repairing a scenario [VoDT]

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).
AuthorTopic: repairing a scenario [VoDT]
Apprentice
Member # 4176
Profile #0
I wasn't sure if this whould go to this board or the editor board, but does anyone know how to repair a scenario where you have killed some one. I was all high on my guys killing the talking spiders and wound up eliminating the chief talking spider. I have the editor but have no idea how to edit the story line to fix my mistake :)

Chris
Posts: 3 | Registered: Tuesday, March 30 2004 08:00
Off With Their Heads
Member # 4045
Profile Homepage #1
Same question was asked here . I say try to reset the town using the Character Editor first.

[ Tuesday, March 30, 2004 09:40: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Warrior
Member # 246
Profile #2
Is it just me or does everybody like killing those mobs? I'd think anybody who had played at least one of the other series would know not to try that. :P

Or you could just go by this plan: If it doesn't talk, kill it. :D

[ Tuesday, March 30, 2004 10:50: Message edited by: Frobozz ]
Posts: 117 | Registered: Friday, November 2 2001 08:00
Apprentice
Member # 4176
Profile #3
Thanks Keladon, I overlooked that one when i went through the forum last time.

One question still remains is how to reset the hostility factor. I managed to recreate the spiders so that they exist again. but unfortunately I can't approach the chief before they are launching themselves at me in a frrenzy of aracanid blood lust.

man I hate spiders

Chris
Posts: 3 | Registered: Tuesday, March 30 2004 08:00
Warrior
Member # 1016
Profile #4
I think you have to leave the town then reset it.
If you reset while still in town I believe it will still be hostile.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Apprentice
Member # 4176
Profile #5
just an update.

the best Idea I had was to set all the memory cells to 0 for each of the spiders. this has the unexpected behaviour of eliminating 3 of the seven spiders, and still leaving the remaining four mad at me.

Logic says that since this information ir related to my current party, then would the information be kept somewhere with the current campaign?
can you edit the saved game data?

Chris
Posts: 3 | Registered: Tuesday, March 30 2004 08:00
Shock Trooper
Member # 4154
Profile #6
quote:
Originally written by cnhn2000:

the best Idea I had was to set all the memory cells to 0 for each of the spiders.
Ouch... I hope you remember those numbers, otherwise the spiders are permanently messed up. The memory cells keep track of the character's dialogue and movement behavior.

I suggest you have your chars exit the scenario and then re-enter. Its the cleanest solution.

[ Tuesday, March 30, 2004 15:36: Message edited by: Eldiran ]

--------------------
You're a moron if you think I'm not.
Posts: 213 | Registered: Friday, March 26 2004 08:00