past as a singleton without shutting it off. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Agent
Member # 2759
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written Wednesday, April 19 2006 09:45
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I think that switch is meant to be unswitchoffable - after all if you beat this level you win the game, so you do deserve to fight a few golems. [EDIT: Apparently you need mechanics skill 16 to deactivate it.] There are different types of golem all of which need a different type of spell to kill them. There are red ones, yellow ones and green ones I seem to recall. Try fireblast, lightning spray, and icy rain on each one they are all vulnerable to something. [ Wednesday, April 19, 2006 12:36: Message edited by: Micawber ] -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Apprentice
Member # 5735
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written Wednesday, April 19 2006 11:21
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Take off the part thats says rentars keep :rolleyes: Posts: 29 | Registered: Tuesday, April 19 2005 07:00 |
Infiltrator
Member # 3441
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written Wednesday, April 19 2006 11:24
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What the hell are you talking about, Mr. Morph? As far as the golems are concerned, I was able to turn them all off. Maybe your tool use isn't high enough. -------------------- "As our circle of knowledge expands, so does the circumference of darkness surrounding it." --Albert Einstein -------------------- Posts: 536 | Registered: Sunday, September 7 2003 07:00 |
Law Bringer
Member # 335
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written Wednesday, April 19 2006 11:42
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One of the switches is much harder than the others for reasons unknown. —Alorael, who believes Mr. Morph is requesting that the title of the thread not include Rentar-Ihrno's name because her reappearance is a spoiler. Not a suprising spoiler, really, but a spoiler. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Apprentice
Member # 3048
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written Wednesday, April 19 2006 12:33
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Is that the end of the game? It seems as though there is more to it. What about Koth and the surface plot to destroy Avernum? Posts: 6 | Registered: Friday, May 30 2003 07:00 |
Councilor
Member # 6600
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written Wednesday, April 19 2006 13:58
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Spending any length of time reading the posts in this forum is likely to result in a major plot spoiler. But since many people who like this game will like it for reasons other than the plot, keeping the plot secret isn't a huge deal. Dikiyoba hates anti-spoilerism, since, in Dikiyoba's experience elsewhere, it tends to result in [SPOILER] Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
...b10010b...
Member # 869
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written Thursday, April 20 2006 00:08
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quote:If you've been through Khoth's library and cleared out the base under Erika's Tower, you've learned all there is to know in A4 about both of those things. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 3048
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written Friday, April 21 2006 05:52
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Have not made it to Khoth's place yet. Posts: 6 | Registered: Friday, May 30 2003 07:00 |