One of those critters so scary it crashes the game.

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AuthorTopic: One of those critters so scary it crashes the game.
Apprentice
Member # 7901
Profile #0
I recently started playing A4 (Mac universal version). No problems until I got to Hinkle--the old guy north of Cotra with the basement full of chitrachs. The Mindspinner Chitrach (sp? for obvious reasons I never get to look at it for long) in that fight shows up as a little rectangle of static rather than its actual graphic; it can hit me, but when I interact with it the game crashes.

The obvious first thing to try is reinstalling the game, but before I fuss around with that, and then re-registering, has anyone had this problem before? Or is it totally idiosyncratic?

I'm using a pretty new Intel Macbook, btw.
Posts: 2 | Registered: Sunday, January 14 2007 08:00
Warrior
Member # 7000
Profile Homepage #1
The exact same thing happened to me. I haven't gotten around to reinstalling to see if that solves the problem yet either.

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"It's sort of like Star Wars. Except Jeff didn't make Erika shoot first in Avernum 3, nor did he introduce annoying computer-animated aliens." —Arancaytar
The Spiderweb Chat Room
Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things.
Posts: 178 | Registered: Thursday, April 6 2006 07:00
Shaper
Member # 7472
Profile Homepage #2
I've had that happen. However, it was because I was playing around with Avernum's data scripts. I doubt that you've been doing that, so I don't really know what it is. My only guess is that one of the data scripts are off.

EDIT: The half complete post was courtesy of Sydney the cat.

[ Sunday, January 14, 2007 18:52: Message edited by: Nioca ]

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Law Bringer
Member # 6785
Profile #3
Try installing a new copy of the game in a different folder. The preference file will be the same so you don't need to re-register. Then copy the saved game over from the old folder to the new one (count the first saved game as 0 and go down the first column to 9 and the second column starts as 10 if you aren't sure which file it is).

It may be a corrupted data file and this might fix the problem.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Apprentice
Member # 7901
Profile #4
Randomizer, I just tried your suggestion (downloaded a new copy and moved the save file over), and the game crashd in the same spot. At least, I was in the same tunnel, at the same point in the fight--I didn't even have time to notice the guilty monster spawning in before the program quit.
Posts: 2 | Registered: Sunday, January 14 2007 08:00
Law Bringer
Member # 6785
Profile #5
Then it sounds like the corruption occurred in the downloaded program before you got it. Sorry, but this sounds like a problem for Jeff unless someone else has an idea. The data file for the monster shouldn't have got altered when he made the Intel based version.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Apprentice
Member # 7928
Profile #6
n the Hinkle's Cellar after successfully killed all the Chitrash'es, Avernum crashes and a bug report is sent to Apple. I've tried this three times and each time it crashes so this leads me thinking there is a bug in Hinkle's Cellar. Please advise if you have patch for this problem or not. Thanks!

Attached is a copy of the bug report:
Date/Time: 2007-01-20 14:26:15.188 -0500
OS Version: 10.4.8 (Build 8L2127)
Report Version: 4

Command: Avernum 4 (Univ) Release
Path: /Applications/Avernum 4 ƒ/Avernum 4 (Universal) v1.1.app/Contents/MacOS/Avernum 4 (Univ) Release
Parent: WindowServer [58]

Version: Avernum 4 v1.1 (1.0)

PID: 5090
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x16a1a102

Thread 0 Crashed:
0 ...ebSoftware.Avernum 4 (Univ) 0x0004c7aa tint_transbitblit(OpaqueGrafPtr*, Rect, OpaqueGrafPtr*, Rect, short) + 400
1 ...ebSoftware.Avernum 4 (Univ) 0x0004e06d bitblt(OpaqueGrafPtr*, Rect, OpaqueGrafPtr*, Rect, short, short, short) + 855
2 ...ebSoftware.Avernum 4 (Univ) 0x0004e3a1 clip_bitblt(OpaqueGrafPtr*, Rect, OpaqueGrafPtr*, Rect, Rect, short, short, short) + 435
3 ...ebSoftware.Avernum 4 (Univ) 0x0003871b active_creature_data_type::draw(short) + 3299
4 ...ebSoftware.Avernum 4 (Univ) 0x0005fab5 draw_all_instances() + 253
5 ...ebSoftware.Avernum 4 (Univ) 0x0006a895 draw_game_frame() + 99
6 ...ebSoftware.Avernum 4 (Univ) 0x0005d582 PlayGame() + 684
7 ...ebSoftware.Avernum 4 (Univ) 0x0004ae1c main + 338
8 ...ebSoftware.Avernum 4 (Univ) 0x00001c26 _start + 216
9 ...ebSoftware.Avernum 4 (Univ) 0x00001b4d start + 41

Thread 1:
0 libSystem.B.dylib 0x90009857 mach_msg_trap + 7
1 com.apple.CoreFoundation 0x9082a2f3 CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x90829b0e CFRunLoopRunInMode + 61
3 com.apple.audio.CoreAudio 0x9145d41e HALRunLoop::OwnThread(void*) + 158
4 com.apple.audio.CoreAudio 0x9145d239 CAPThread::Entry(CAPThread*) + 93
5 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 2:
0 libSystem.B.dylib 0x90048a47 semaphore_timedwait_signal_trap + 7
1 com.apple.audio.CoreAudio 0x9146a65c CAGuard::WaitFor(unsigned long long) + 212
2 com.apple.audio.CoreAudio 0x9146a57e CAGuard::WaitUntil(unsigned long long) + 66
3 com.apple.audio.CoreAudio 0x91468efa HP_IOThread::WorkLoop() + 690
4 com.apple.audio.CoreAudio 0x91468c43 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
5 com.apple.audio.CoreAudio 0x9145d239 CAPThread::Entry(CAPThread*) + 93
6 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000002 ebx: 0xbffff784 ecx: 0x16a1a102 edx: 0x000003c8
edi: 0x00000000 esi: 0x0000002c ebp: 0xbffff778 esp: 0xbffff6f0
ss: 0x0000001f efl: 0x00010287 eip: 0x0004c7aa cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
Posts: 2 | Registered: Saturday, January 20 2007 08:00
...b10010b...
Member # 869
Profile Homepage #7
You should probably email Spiderweb Software (spidweb@spiderwebsoftware.com) about this if you haven't already. Jeff can take a while to get around to reading the forums.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 7928
Profile #8
Already done so. Posted here so everyone knows this is not isolated. Thanks.
Posts: 2 | Registered: Saturday, January 20 2007 08:00