Learned Pinner's Getaway

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AuthorTopic: Learned Pinner's Getaway
Shock Trooper
Member # 6754
Profile #0
IMAGE(http://img217.imageshack.us/img217/4259/untitled8ws1.jpg)

Geneforge 2. Medab.

This is my Agent, standing on Pinner's private dock. The first time you come back here, a dialogue describes it as being ready for a quick escape, or something to that effect. Pinner would, in time of crisis, flee into the river that cuts diagonally across the game map. Look out there in the water, above the cursor. Four blue tiles. The kind that take you to the game map and to another area when you step on them. Medab does not have another readily apparent north exit. Hmmm.

I have not looked at the game's script to see if this does anything ... but it'd be a nice little easter egg, right? The game map does have plenty of room north of Medab, where the two rivers join. Now, if I could only get a boat. Or leap into the water.

I mean, look. It's not there for no reason.

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Posts: 284 | Registered: Tuesday, January 31 2006 08:00
...b10010b...
Member # 869
Profile Homepage #1
Someone pointed this out before. The conclusion is that it is indeed there for no reason.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Warrior
Member # 3357
Profile Homepage #2
All it does is take you to Eastern Medab, it seems
Posts: 76 | Registered: Saturday, August 16 2003 07:00
Councilor
Member # 6600
Profile Homepage #3
Sometimes the shaded area just gets messed up when it is over non-walkable terrain.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Shock Trooper
Member # 6754
Profile #4
Damnation.

I wanted an Easter Egg.

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Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Too Sexy for my Title
Member # 5654
Profile #5
That bothered me for a while. Back then I had no idea of the sw boards so after millions of worthless tries and hours (ok minutes) of wondering, I came with the conclusion to forget about it and move on.
Posts: 1035 | Registered: Friday, April 1 2005 08:00
Apprentice
Member # 6111
Profile #6
another thing about that pic,if that dock is used as escape route,how is pinner gonna use it? theres no boat and i dont belive swimming is an option :D
Posts: 45 | Registered: Saturday, July 16 2005 07:00
Warrior
Member # 3357
Profile Homepage #7
That's what the barrels are for, of course.
Posts: 76 | Registered: Saturday, August 16 2003 07:00
Apprentice
Member # 6111
Profile #8
quote:
Originally written by artificial orange:

That's what the barrels are for, of course.
now thats something i wanna see :D
Posts: 45 | Registered: Saturday, July 16 2005 07:00
Shock Trooper
Member # 6754
Profile #9
I don't think Serviles can swim. Ask the one who operates Old Rising Bridge.

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Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Apprentice
Member # 6111
Profile #10
quote:
Originally written by Nick Ringer:

I don't think Serviles can swim. Ask the one who operates Old Rising Bridge.
and serviles werent made to be smart.
so why couldnt they learn to swim?
Posts: 45 | Registered: Saturday, July 16 2005 07:00
Shock Trooper
Member # 6754
Profile #11
Well that's just what the bridge-operating one says. If you ask him if he can swim, he replies with something like "no, but I'm sure it will be easy to learn when the time comes." Still, this is probably just what his superiors convinced him.

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Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Electric Sheep One
Member # 3431
Profile #12
What is it with Shapers and water travel, anyway?

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Warrior
Member # 7002
Profile #13
Well let's see...
In G1 you landed on Sucia Island after your Drayk boat gets sunk by a mysterious boat . And for a while, yor looking for a boat to get you back to wherever.

In G2 there wasn't much but the bridges.(And i'm not sure if that counts).

In G3 a boat was your only way to get from island to island.

It makes me wonder if the shapers have flying boats on the mainland.

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Polaris
Posts: 193 | Registered: Thursday, April 6 2006 07:00
Law Bringer
Member # 2984
Profile Homepage #14
Most travel was by boat presumably because GF1 and GF3 were set on islands. This, of course, is because it is far easier to have an isolated map with clearly defined borders when it is surrounded by water (or mountains, in case of GF2).

There was a BoE article complaining how most scenarios are set in valleys or on islands. I forget what alternatives it offered, though...

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EncyclopaediaArchivesMembersRSS [Topic / Forum] • BlogPolarisNaNoWriMo
Look on my works, ye mighty, and despair.
I have a love of woodwind instruments.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Agent
Member # 4506
Profile Homepage #15
All games have something you see a lot more of than anything else.

In Geneforge, it may be boats.
In BoE it's valleys, islands and goblins.
In BoA, it's undead.
In other games, it's other stuff.

- Archmagus Micael

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"You dare Trifle with Avernum?" ~ Erika the Archmage
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My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
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Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Shock Trooper
Member # 6754
Profile #16
Your desire to answer that question is accented by the age of this thread.

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Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Warrior
Member # 5118
Profile #17
Try using Shift+D exitzone and see if this workes

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This apple? no. That apple? no. What about that orange? no. "What DO YOU WANT!!!!" 'Wink' "I want the apple you are eating."
Posts: 87 | Registered: Sunday, October 24 2004 07:00