Whats the Highest level You have Ever Gotten a Charactor?

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AuthorTopic: Whats the Highest level You have Ever Gotten a Charactor?
Warrior
Member # 5550
Profile Homepage #0
My highest level was 30, with an agent, in G2.

Poll Information
This poll contains 3 question(s). 25 user(s) have voted.
You may not view the results of this poll without voting.

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Posts: 154 | Registered: Saturday, February 26 2005 08:00
Infiltrator
Member # 5785
Profile #1
Lvl 46 Guardian, G2. Got both Agent and Shaper up to Lvl 45 in G2.

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"..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days."
Posts: 522 | Registered: Wednesday, May 4 2005 07:00
Warrior
Member # 3357
Profile Homepage #2
level 41 shaper, GF2.
level 37 shaper, GF3.
Posts: 76 | Registered: Saturday, August 16 2003 07:00
Shaper
Member # 5437
Profile #3
Mine was a level 45 Agent in GF3.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Electric Sheep One
Member # 3431
Profile #4
Guardian level 48 in G2. I have some memory of getting a Guardian to level 50 in an earlier game, but this could be wrong. My G2 Agent save file is from just before finishing the last quest, so she might make 48 by the end too. Singletons who do everything get to high levels, and if you hang out in Inner Gazak-Uss long enough you can reach pretty much any level you like.

[ Monday, May 16, 2005 08:21: Message edited by: Student of Trinity ]

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Infiltrator
Member # 5785
Profile #5
Never went deep into Inner Gazak-Uss, that area annoyed me too much. With no real gmaeplot, why should i bother? What is the point with a reward when there is nothing left to do anyway.

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"..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days."
Posts: 522 | Registered: Wednesday, May 4 2005 07:00
Electric Sheep One
Member # 3431
Profile #6
There's a tradition now in Geneforge games to have a pair of very tough areas that have nothing to do with the actual plot. The inner one can only be opened after penetrating the outer one, and also requires one or more special items to enter. The inner one is always extremely tough.

It was only in G1 that these areas really made much sense. While not necessary for finishing the game, getting all the way to the boss of the Inner Crypt threw an excellent sidelight on the main plot; it rounded things out very well.

Gazak-Uss and the Monastery of Tears are more peripheral, almost (but in my opinion not quite) 'tacked-on'. The in-game texts give the impression that these areas are part of the 'Taker Way', an effort to produce creations of greater power by evolution or something. The problem with this is that none of the Taker researchers you meet ever show any interest in this alternative path to progress. They concentrate exclusively on the Geneforge instead.

A better explanation, in my opinion, would be that these killer areas are actually examples of Taker/Rebel compassion for creations: the creatures they make that are too violent and dangerous to associate with are not simply killed, as they would be by Shapers, but instead are confined to an asylum. It may not be ideal for their poor flawed creations, but it's the best the Takers/Rebels can do.

Of course, the Takers/Rebels might also hope that some unforeseen strength might emerge in time if their rogue creations are kept alive for study. But the asylum idea seems more logical for them, to me.

All that having been said, it might have made a lot more sense to put the 'mysterious final door' of G2 at the end of Inner Gazak-Uss. (Best counter-argument for that would be that Easss feared the IGU denizens might actually have been able to penetrate the wards and disturb the growing secret creation.) The problem I see in this, from Jeff's point of view, is that much of his playing market might never clear IGU, and so might miss the G3 teaser. He can't afford that.

A lot of people leave the final tough area for last, after finishing all the actual quests. This is a tough call because some of the best items are found in there, and if you leave them for last you never get to use them. But if you've cleared the toughest area, the final boss fight is apt to be a severe anticlimax. Anyway, the Inner Crypt, Inner Gazak-Uss, and the Monastery Caves are very cool areas, great tactical workouts that provide some challenge even for the most powerful characters and most expert players.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Infiltrator
Member # 5567
Profile Homepage #7
Level 51 Shaper, G2
Level 32 Guardian, G3

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How many shapers are there?
Why is Drypeak controlled by Zakary?
Why is Barzahl a Guardian?
How does the Geneforge work?
What's as small as nothing?
Why am I asking stupid questions?
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Shaper teacher : "DON'T TOUCH THAT!"
BOOM!!
apprentice :*little voice* "Sorry..."
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CSM RIFQ
Neopets Do join, it's fun. Do you know what is the answer to the greatest question ever? It's here.
Posts: 576 | Registered: Wednesday, March 2 2005 08:00
Electric Sheep One
Member # 3431
Profile #8
The levels reached in G3 are definitely lower than in G2. My Shaper finished at 37, my singleton Agent at 41 (just shy of 42).

It's interesting to note the small difference between those levels: even though my Shaper shared experience with five other party members for most of the game, and my Agent never shared a single point, they only wound up four levels different. And at high levels, that translates into no more than a couple of skill points.

On the other hand, the smallness of this gap is somewhat illusory. The singleton was ahead by what translated into several skill points, and a few levels of damage, throughout the game. And the game is closely enough balanced to your character's advancing power, that even a modest edge like that translates into a significant difference in play. (Do your attacks kill the enemy, or only almost kill it?)

The bottom line is that it won't kill you to drag along a couple of buddies, but it is worth making sure that they're pulling their weight. If they're not, you should realize that they're not really going to get any better unless you do something to upgrade them. They will gain levels automatically if they survive, but the game will keep getting harder as you progress, and they will always be dead wood in context. A buffing item or some evolution will be needed, or you'd better absorb them and make something better.

Alwan and Greta do more or less keep pace with you, if you keep them around, if you remember to keep pumping their abilities as they gain levels, and if you pay for their upgrades on Dhonal and Gull.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Warrior
Member # 3357
Profile Homepage #9
quote:
Originally written by Student of Trinity:

Alwan and Greta do more or less keep pace with you, if you keep them around, if you remember to keep pumping their abilities as they gain levels, and if you pay for their upgrades on Dhonal and Gull.
They do remain useful. Rather embarassingly, Greta's base melee damage was more than that of my melee Guardian towards the end of the game (although Steel Spines and Quick Action meant that in practice my Guardian was better)
Posts: 76 | Registered: Saturday, August 16 2003 07:00
Shock Trooper
Member # 3719
Profile Homepage #10
Just finished G3 with a L37 Shaper, don't remember the other two games.

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fishing
Posts: 294 | Registered: Monday, November 24 2003 08:00
Infiltrator
Member # 5567
Profile Homepage #11
Just played G2, and - guess - I got a level 53 Shaper. I didn't use the cheat script.

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How many shapers are there?
Why is Drypeak controlled by Zakary?
Why is Barzahl a Guardian?
How does the Geneforge work?
What's as small as nothing?
Why am I asking stupid questions?
--------------------------------
Shaper teacher : "DON'T TOUCH THAT!"
BOOM!!
apprentice :*little voice* "Sorry..."
---------------------------
CSM RIFQ
Neopets Do join, it's fun. Do you know what is the answer to the greatest question ever? It's here.
Posts: 576 | Registered: Wednesday, March 2 2005 08:00
Apprentice
Member # 7167
Profile #12
I had a lvl 54 loyalist shaper in Geneforge 3 by the end of the game. I knew how to make every creation in the game exept Ur-Drakons and knew every spell in the game to the maximum. :P :P :D

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Apprentice: Whats that canister thingy?
Shaper Teacher: Do not touch it or else i will!...I will!
Appprentice: Will what?
Shaper Teacher: Well im so weak i cant hurt you so...
I WILL MAKE MY LVL 100 UR-DRAKON KILL YOU!!!
*Apprentice uses canister*
Posts: 10 | Registered: Saturday, May 27 2006 07:00
Warrior
Member # 7002
Profile #13
Level 60 Agent. And no, I didn't use the cheat scripts. I cleared every zone, fought many battles under-strength (to get more experience), and killed every NPC. Even the friendly ones. It was hard as hell (I think I died around two-hundred times), but it was worth it.

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Polaris
Posts: 193 | Registered: Thursday, April 6 2006 07:00
Shock Trooper
Member # 6754
Profile #14
Level 52 in Geneforge. The trick is not to use any canisters -- I didn't use one, although it didn't seem to change my ending. Poll should've been a bit more inclusive?

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One of these words is mispelled.
Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Infiltrator
Member # 6652
Profile #15
You played Geneforge 1 without any canisters?

Wow. Hats off to you.

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But I don't want to ride the elevator.
Posts: 420 | Registered: Sunday, January 8 2006 08:00
Agent
Member # 6581
Profile Homepage #16
GF2: Lvl. 48 Guardian.
GF3: Lvl. 46 Guardian.

With canisters, of course. :P

[ Sunday, May 28, 2006 10:17: Message edited by: MagmaDrakoon ]

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Download Geneforge 4: Rebellion

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Posts: 1310 | Registered: Tuesday, December 20 2005 08:00