Artifacts Hall
Author | Topic: Artifacts Hall |
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BANNED
Member # 4
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written Tuesday, August 17 2004 09:49
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http://www.geocities.com/terrorsmartyr/scenariosboa/artifactshall.html It's basically a complement to the HLPM, but also a way to record the artifacts used by scenarios. Basically, it's one town with every artifact from every scenario released thusfar. Enjoy. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Infiltrator
Member # 4637
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written Tuesday, August 17 2004 13:47
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Announced it in my site too. -------------------- Visit the Blades of Avernum Center and the Beta Testing Center -------------- "Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9 Posts: 483 | Registered: Tuesday, June 29 2004 07:00 |
Warrior
Member # 3339
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written Tuesday, August 17 2004 22:43
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Cool. It is nice to see what kind of things I missed along the way. Just to settle my own curiousity, why did you make it? -------------------- Returning again after being away for a very long time. “Define Reality” Posts: 70 | Registered: Tuesday, August 12 2003 07:00 |
BANNED
Member # 4
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written Wednesday, August 18 2004 11:31
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I made it to make Kel's HLPM effective- a party with access to the B. Imperial and Sol Phantasmal becomes far more realistic. With this, a party level doesn't mean that a party from a Bixler scenario has to be ten times weaker than one from a TM one, since parties can collect items to make up for the curve. Updated the Hall to include the Wand of Opening from Death at Chapman's. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Off With Their Heads
Member # 4045
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written Wednesday, August 18 2004 11:37
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As a sidenote, artifacts are available through the HLPM. They're just default artifacts, and they only come at higher levels. But I guess the Artifacts Hall is good for the times when you want to enter a scenario at a particular level so that Assassination won't wreak havoc with the fights, but (for whatever reason) you need stronger weapons than the HLPM (or whatever you used to get your party) will give you. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Warrior
Member # 250
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written Wednesday, August 18 2004 14:34
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There is one thing that would make this incredibly more useful, and that would be going through the data script, and adding it_identified = 1; to every item so they default to identified. This would mean that you don't have to run back to identify every item before you decide if you want it. Posts: 61 | Registered: Saturday, November 3 2001 08:00 |
BANNED
Member # 4
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written Wednesday, August 18 2004 14:39
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I'm leaving these items exactly as they were in the scenario, identification (and its lack thereof) included. It's for posterity's sake. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Infiltrator
Member # 4637
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written Thursday, August 19 2004 04:15
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Updated it in my site too. -------------------- Visit the Blades of Avernum Center and the Beta Testing Center -------------- "Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9 Posts: 483 | Registered: Tuesday, June 29 2004 07:00 |
Agent
Member # 2210
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written Sunday, August 22 2004 17:15
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It was cool. Where is the priest from the cult of the sacred item? He would definitely be in that room somewhere. -------------------- Wasting your time and mine looking for a good laugh. Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight. Posts: 1084 | Registered: Thursday, November 7 2002 08:00 |
Warrior
Member # 3575
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written Monday, August 23 2004 18:22
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Can someone post a link to a site where I can down load this scenario? Posts: 72 | Registered: Sunday, October 19 2003 07:00 |
Warrior
Member # 286
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written Monday, August 23 2004 22:58
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Um... use your eyes. Hint: Look at the first line of the first post in this thread. :P -------------------- Z: "I just feel so insignificant." Psych: "You ARE. You're an ANT." --Antz Posts: 104 | Registered: Saturday, November 17 2001 08:00 |
Agent
Member # 1993
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written Thursday, August 26 2004 12:31
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Neat self-service ^_^ It should unite with Kel's HLPM ... -------------------- Slartucker: * facepalm facepalm facepalm * Dikiyoba: Are you unconscious yet? Posts: 1420 | Registered: Wednesday, October 2 2002 07:00 |
BANNED
Member # 4
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written Saturday, January 15 2005 10:04
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Version 1.3 uploaded. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Agent
Member # 2210
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written Saturday, January 15 2005 12:26
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Too bad Terrors Martyr is indestructible. I can fight him, but not kill him in the Artifacts Hall. I did manage, however to leave without getting any of my characters killed through the exit portal after attacking Terrors Martyr. Terrors Martyr must be related to Lyfan. Out of curiosity why does Terrors Martyr only summon vampires. -------------------- Wasting your time and mine looking for a good laugh. Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight. Posts: 1084 | Registered: Thursday, November 7 2002 08:00 |
BANNED
Member # 4
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written Saturday, January 15 2005 14:36
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Vampires summon vampires summon vampires summon vampires summon vampires. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |