Flame Material For Terror's Martyr (Aka Rate Geneforge 3)

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AuthorTopic: Flame Material For Terror's Martyr (Aka Rate Geneforge 3)
Shock Trooper
Member # 6821
Profile #0
I personally haven't finished playing it yet, but so far I've had a lot of fun experimenting with the different damage types, the creations, etc. I even managed to kill Diwaniya with a few vlish before leaving Harmony Island (I even tried to kill Lankan in his Augmented state, but I got roasted). I've also tried crafting which looks promising, and I think the plot is very interesting and much more original than the G2 plot.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Agent
Member # 6581
Profile Homepage #1
quote:
Originally written by The Lurker:

I've also tried crafting which looks promising, and I think the plot is very interesting and much more original than the G2 plot.
But you can choice only 2 factions and you have only a follower.

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Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Shock Trooper
Member # 6821
Profile #2
quote:
Originally written by MagmaDragoon:

quote:
Originally written by The Lurker:

I've also tried crafting which looks promising, and I think the plot is very interesting and much more original than the G2 plot.
But you can choice only 2 factions and you have only a follower.

I don't mind the fact that there are only 2 factions in Gf3. It's not like you could have had lots of factions in remote islands who are at war. As for the follower thing... The follower NPCs weren't all that useful in Gf2. Greta, on the other hand, is very useful; and even Alwan can be useful if you find a way to make him stay alive.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #3
Minor engine improvements mostly uninteresting, some very annoying, still good overall. Plot forgot to show up, felt rushed at times.

7.0

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
BANNED
Member # 4
Profile Homepage #4
Well, with the 5 different landscapes, it's pretty.

And then there's the plot- you may as well take the "illegal shaping" that made GF2 so unique and insert a mad member of PETA into it to simulate how "effective" Litalia is to the overall atmosphere.

Combat- after TWO WHOLE GAMES- goes from "acceptable" to "intolerable" at record-breaking speeds. By the end of the second island, I was totally fed up with combat, and I was painfully stymied later on when my "rush-past-the-BS" strategy forced me to take a steel-toed boot to the groin.

Characters outside of Litalia are also fairly mediocre. And given that there's only two paths and neither of those paths really deviate until the endgame, the "choices" in gameplay become vaccuous. On the other hand, this is a good thing since it discourages replays.

And another thing. There SERIOUSLY needs to be some fixes made to the way Mechanics and Leadership work. Mines? Dialog box checks? This crap got a bit old mid-way through the first game, it was old in the second game, and it is still old now.

It's a piece of crap, but it sure is a long one, so if you enjoy the intestinal boquet of processed foods and Ecoli, you've found yourself a winner in GF3.

2.0

[ Sunday, March 05, 2006 19:45: Message edited by: Get Nathan Ashby's Groove On ]

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00