No tool ?

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AuthorTopic: No tool ?
Warrior
Member # 6549
Profile #0
Hello,
I have begun Avernum today and I like it because it is made with the same way than Geneforge.
Meanwhile i am suprised that the merchant doesn't propose tool to open door or crate ? is it normal ? confused:

I like very much the ameliorations in comparisons with Geneforge 3. And overall the characters move very quickly. :
Posts: 80 | Registered: Tuesday, December 13 2005 08:00
Shock Trooper
Member # 4239
Profile #1
You don't need lockpicks any longer.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Apprentice
Member # 6540
Profile Homepage #2
You know someone's used to speaking french when they use the word amelioration.

J'espère que vous aimez le jeu :)
Posts: 11 | Registered: Monday, December 12 2005 08:00
Warrior
Member # 6549
Profile #3
Why ? I speak english so badly ?

:D

I love Geneforge but I haven't played at avernum because I didn't like the "form" in 2 D. Now is the same thing that Geneforge and It's super.

For the tools, Why I won't need them ? it's not necessary that I reserve my points for unlock ? I have 6 points yet.
:eek:

The problem is that we must remember all the doors and crates that we have not able to open to come back when we'll have sufficient points and it's not very practical.

[ Wednesday, December 14, 2005 00:46: Message edited by: Mimi ]
Posts: 80 | Registered: Tuesday, December 13 2005 08:00
Shock Trooper
Member # 1546
Profile Homepage #4
You'll find A4 opens crates/doors etc the same way as Geneforge with 1 difference - NO tools Mimi.

You have no Lockpick requirement like in Avernum, and you cant use 10 Living Tools like in Geneforge to boost your opening ability.

It works solely on the power of your unlock ability and/or spell.

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A Sucaran Child is standing here.
You say, "hello"
The small child looks at Preserver Aldous wide-eyed and awed.
Posts: 269 | Registered: Friday, July 19 2002 07:00
Law Bringer
Member # 6489
Profile Homepage #5
quote:
Originally written by Mimi:

Why ? I speak english so badly ?

You speak English fine. Although it is easy to tell your native of language is French from the way you phrase your words and order your sentences. NowAndAgain was only pointing out that while amelioration is technically an English word and can be found in any decent English dictionary, it is not normally used in the English language.

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Posts: 1556 | Registered: Sunday, November 20 2005 08:00
Infiltrator
Member # 6136
Profile #6
quote:
Originally written by kuc:

You have no Lockpick requirement like in Avernum, and you cant use 10 Living Tools like in Geneforge to boost your opening ability.
Living tools boost the ability or open doors like in geneforge? I always hated them! :mad: Jeff made an overuse of them with some locked doors, and then i thought: "oh my...how i would love a lockpick now..."
Posts: 446 | Registered: Friday, July 22 2005 07:00
Shock Trooper
Member # 1546
Profile Homepage #7
"Cant"

as opposed to "Can".

Just misread, i think.

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A Sucaran Child is standing here.
You say, "hello"
The small child looks at Preserver Aldous wide-eyed and awed.
Posts: 269 | Registered: Friday, July 19 2002 07:00
Warrior
Member # 6549
Profile #8
quote:
Originally written by Tyranicus:
words and order your sentences. NowAndAgain was only pointing out that while amelioration is technically an English word and can be found in any decent English dictionary, it is not normally used in the English language.[/QB]
I must use improvement instead amelioration ?

Well, an improvement that I would like and which exists in a few RPG games, is the possibility to make a mark on the map and even to write something. For example when I can't open a crate the possibility to mark the map to find it easily when I'll come back after having the points necessary of unlock
Posts: 80 | Registered: Tuesday, December 13 2005 08:00
Off With Their Heads
Member # 4045
Profile Homepage #9
quote:
Originally written by Mimi:

I must use improvement instead amelioration ?
In English, "ameliorate" is uncommon. It's perfectly correct, but it sounds a little weird in casual conversation.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
...b10010b...
Member # 869
Profile Homepage #10
Also, "ameliorate" carries the connotation of improving something bad to make it less bad, rather than improving something good to make it better.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Off With Their Heads
Member # 4045
Profile Homepage #11
You know, I thought that too, but the OED didn't mention anything about that. The dictionaries I checked only made a passing reference to the idea. It's not as integral to the definition as I thought.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Warrior
Member # 6549
Profile #12
a little question ; when character dies, to find him again we must go to the town, but is there penalties ? for example less HP... Or the character can die many times without consequence.. :confused:

[ Thursday, December 15, 2005 12:43: Message edited by: Mimi ]
Posts: 80 | Registered: Tuesday, December 13 2005 08:00
...b10010b...
Member # 869
Profile Homepage #13
The only long-term penalty to dying is that dead characters don't gain experience until you revive them.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shock Trooper
Member # 4239
Profile #14
quote:
Originally written by Kelandon:

You know, I thought that too, but the OED didn't mention anything about that. The dictionaries I checked only made a passing reference to the idea. It's not as integral to the definition as I thought.
The Oxford American Dictionary (through the built-in Dictionary widget) carries "bad or unsatisfactory" as a denotated meaning of the word.

And while I like the new death system, am I the only one who thinks it lets you off a little too easily?

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
...b10010b...
Member # 869
Profile Homepage #15
By the same argument, reloading a saved game when you die lets you off too easily. And if you believe that, go and play Angband until you can't stand it any more. :P

Seriously, though, the tradeoff for death being softened is that you can't be taken down to 0 HP and not die any more. Which is quite annoying when enemies cast Icy Rain for more damage than my characters' maximum HP...

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Warrior
Member # 6549
Profile #16
i like very much this way because u can live again in the town without lose anything.
Meanwhile I think that to return in town may be very boring because in geneforge we can jump easily from an area to another using the map, but there we must go up all the areas and even if the characters walk fast.
Maybe I have missed something and there is a way to do that ?
Posts: 80 | Registered: Tuesday, December 13 2005 08:00
Electric Sheep One
Member # 3431
Profile #17
I just imagine that the 'unconscious' characters are given emergency first aid by the survivors, and then continue as walking wounded. They are revived enough to move (and carry all their stuff) but incapable of anything more, so they hobble along and keep up, but at a safe distance. This makes me feel okay about finishing battles that take out some of my party. It was an exciting fight the time my wounded lone survivor ran back to town pursued by the shade that had been conjured by the enemy spiritist before we killed him. Much more fun than save-loading.

If you do have 'deaths', though, DON'T read any spell books! If your caster is incapacitated at the time, they won't gain the spell point; and they won't be able to get it if they come back to the same book later. So leave the book unread until you can return with everyone revived.

Oh yeah, about opening doors: in my first game, it happened to be my nephil mage who had all the tool use points. So I had no trouble at all opening any doors in the game with Unlock, even though my Tool Use was only about 12 or maybe 14. If you really like opening every door, this is the way to go. If you're worried about losing magical offense from having to divert your mage's skill points to tool use, give the mage a big extra ration of knowledge brews to compensate them for their extraordinary services to the party in busting stuff open.

[ Friday, December 16, 2005 00:34: Message edited by: Student of Trinity ]

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Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Shaper
Member # 6292
Profile #18
Mimi, are you from Beauxbaton? Will you go with me to the Yule Ball?

Don't worry, traveling long distances becomes much easier a bit later in the game (but not in the demo).

Oh, and it is good to start a game with 7-8 Tool Use for one of your characters, and bring it up to level 15 fairly soon into the game. This way, you will be able to get past all the traps you come to and open all the doors and boxes without having to go back later.

Sacre Bleu, Mon Dieu, et Finis

[ Friday, December 16, 2005 00:48: Message edited by: Synergy67 ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
BANNED
Member # 4
Profile Homepage #19
...how can you give emergency first aid to a statue?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Electric Sheep One
Member # 3431
Profile #20
Plaster.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00