living tool with many charges?

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).
AuthorTopic: living tool with many charges?
Apprentice
Member # 5787
Profile Homepage #0
i had an idea last night, if you upped the "charges" of the living tools in the items script, then would you not lose that tool and be able to use it until you ran out of the charges? i tried it and started a new game, but haven't gotten far enough to need a tool, and i am in school rigth now, so can anyone help me out here? thank you :D .

--------------------
i am super, crazy, insane, a monkey, and a man, all in one package, isn't that great?!?!
Posts: 12 | Registered: Wednesday, May 4 2005 07:00
Infiltrator
Member # 5785
Profile #1
Kinda defeats the prupose of Living Tools if you ask me, but if that is your game..

PS: Back in G1 there was a Living Tool found that had an unlimited ammount of uses. If you wanted to use this bug then it saved you allot of space in your inventory (even though Living Tools were almost never needed back then anyway.)

--------------------
"..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days."
Posts: 522 | Registered: Wednesday, May 4 2005 07:00
Shaper
Member # 5437
Profile #2
It is very easy to get level three unlock, and with a decent mechanics you wont need a ton of living tools until Dohnal's Island. There aren't a lot of living tools early on, but later in the game I always have far more than I need.

About GF1 living tools, that was awful. They had to be used manually, and one at a time. It got really annoying when 17 were needed.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #3
Actually, I *really* miss the manual living tool use. It meant that you could use just enough tools to get a lock within reach of your Unlock spell. In G2/3, if your Unlock spell is just SLIGHTLY too weak, you have to waste a full set of tools, not just 1 or 2.

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Shaper
Member # 73
Profile #4
He made it automatic? That sucks. I think he should have made it optional instead.

--------------------
My Myspace, with some of my audial and visual art
The Lyceum - The Headquarters of the Blades designing community
The Louvre - The Blades of Avernum graphics database
Alexandria - The Blades of Exile Scenario database
BoE Webring - Self explanatory
Polaris - Free porn here
Odd Todd - Fun for the unemployed (and everyone else too)
They Might Be Giants - Four websites for one of the greatest bands in existance
--------------------
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Too Sexy for my Title
Member # 5654
Profile #5
naw, it is far better to have it automatic. i agree with dolphin it sucks having to put the living tools one by one.
Posts: 1035 | Registered: Friday, April 1 2005 08:00
Warrior
Member # 5523
Profile #6
I agree with Slartucker, I also miss the days when you could use some living tools then unlock it with the spell.

--------------------
“Medicine, Law, Business, Engineering - These are noble pursuits and necessary to sustain life. But Poetry, Beauty, Romance, Love-These are what we alive stay for.”
Posts: 150 | Registered: Sunday, February 20 2005 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #7
The two mechanisms could easily coexist, seeing as they don't overlap at all. GF1 you use the tool like any other item, one by one; GF2/3 for the auto-using you click on the lever/chest.

Really I just hate having to cart around any more living tools than I need to, since they are a pound a piece...

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Infiltrator
Member # 5785
Profile #8
What game have you been playing? In G1 it was manual, sure, but did you actually ever need more then one or two? Hell, most of the time i had 50 Living Tools and allot of other loot just sitting around in Vakiri, should i ever need them. Needless to say, i did not.

Btw, in G2/G3 it gives XP, so it is worth the change.

--------------------
"..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days."
Posts: 522 | Registered: Wednesday, May 4 2005 07:00
Shaper
Member # 5437
Profile #9
quote:
Originally written by Contra:

What game have you been playing? In G1 it was manual, sure, but did you actually ever need more then one or two?
As I said earlier I have needed up to 17 living tools to open a lock in GF1. I got a bit ahead of my self in the game, but nonetheless it took 34 clicks, tool, lock, tool, lock….

The way it could work is the PC is able to choose how many living tools are used via a dialogue box.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Infiltrator
Member # 5785
Profile #10
Yeah, i heard you, but that has to be ONE place (Room behind the helpful Sholai Mage in the Refuge Cave near Kzag). I used about Mech 7 entire Geneforge, and with Unlock i rarely if ever had to use Living Tools. All locks could be opened with the few i had in my pack.

--------------------
"..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days."
Posts: 522 | Registered: Wednesday, May 4 2005 07:00