Good ol' Sucia Island
Author | Topic: Good ol' Sucia Island |
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Electric Sheep One
Member # 3431
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written Wednesday, June 1 2005 14:45
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Anyone played both G2 and G3 and then gone back to G1? How does good ol' Sucia Island look, after you've seen the Ashen Isles? Better? Worse? Better or worse because of the added context of knowing the future, or for other reasons? -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
Warrior
Member # 5550
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written Wednesday, June 1 2005 17:04
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Different. All games have their strengths. -------------------- Q: What is the sound of one hand clapping? A: The sound of someone getting smacked upside the head. Duct tape is like the force. It has a good side and a dark side and it binds the universe together. Don't worry Alorael, custom titles are overrated. Posts: 154 | Registered: Saturday, February 26 2005 08:00 |
Infiltrator
Member # 2245
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written Friday, June 3 2005 07:21
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I found Geneforge 1 to be the most enjoyable. I don't like the 'new' creations you make/fight... they are unimaginative and overpowered. I long for the days when Drayks were at the top of the pecking order. -------------------- VIVE LA TAKERS! VIVE LA REBELLION! VIVE LA GHALDRING! Posts: 522 | Registered: Friday, November 15 2002 08:00 |
Too Sexy for my Title
Member # 5654
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written Friday, June 3 2005 14:05
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I loved it. Sucia Island looked to cool and different. I had forgotten lots of things, so it was cool going through them again. Posts: 1035 | Registered: Friday, April 1 2005 08:00 |
Apprentice
Member # 5667
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written Friday, June 3 2005 20:15
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I was a bit shocked at the dearth of spells in GF1, I had forgotten how many spells were added for the sequels. -------------------- Whatever happens, happens. Posts: 48 | Registered: Monday, April 4 2005 07:00 |
Infiltrator
Member # 5785
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written Saturday, June 4 2005 00:42
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I really enjoyed to go "back to basic". I agree that the new creations in G2 and G3 are just too powerful sometimes. -------------------- "..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days." Posts: 522 | Registered: Wednesday, May 4 2005 07:00 |
Mongolian Barbeque
Member # 1528
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written Sunday, June 5 2005 10:37
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Geneforge 1 is a real classic in every sense of the word. In retrospect, probably the best thing about the first game is how much it encapsulated with minimal story elements. It showed the player so much by showing so little, giving you both an insider's and outsider's view of Shaper society without actually depicting it, but by letting you explore the ruins of their handiwork. This always fires the imagination more than a detailed first-person exploration of a living and breathing Shaper colony, such as we encountered in a limited way in Geneforge 2 and then fully in 3. It showed traditional Shaper procedures, and then the introduction of a "rogue" element in the form of Danette's Geneforge project. And then outsiders come along, see the injustice of Shaper tradition, and decide to use that rogue element to rectify Shaper injustice. And you're thrown in the middle and get to choose how to influence events. Pure classic. I'm almost—almost, mind you—sorry that such a game was followed by sequels. The sequels added their own variations on this theme, and carried it through pretty well, though neither equaled the first in terms of originaltiy, impact, and overall story quality.. But future games in the series will have to work very hard to get up to the first game's very high standards. I think after I'm done playing Geneforge 3 through again, I may go back and play the first game one more time. I've played through the first one about three or four times, since it's so good. The best thing that could happen, in my opinion, in a Geneforge 4 is for the Shapers to split into sects, arguing over how many of their "barred" experiements—including the Geneforge—should be used in fighting their war with Ghaldring. They're loosing the war, and are desperate for anything that'll give them an edge. (My character at the end of the third game was all souped-up on canisters yet fighting for the Shapers, and I wasn't just tolerated by most other Shapers for my artificial abilties but valued for them, and this shows that the schism is already starting.) That would bring the real moral dilemma absent especially in Geneforge 3. Should they use the powers that enabled their enemy to appear in order to defeat that enemy? Will using such knowledge and powers cause them to become just like the enemy they hate so much? Posts: 907 | Registered: Monday, July 15 2002 07:00 |