Profile for cnhn2000
Field | Value |
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Displayed name | cnhn2000 |
Member number | 4176 |
Title | Apprentice |
Postcount | 3 |
Homepage | |
Registered | Tuesday, March 30 2004 08:00 |
Recent posts
Author | Recent posts |
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repairing a scenario [VoDT] in Blades of Avernum | |
Apprentice
Member # 4176
|
written Tuesday, March 30 2004 14:43
Profile
just an update. the best Idea I had was to set all the memory cells to 0 for each of the spiders. this has the unexpected behaviour of eliminating 3 of the seven spiders, and still leaving the remaining four mad at me. Logic says that since this information ir related to my current party, then would the information be kept somewhere with the current campaign? can you edit the saved game data? Chris Posts: 3 | Registered: Tuesday, March 30 2004 08:00 |
repairing a scenario [VoDT] in Blades of Avernum | |
Apprentice
Member # 4176
|
written Tuesday, March 30 2004 13:41
Profile
Thanks Keladon, I overlooked that one when i went through the forum last time. One question still remains is how to reset the hostility factor. I managed to recreate the spiders so that they exist again. but unfortunately I can't approach the chief before they are launching themselves at me in a frrenzy of aracanid blood lust. man I hate spiders Chris Posts: 3 | Registered: Tuesday, March 30 2004 08:00 |
repairing a scenario [VoDT] in Blades of Avernum | |
Apprentice
Member # 4176
|
written Tuesday, March 30 2004 09:09
Profile
I wasn't sure if this whould go to this board or the editor board, but does anyone know how to repair a scenario where you have killed some one. I was all high on my guys killing the talking spiders and wound up eliminating the chief talking spider. I have the editor but have no idea how to edit the story line to fix my mistake :) Chris Posts: 3 | Registered: Tuesday, March 30 2004 08:00 |